在android的程序开发中我们可以根据需要开发出属于我们自己的view,来丰富我们的页面布局和功能,此时我们只需集成View这个基类,再重写其中的相关方法即可。接下来实现的这个程序,实现了一个随手指移动的小球的自定义view。
- *
- */
- package snoopy.android;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.view.View;
- public class DrawView extends View
- {
- public float currentX = 40;
- public float currentY = 50;
- /**
- * @param context
- */
- public DrawView(Context context)
- {
- super(context);
- // TODO Auto-generated constructor stub
- }
- @Override
- public void onDraw (Canvas canvas)
- {
- super.onDraw(canvas);
- //创建画笔
- Paint p = new Paint();
- //设置画笔的颜色
- p.setColor(Color.RED);
- //绘制一个小圆(作为小球)
- canvas.drawCircle(currentX , currentY , 15 , p);
- }
- }
- import android.app.Activity;
- import android.os.Bundle;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.View.OnTouchListener;
- import android.widget.LinearLayout;
- public class CustomView extends Activity
- {
- @Override
- public void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- //获取布局文件中的LinearLayout容器
- LinearLayout root = (LinearLayout)findViewById(R.id.root);
- //创建DrawView组件
- final DrawView draw = new DrawView(this);
- //设置自定义组件的最大宽度、高度
- draw.setMinimumWidth(300);
- draw.setMinimumHeight(500);
- //为draw组件绑定Touch事件
- draw.setOnTouchListener(new OnTouchListener()
- {
- @Override
- public boolean onTouch(View arg0, MotionEvent event)
- {
- //修改draw组件的currentX、currentY两个属性
- draw.currentX = event.getX();
- draw.currentY = event.getY();
- //通知draw组件重绘
- draw.invalidate();
- //返回true表明处理方法已经处理该事件
- return true;
- }
- });
- root.addView(draw);
- }
- }