16 3Sum Closest

16 3Sum Closest

链接:https://leetcode.com/problems/3sum-closest/
问题描述:
Given an array S of n integers, find three integers in S such that the sum is closest to a given number, target. Return the sum of the three integers. You may assume that each input would have exactly one solution.

For example, given array S = {-1 2 1 -4}, and target = 1.

The sum that is closest to the target is 2. (-1 + 2 + 1 = 2).

Hide Tags Array Two Pointers
Hide Similar Problems (M) 3Sum

问题和3 sum类似http://blog.csdn.net/efergrehbtrj/article/details/46855331

class Solution {
public:
    int threeSumClosest(vector<int>& nums, int target) {

        int p1,p2;
        int min=INT_MAX;
        int result=0;
        sort(nums.begin(),nums.end());
        for(int i=0;i<(int)nums.size()-2;i++)
        {
                if(i > 0 && nums[i]==nums[i-1])  
                continue;  

                p1=i+1;
               p2=nums.size()-1;
               while(p1<p2)
               {
                   if(p1>i+1&&nums[p1]==nums[p1-1])
                   {
                       p1++;
                       continue;
                   }
                   else if(p2<nums.size()-1&& nums[p2]==nums[p2+1])
                   {
                       p2--;
                      continue;
                   }
                   else if(abs(nums[i]+nums[p1]+nums[p2]-target)<min)
                   {
                       min=abs(nums[i]+nums[p1]+nums[p2]-target);
                       result=nums[i]+nums[p1]+nums[p2];
                   }
                   else if(nums[i]+nums[p1]+nums[p2]<target)
                      p1++;
                   else
                       p2--;
               }   
        }

        return result;
    }
};
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#include <stdio.h> #include <string.h> #include <stdlib.h> typedef struct { int no; char info; } VertexType; typedef struct { int edges[MAXV][MAXV]; int n, e; VertexType vexs[MAXV]; } MatGraph; void CreatMat(MatGraph &g, int A[MAXV][MAXV], int n, int e) { int i, j; g.n = n; g.e = e; for (i = 0; i < g.n; i++) for (j = 0; j < g.n; j++) g.edges[i][j] = A[i][j]; } void DispMat(MatGraph g) { int i, j; for (i = 0; i < g.n; i++) { for (j = 0; j < g.n; j++) if (g.edges[i][j] != INF) printf("%4d", g.edges[i][j]); else printf("%4s", "∞"); printf("\n"); } } int Prim(MatGraph g, int v) { int lowcost[MAXV], min, n = g.n, sum; int closest[MAXV], i, j, j; for (i = 0; i < n; i++) { lowcost[i] = g.edges[v][i]; closest[i] = v; } for (i = 1; i < n; i++) { min = INF; for (j = 0; j < n; j++) if (lowcost[j] != 0 && lowcost[j] < min) { min = lowcost[j]; k = j; } printf("\n 城市%d和城市%d之间的最短距离为:%d\n", closest[k] + 1, k + 1, min * 10); sum = sum + min; lowcost[k] = 0; for (j = 0; j < n; j++) if (g.edges[k][j] != 0 && g.edges[k][j] < lowcost[j]) { lowcost[j] = g.edges[k][j]; closest[j] = k; } } return sum; } int main() { int v = 3, k; MatGraph g; int A[MAXV][MAXV] = { {0, 6, 1, 5, INF, INF}, {6, 0, 5, INF, 3, INF}, {1, 5, 0, 5, 6, 4}, {5, INF, 5, 0, INF, 0, 6}, {INF, 3, 6, INF, 0, 6}, {INF, INF, 4, 2, 6, 0} }; int n = 6, e = 10; CreateMat(g, A, n, e); printf("城市连接图的邻接矩阵:\n"); DispMat(g); printf("\n普利姆算法求解结果:\n"); k = Prim(g, 0); printf("\n各个城市之间的总最短距离为:%d千米\n", k * 10); return 1; }改bug
最新发布
06-10
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