Android 自定义View之圆形进度条

前言

很多场景下都用到这种进度条,有的还带动画效果,
在这里插入图片描述

今天我也来写一个。

写之前先拆解下它的组成:

  • 底层圆形
  • 上层弧形
  • 中间文字

那我们要做的就是:

  1. 绘制底层圆形;
  2. 在同位置绘制上层弧形,但颜色不同;
  3. 在中心点绘制文本,显示进度。

按照这个目标,学习下自定义View的流程。

(本文用到 Canvas 相关的知识点,不熟悉的可以参考文末参考资料。)

1.基础

新建一个类,继承 View ,重写构造函数,如,

package com.test.luodemo.customerview;

import android.content.Context;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

public class CircleProgressBar extends View {
    public CircleProgressBar(Context context) {
        super(context);
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }
}

在 xml 中使用,LinearLayout 加了背景颜色,方便看出所在位置。

<LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/purple_200">
            <com.test.luodemo.customerview.CircleProgressBar
                android:layout_width="300dp"
                android:layout_height="300dp"/>
        </LinearLayout>

此时运行,是没效果的,因为这个View还没有绘制,啥也没有。

2.绘制底层圆形

初始化3个图形的画笔 ,底层圆形和上层弧形的画笔宽度一致、颜色不一致,方便区分

重写 onDraw(Canvas canvas) 方法,用 canvas.drawCircle 绘制底层圆形,

package com.test.luodemo.customerview;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

import androidx.annotation.Nullable;

public class CircleProgressBar extends View {
    private Paint paintCircleBottom = new Paint();
    private Paint paintArcTop = new Paint();
    private Paint paintText = new Paint();
    
    public CircleProgressBar(Context context) {
        super(context);
        init();
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){
        //初始化文本的画笔
        paintText.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintText.setColor(Color.BLACK);
        paintText.setTextAlign(Paint.Align.CENTER);
        paintText.setTextSize(80f);

        //初始化底层圆形的画笔
        paintCircleBottom.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintCircleBottom.setColor(Color.LTGRAY);
        paintCircleBottom.setStrokeWidth(10f);
        paintCircleBottom.setStrokeCap(Paint.Cap.ROUND);
        paintCircleBottom.setStyle(Paint.Style.STROKE);

        //初始化弧形的画笔
        paintArcTop.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintArcTop.setColor(Color.MAGENTA);
        paintArcTop.setStrokeWidth(10f);
        paintArcTop.setStrokeCap(Paint.Cap.ROUND);
        paintArcTop.setStyle(Paint.Style.STROKE);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //绘制底层圆形
        canvas.drawCircle(300, 300, 200, paintCircleBottom);
    }
}

效果,
在这里插入图片描述

3.绘制上层弧形

在之前的基础上绘制上层弧形,弧形的中心和圆心一致。

canvas.drawArc 绘制弧形。这里直接指定绘制的角度是 90° ,后续会动态指定。

	@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //绘制底层圆形
        canvas.drawCircle( 300, 300, 200, paintCircleBottom);

        //绘制上层弧形,从顶部开始,顺时针走90°
        _angle = 90;
        canvas.drawArc(100,100,500,500,270, _angle,false, paintArcTop);

    }

效果,
在这里插入图片描述

4.绘制文本

canvas.drawText 绘制文本,

使用 DecimalFormat 格式化输入,保留小数点后两位,如果小数点后两位都是0则不显示小数点后两位。

	@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //绘制底层圆形
        canvas.drawCircle(300, 300, 200, paintCircleBottom);

        //绘制上层弧形,从顶部开始,顺时针走90°
        _angle = 90;
        canvas.drawArc(100,100,500,500,270, _angle,false, paintArcTop);

        //绘制文本
        DecimalFormat dt = new DecimalFormat("0.##");
        canvas.drawText(dt.format(100 * _angle/360)+"%", 300 , 300, paintText);
    }

效果,
在这里插入图片描述

可以看到,文本虽然居中,但是文本是显示在中心线上,
在这里插入图片描述

期望结果是文本的水平中心线和圆心重合,改为,

		//绘制文本,文字中心和圆心保持一致
        Paint.FontMetrics fontMetrics = paintText.getFontMetrics();
        float distance =(fontMetrics.bottom - fontMetrics.top)/2 - fontMetrics.bottom;
        float baseline= 300 + distance;
        canvas.drawText(dt.format(100 * _angle/360)+"%", 300, baseline, paintText);//文字中心和圆心一致        

