图像处理实例之绘图板

本例讲解了一个在图片上绘制路径的实例,绘制的路径可以选择普通、浮雕、喷涂三种效果。

效果如下:



下面是实现方法:

public class Main extends Activity implements OnColorChangedListener
{
	private MyView myView;
	@Override
	protected void onCreate(Bundle savedInstanceState)
	{
		super.onCreate(savedInstanceState);
                myView = new MyView(this);
		setContentView(myView);
		paint = new Paint();
		paint.setAntiAlias(true);
		paint.setDither(true);
		paint.setColor(0xFFFF0000);
		paint.setStyle(Paint.Style.STROKE);
		paint.setStrokeJoin(Paint.Join.ROUND);
		paint.setStrokeCap(Paint.Cap.ROUND);
		paint.setStrokeWidth(6);

		emboss = new EmbossMaskFilter(new float[]
		{ 1, 1, 1 }, 0.4f, 6, 3.5f);

		blur = new BlurMaskFilter(8, BlurMaskFilter.Blur.NORMAL);
	}

	private Paint paint;
	private MaskFilter emboss;
	private MaskFilter blur;

	public void colorChanged(int color)
	{
		paint.setColor(color);
	}

	public class MyView extends View
	{

		private Bitmap bitmap1;
		private Bitmap bitmap2;
		private Canvas canvas;
		private Path path;
		private Paint bitmapPaint;		
		//创建一个可在图像上绘制图形的bitmap对象
        public void loadBitmap()
        {
			try
			{	//从drawable中装载图像资源,并生成bitmap对象
				InputStream is = getResources().openRawResource(
						R.drawable.image);
				//使用createbitmap创建一个可绘制的bitmap对象,直接装载的不能直接绘制
				bitmap2 = BitmapFactory.decodeStream(is);
				bitmap1 = Bitmap
						.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
				//使用bitmap1对象创建一个画布
				canvas = new Canvas(bitmap1);
				//在bitmap1上绘制2
				canvas.drawBitmap(bitmap2, 0, 0, null);
			}
			catch (Exception e)
			{

			}
        }
		public MyView(Context c)
		{
			super(c);

			loadBitmap();
			bitmapPaint = new Paint(Paint.DITHER_FLAG);
			path = new Path();
		}
        public void clear()
        {        	
        	loadBitmap();
        	invalidate();
        }
		@Override
		protected void onDraw(Canvas canvas)
		{
			canvas.drawBitmap(bitmap1, 0, 0, bitmapPaint);
			canvas.drawPath(path, paint);
		}

		private float mX, mY;

		private void touch_start(float x, float y)
		{

			path.moveTo(x, y);

			mX = x;
			mY = y;
		}

		private void touch_move(float x, float y)
		{

			float dx = Math.abs(x - mX);
			float dy = Math.abs(y - mY);

			path.quadTo(mX, mY, x, y);
			mX = x;
			mY = y;

		}

		private void touch_up()
		{
		
			canvas.drawPath(path, paint);
			path.reset();
			try
			{
				FileOutputStream fos = new FileOutputStream("/sdcard/image.png");
				bitmap1.compress(CompressFormat.PNG, 100, fos);
				fos.close();
			}
			catch (Exception e)
			{

			}

		}
		//捕捉view的触摸事件
		@Override
		public boolean onTouchEvent(MotionEvent event)
		{
			float x = event.getX();
			float y = event.getY();

			switch (event.getAction())
			{
				case MotionEvent.ACTION_DOWN:
					touch_start(x, y);
					invalidate();
					break;
				case MotionEvent.ACTION_MOVE:
					touch_move(x, y);
					invalidate();
					break;
				case MotionEvent.ACTION_UP:
					touch_up();
					invalidate();
					break;
			}
			return true;
		}
	}

	private final int COLOR_MENU_ID = Menu.FIRST;
	private final int EMBOSS_MENU_ID = Menu.FIRST + 1;
	private final int BLUR_MENU_ID = Menu.FIRST + 2;
	private final int CLEAR_MENU_ID = Menu.FIRST + 3;

	@Override
	public boolean onCreateOptionsMenu(Menu menu)
	{
		super.onCreateOptionsMenu(menu);

		menu.add(0, COLOR_MENU_ID, 0, "设置颜色");
		menu.add(0, EMBOSS_MENU_ID, 0, "浮雕效果");
		menu.add(0, BLUR_MENU_ID, 0, "喷涂效果");
		menu.add(0, CLEAR_MENU_ID, 0, "清除图形");
		return true;
	}

	@Override
	public boolean onPrepareOptionsMenu(Menu menu)
	{
		super.onPrepareOptionsMenu(menu);
		return true;
	}

	@Override
	public boolean onOptionsItemSelected(MenuItem item)
	{

		switch (item.getItemId())
		{
			case COLOR_MENU_ID:
				new ColorPickerDialog(this, this, paint.getColor()).show();
				return true;
			case EMBOSS_MENU_ID:
				if (paint.getMaskFilter() != emboss)
				{
					paint.setMaskFilter(emboss);
				}
				else
				{
					paint.setMaskFilter(null);
				}
				return true;
			case BLUR_MENU_ID:
				if (paint.getMaskFilter() != blur)
				{
					paint.setMaskFilter(blur);
				}
				else
				{
					paint.setMaskFilter(null);
				}
				return true;
			case CLEAR_MENU_ID:
				myView.clear();
				
				
				return true;

