golang 模拟用户分数名次超过总数的百分比算法

type Ranking struct {
	UserId int `json:"user_id"`
	Score float64 `json:"score"`
}


func RankingAlgorithm(Rankings []Ranking, userId int) float64 {

	sort.SliceStable(Rankings, func(i, j int) bool {
		return Rankings[j].Score < Rankings[i].Score
	})

	RankingMaps := make(map[int]map[string]interface{}, len(Rankings))

	for key, item := range Rankings {
		RankingMaps[item.UserId] = map[string]interface{}{"pointer": item.Score, "position": key}
	}

	var pointer float64 //得分
	var position int //坐标

	userRanking, ok := RankingMaps[userId]
	if !ok {
		return 0
	}

	pointer = userRanking["pointer"].(float64)
	position = userRanking["position"].(int)

    //相同分数向下兼容
	for position < len(Rankings)-1 && Rankings[position+1].Score == pointer {
		position++
	}

	var transcendCount int
	if pointer != 0 && position == 0 { //第一名
		transcendCount = len(Rankings)
	} else {
		transcendCount = len(Rankings[position+1:])
	}

	percentage,_ := decimal.NewFromFloat(float64(transcendCount) / float64(len(Rankings)) * 100).RoundFloor(0).Float64()
	return percentage
}

调用结果:

func main() {
	Rankings := make([]Ranking, 0, 5)
	Rankings = []Ranking{
		{UserId: 1001, Score: 100},
		{UserId: 1002, Score: 99},
		{UserId: 1003, Score: 99},
		{UserId: 1004, Score: 98},
		{UserId: 1005, Score: 97},
	}
	//percentage := RankingAlgorithm(Rankings, 1001) //percentage:100
	//percentage := RankingAlgorithm(Rankings, 1002) //percentage:40
	//percentage := RankingAlgorithm(Rankings, 1003) //percentage:40
	//percentage := RankingAlgorithm(Rankings, 1004) //percentage:20
	percentage := RankingAlgorithm(Rankings, 1005) //percentage:0
	fmt.Printf("percentage:%v \n", percentage)
}

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