效果,符合预期。
在这里插入图片描述

5.添加动画

创建一个设置进度的接口,供外部调用。

使用 ValueAnimator ,监听动画过程,然后逐渐刷新角度值。使用 AccelerateInterpolator 插值器,动画速度开始慢、逐渐加速。

	@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //绘制底层圆形
        canvas.drawCircle(300, 300, 200, paintCircleBottom);

        //绘制上层弧形,从顶部开始,顺时针走90°
        canvas.drawArc(100,100,500,500,270, _angle,false, paintArcTop);

        //绘制文本,文字中心和圆心保持一致
        DecimalFormat dt = new DecimalFormat("0.##");
        Paint.FontMetrics fontMetrics = paintText.getFontMetrics();
        float distance =(fontMetrics.bottom - fontMetrics.top)/2 - fontMetrics.bottom;
        float baseline= 300 + distance;
        canvas.drawText(dt.format(100 * _angle/360)+"%", 300, baseline, paintText);//文字中心和圆心一致
    }
	
	/**
     * 设置进度,展现动画
     * */
    public void setProgress(int progress){
        ValueAnimator animator = ValueAnimator.ofFloat(0,100f);
        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float cur = (float) animation.getAnimatedValue();
                _angle = cur/100 * 360 * progress/100;
                invalidate(); //刷新 View
            }
        });
        animator.setDuration(3000);
        animator.setInterpolator(new AccelerateInterpolator());
        animator.start();
    }

注意要去掉 3.绘制上层弧形 中固定90°的逻辑。

外部调用,

CircleProgressBar mCircleProgressBar1 = (CircleProgressBar) findViewById(R.id.circle_progress_bar1);
mCircleProgressBar1.setProgress((int) (100 * Math.random()));

随机生成一个 0.0 - 0.1 的数值,乘以 100 设置为进度。
效果,
在这里插入图片描述
可以看到动画效果, 虽然 git 丢帧了 ~ 。

6.调整位置、宽高

前文我是设定了 View 宽高都是 300dp ,并且绘制图形是随意指定的坐标。

实际开发时,不可能用这些值,所以要优化下绘制的逻辑。

实际使用时,可能宽度高度一样,宽度大于高度 ,宽度小于高度,

采用这个逻辑:

  • 取宽度、高度的最小值,作为圆的直径,除以 2 得到半径。
  • 对角线交汇点作为圆心。

简言之,以对角线为圆心画最大内切圆。

重写 onMeasure 方法,重绘 View 的宽高,这部分参考《Android 开发艺术探索》,

	private int DEFAULT_WIDTH = 100;//默认宽度
    private int DEFAULT_HEIGHT = 100;//默认宽度
    private int DEFAULT_RADIUS = 50;//默认半径
    
	@Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);

        if (widthMode == MeasureSpec.AT_MOST && heightMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
        } else if (widthMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(DEFAULT_WIDTH, heightMeasureSpec);
        } else if (heightMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(widthMeasureSpec, DEFAULT_HEIGHT);
        }
    }

修改 onDraw 绘制逻辑 ,

	@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 圆心坐标是(centerX,centerY)
        int centerX = getWidth()/2;
        int centerY = getHeight()/2;
        //确定半径
        float radius = Math.min(centerX, centerY) - paintCircleBottom.getStrokeWidth();


        //绘制底层圆形
        canvas.drawCircle(centerX, centerY, radius, paintCircleBottom);


        //绘制上层弧形,从顶部开始,顺时针走 _angle
        canvas.drawArc(centerX - radius,centerY-radius,centerX + radius,centerY + radius,270, _angle,false, paintArcTop);

        //绘制文本,文字中心和圆心保持一致
        Paint.FontMetrics fontMetrics = paintText.getFontMetrics();
        float distance =(fontMetrics.bottom - fontMetrics.top)/2 - fontMetrics.bottom;
        float baseline= centerY + distance;
        canvas.drawText(dt.format(100 * _angle/360)+"%", centerX, baseline, paintText);//文字中心和圆心一致
    }