		}
		return super.onOptionsItemSelected(item);
	}
}
本例使用的颜色选择器是APIDemo中的一个示例:

public class ColorPickerDialog extends Dialog {

    public interface OnColorChangedListener {
        void colorChanged(int color);
    }

    private OnColorChangedListener mListener;
    private int mInitialColor;

    private static class ColorPickerView extends View {
        private Paint mPaint;
        private Paint mCenterPaint;
        private final int[] mColors;
        private OnColorChangedListener mListener;
        
        ColorPickerView(Context c, OnColorChangedListener l, int color) {
            super(c);
            mListener = l;
            mColors = new int[] {
                0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
                0xFFFFFF00, 0xFFFF0000
            };
            Shader s = new SweepGradient(0, 0, mColors, null);
            
            mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mPaint.setShader(s);
            mPaint.setStyle(Paint.Style.STROKE);
            mPaint.setStrokeWidth(32);
            
            mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
            mCenterPaint.setColor(color);
            mCenterPaint.setStrokeWidth(5);
        }
        
        private boolean mTrackingCenter;
        private boolean mHighlightCenter;

        @Override 
        protected void onDraw(Canvas canvas) {
            float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;
            
            canvas.translate(CENTER_X, CENTER_X);
            
            canvas.drawOval(new RectF(-r, -r, r, r), mPaint);            
            canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
            
            if (mTrackingCenter) {
                int c = mCenterPaint.getColor();
                mCenterPaint.setStyle(Paint.Style.STROKE);
                
                if (mHighlightCenter) {
                    mCenterPaint.setAlpha(0xFF);
                } else {
                    mCenterPaint.setAlpha(0x80);
                }
                canvas.drawCircle(0, 0,
                                  CENTER_RADIUS + mCenterPaint.getStrokeWidth(),
                                  mCenterPaint);
                
                mCenterPaint.setStyle(Paint.Style.FILL);
                mCenterPaint.setColor(c);
            }
        }
        
        @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            setMeasuredDimension(CENTER_X*2, CENTER_Y*2);
        }
        
        private static final int CENTER_X = 100;
        private static final int CENTER_Y = 100;
        private static final int CENTER_RADIUS = 32;

        private int floatToByte(float x) {
            int n = java.lang.Math.round(x);
            return n;
        }
        private int pinToByte(int n) {
            if (n < 0) {
                n = 0;
            } else if (n > 255) {
                n = 255;
            }
            return n;
        }
        
        private int ave(int s, int d, float p) {
            return s + java.lang.Math.round(p * (d - s));
        }
        
        private int interpColor(int colors[], float unit) {
            if (unit <= 0) {
                return colors[0];
            }
            if (unit >= 1) {
                return colors[colors.length - 1];
            }
            
            float p = unit * (colors.length - 1);
            int i = (int)p;
            p -= i;

            // now p is just the fractional part [0...1) and i is the index
            int c0 = colors[i];
            int c1 = colors[i+1];
            int a = ave(Color.alpha(c0), Color.alpha(c1), p);
            int r = ave(Color.red(c0), Color.red(c1), p);
            int g = ave(Color.green(c0), Color.green(c1), p);
            int b = ave(Color.blue(c0), Color.blue(c1), p);
            
            return Color.argb(a, r, g, b);
        }
        
        private int rotateColor(int color, float rad) {
            float deg = rad * 180 / 3.1415927f;
            int r = Color.red(color);
            int g = Color.green(color);
            int b = Color.blue(color);
            
            ColorMatrix cm = new ColorMatrix();
            ColorMatrix tmp = new ColorMatrix();

            cm.setRGB2YUV();
            tmp.setRotate(0, deg);
            cm.postConcat(tmp);
            tmp.setYUV2RGB();
            cm.postConcat(tmp);
            
            final float[] a = cm.getArray();

            int ir = floatToByte(a[0] * r +  a[1] * g +  a[2] * b);
            int ig = floatToByte(a[5] * r +  a[6] * g +  a[7] * b);
            int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
            
            return Color.argb(Color.alpha(color), pinToByte(ir),
                              pinToByte(ig), pinToByte(ib));
        }
        
        private static final float PI = 3.1415926f;