分别写了 3 个布局,布局依次是 宽度等于高度 、宽度大宇高度、宽度小于高度,效果,
在这里插入图片描述
至此,基本是一个还可以的版本了。

附代码

贴下当前代码,

CircleProgressBar.java

package com.test.luodemo.customerview;

import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.AccelerateInterpolator;

import androidx.annotation.Nullable;

import java.text.DecimalFormat;

public class CircleProgressBar extends View {
    private Paint paintCircleBottom = new Paint();
    private Paint paintArcTop = new Paint();
    private Paint paintText = new Paint();

    private int DEFAULT_WIDTH = 100;//默认宽度
    private int DEFAULT_HEIGHT = 100;//默认宽度
    private int DEFAULT_RADIUS = 50;//默认半径

    private float _angle;//弧形的角度
    
    public CircleProgressBar(Context context) {
        super(context);
        init();
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){
        //初始化文本的画笔
        paintText.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintText.setColor(Color.BLACK);
        paintText.setTextAlign(Paint.Align.CENTER);
        paintText.setTextSize(80f);

        //初始化底层圆形的画笔
        paintCircleBottom.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintCircleBottom.setColor(Color.LTGRAY);
        paintCircleBottom.setStrokeWidth(10f);
        paintCircleBottom.setStrokeCap(Paint.Cap.ROUND);
        paintCircleBottom.setStyle(Paint.Style.STROKE);

        //初始化弧形的画笔
        paintArcTop.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintArcTop.setColor(Color.MAGENTA);
        paintArcTop.setStrokeWidth(10f);
        paintArcTop.setStrokeCap(Paint.Cap.ROUND);
        paintArcTop.setStyle(Paint.Style.STROKE);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);

        if (widthMode == MeasureSpec.AT_MOST && heightMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
        } else if (widthMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(DEFAULT_WIDTH, heightMeasureSpec);
        } else if (heightMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(widthMeasureSpec, DEFAULT_HEIGHT);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 圆心坐标是(centerX,centerY)
        int centerX = getWidth()/2;
        int centerY = getHeight()/2;
        //确定半径
        float radius = Math.min(centerX, centerY) - paintCircleBottom.getStrokeWidth();


        //绘制底层圆形
        canvas.drawCircle(centerX, centerY, radius, paintCircleBottom);


        //绘制上层弧形,从顶部开始,顺时针走90°
        canvas.drawArc(centerX - radius,centerY-radius,centerX + radius,centerY + radius,270, _angle,false, paintArcTop);

        //绘制文本,文字中心和圆心保持一致
        DecimalFormat dt = new DecimalFormat("0.##");
        Paint.FontMetrics fontMetrics = paintText.getFontMetrics();
        float distance =(fontMetrics.bottom - fontMetrics.top)/2 - fontMetrics.bottom;
        float baseline= centerY + distance;
        canvas.drawText(dt.format(100 * _angle/360)+"%", centerX, baseline, paintText);//文字中心和圆心一致
    }

    /**
     * 设置进度,展现动画
     * */
    public void setProgress(int progress){
        ValueAnimator animator = ValueAnimator.ofFloat(0,100f);
        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float cur = (float) animation.getAnimatedValue();
                _angle = cur/100 * 360 * progress/100;
                invalidate();
            }
        });
        animator.setDuration(3000);
        animator.setInterpolator(new AccelerateInterpolator());
        animator.start();
    }
}

布局文件

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".customerview.CircleProgressBarActivity">

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal">

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/purple_200">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar1"
                android:layout_width="300dp"
                android:layout_height="300dp" />
        </LinearLayout>

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/teal_200">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar2"
                android:layout_width="300dp"
                android:layout_height="200dp" />
        </LinearLayout>

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/teal_700">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar3"
                android:layout_width="200dp"
                android:layout_height="300dp" />
        </LinearLayout>

        <!--<LinearLayout
            android:layout_width="50dp"
            android:layout_height="70dp"
            android:background="@color/purple_200">
            <com.test.luodemo.customerview.CircleProgressBar
                android:layout_width="match_parent"
                android:layout_height="match_parent"/>
        </LinearLayout>