        @Override
        public boolean onTouchEvent(MotionEvent event) {
            float x = event.getX() - CENTER_X;
            float y = event.getY() - CENTER_Y;
            boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;
            
            switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    mTrackingCenter = inCenter;
                    if (inCenter) {
                        mHighlightCenter = true;
                        invalidate();
                        break;
                    }
                case MotionEvent.ACTION_MOVE:
                    if (mTrackingCenter) {
                        if (mHighlightCenter != inCenter) {
                            mHighlightCenter = inCenter;
                            invalidate();
                        }
                    } else {
                        float angle = (float)java.lang.Math.atan2(y, x);
                        // need to turn angle [-PI ... PI] into unit [0....1]
                        float unit = angle/(2*PI);
                        if (unit < 0) {
                            unit += 1;
                        }
                        mCenterPaint.setColor(interpColor(mColors, unit));
                        invalidate();
                    }
                    break;
                case MotionEvent.ACTION_UP:
                    if (mTrackingCenter) {
                        if (inCenter) {
                            mListener.colorChanged(mCenterPaint.getColor());
                        }
                        mTrackingCenter = false;    // so we draw w/o halo
                        invalidate();
                    }
                    break;
            }
            return true;
        }
    }

    public ColorPickerDialog(Context context,
                             OnColorChangedListener listener,
                             int initialColor) {
        super(context);
        
        mListener = listener;
        mInitialColor = initialColor;
    }


    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        OnColorChangedListener l = new OnColorChangedListener() {
            public void colorChanged(int color) {
                mListener.colorChanged(color);
                dismiss();
            }
        };

        setContentView(new ColorPickerView(getContext(), l, mInitialColor));
        setTitle("Pick a Color");
    }
}



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import android.app.Service; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.SurfaceHolder.Callback; /** *@author Himi *@Sensor 加速度传感器 ,也称为重力传感器 *@SDK 1.5(api 3)就支持传感器了 *@解释:此传感器不仅对玩家反转手机的动作可以检测到,而且会根据反转手机的程度,得到传感器的值也会不同! */ public class MySurfaceView extends SurfaceView implements Callback, Runnable { private Thread th = new Thread(this); private SurfaceHolder sfh; private Canvas canvas; private Paint paint; private SensorManager sm; private Sensor sensor; private SensorEventListener mySensorListener; private int arc_x, arc_y;// 圆形的x,y位置 private float x = 0, y = 0, z = 0; public MySurfaceView(Context context) { super(context); this.setKeepScreenOn(true); sfh = this.getHolder(); sfh.addCallback(this); paint = new Paint(); paint.setAntiAlias(true); setFocusable(true); setFocusableInTouchMode(true); //通过服务得到传感器管理对象 sm = (SensorManager) MainActivity.ma.getSystemService(Service.SENSOR_SERVICE); sensor = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);//得到一个重力传感器实例 //TYPE_ACCELEROMETER 加速度传感器(重力传感器)类型。 //TYPE_ALL 描述所有类型的传感器。 //TYPE_GYROSCOPE 陀螺仪传感器类型 //TYPE_LIGHT 光传感器类型 //TYPE_MAGNETIC_FIELD 恒定磁场传感器类型。 //TYPE_ORIENTATION 方向传感器类型。 //TYPE_PRESSURE 描述一个恒定的压力传感器类型 //TYPE_PROXIMITY 常量描述型接近传感器 //TYPE_TEMPERATURE 温度传感器类型描述 mySensorListener = new SensorEventListener() { @Override //传感器获取值发生改变时在响应此函数 public void onSensorChanged(SensorEvent event) {//备注1 //传感器获取值发生改变,在此处理 x = event.values[0]; //手机横向翻滚 //x>0 说明当前手机左翻 x<0右翻 y = event.values[1]; //手机纵向翻滚 //y>0 说明当前手机下翻 y<0上翻 z = event.values[2]; //屏幕的朝向 //z>0 手机屏幕朝上 z<0 手机屏幕朝下 arc_x -= x;//备注2 arc_y += y; } @Override //传感器的精度发生改变时响应此函数 public void onAccuracyChanged(Sensor sensor, int accuracy) { // TODO Auto-generated method stub } }; sm.registerListener(mySensorListener, sensor, SensorManager.SENSOR_DELAY_GAME); //第一个参数是传感器监听器,第二个是需要监听的传感实例 //最后一个参数是监听的传感器速率类型: 一共一下四种形式 //SENSOR_DELAY_NORMAL 正常 //SENSOR_DELAY_UI 适合界面 //SENSOR_DELAY_GAME 适合游戏 (我们必须选这个呀 哇哈哈~) //SENSOR_DELAY_FASTEST 最快 } public void surfaceCreated(SurfaceHolder holder) { arc_x = this.getWidth() / 2 - 25; arc_y = this.getHeight() / 2 - 25; th.start(); } public void draw() { try { canvas = sfh.lockCanvas(); if (canvas != null) { canvas.drawColor(Color.BLACK); paint.setColor(Color.RED); canvas.drawArc(new RectF(arc_x, arc_y, arc_x + 50, arc_y + 50), 0, 360, true, paint); paint.setColor(Color.YELLOW); canvas.drawText("当前重力传感器的值:", arc_x - 50, arc_y-30, paint); canvas.drawText("x=" + x + ",y=" + y + ",z=" + z, arc_x - 50, arc_y, paint); String temp_str = "Himi提示: "; String temp_str2 = ""; String temp_str3 = ""; if (x < 1 && x > -1 && y < 1 && y > -1) { ..................... .....................
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