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/purple_200">
            <com.test.luodemo.customerview.CircleProgressBar
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"/>
        </LinearLayout>-->
    </LinearLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:visibility="visible">

        <Button
            android:id="@+id/button_cpb1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button1" />

        <Button
            android:id="@+id/button_cpb2"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button2" />

        <Button
            android:id="@+id/button_cpb3"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button3" />

        <Button
            android:id="@+id/button_cpb_all"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button All" />
    </LinearLayout>

</LinearLayout>

Activity 调用

public class CircleProgressBarActivity extends AppCompatActivity {

    private CircleProgressBar mCircleProgressBar1 , mCircleProgressBar2 , mCircleProgressBar3;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_circle_progress_bar);
        Objects.requireNonNull(getSupportActionBar()).setTitle("CircleProgressBarActivity");

        mCircleProgressBar1 = (CircleProgressBar) findViewById(R.id.circle_progress_bar1);
        mCircleProgressBar2 = (CircleProgressBar) findViewById(R.id.circle_progress_bar2);
        mCircleProgressBar3 = (CircleProgressBar) findViewById(R.id.circle_progress_bar3);
    }

    public void onCPBButtonClick(View view) {
        switch (view.getId()) {
            case R.id.button_cpb1:
                mCircleProgressBar1.setProgress((int) (100 * Math.random()));
                break;
            case R.id.button_cpb2:
                mCircleProgressBar2.setProgress((int) (100 * Math.random()));
                break;
            case R.id.button_cpb3:
                mCircleProgressBar3.setProgress((int) (100 * Math.random()));
                break;
            case R.id.button_cpb_all:
                mCircleProgressBar1.setProgress((int) (100 * Math.random()));
                mCircleProgressBar2.setProgress((int) (100 * Math.random()));
                mCircleProgressBar3.setProgress((int) (100 * Math.random()));
                break;
            default:
                break;
        }
    }
}

7.自定义属性 attr

需求是不停的,会有这些需求:可指定画笔(宽度、颜色等)、可指定动画时长等。

这些可以通过在自定义的View中创建 Java 接口来设置,但我要学自定义View,就要用 attr

7.1 创建 res/values/attrs.xml

如果已有就不用创建,直接用就行了。

写入如下内容,

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <!-- 圆形进度条 -->
    <declare-styleable name="CircleProgressBar">
        <attr name="circleWidth" format="float" /> <!--底层圆形宽度-->
        <attr name="circleColor" format="color" /> <!--底层圆形颜色-->
        <attr name="arcWidth" format="float" /> <!--上层弧形宽度-->
        <attr name="arcColor" format="color" /><!--上层弧形颜色-->
        <attr name="textColor" format="color" /><!--文本颜色-->
        <attr name="textSize" format="float" /><!--文本字体大小-->
        <attr name="initProgress" format="integer" /><!--进度-->
    </declare-styleable>
</resources>

<declare-styleable name="CircleProgressBar"> 中 CircleProgressBar 就是自定义 View 的名字,要保持一致。

不一致AS会报黄,

By convention, the custom view (CircleProgressBar) and the declare-styleable (CircleProgressBar111) should have the same name (various editor features rely on this convention)

<attr name="circleWidth" format="float" /> 是 CircleProgressBar 的属性,可指定类型

类型说明
boolean布尔类型,true 或 false
color颜色值,如 @android:color/white
dimensiondp 值,如 20dp
enum枚举
flags位或运算,如 app:cus_view_gravity=“top|right”
fraction百分比,如 30%
floatfloat 型
integerint 型
reference引用资源,如 @drawable/pic
string字符串

7.2 使用 TypedArray 获取 attrs

在构造函数中,通过 TypedArray 获取自定义的属性。基本逻辑就是有设置 attr 就用设置的值,没有就用默认值。

使用后一定要调用 TypedArray.recycle();

	public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);

        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar);
        textColor = typedArray.getColor(R.styleable.CircleProgressBar_textColor, Color.BLACK);
        textSize = typedArray.getFloat(R.styleable.CircleProgressBar_textSize, 80f);
        circleColor = typedArray.getColor(R.styleable.CircleProgressBar_circleColor, Color.LTGRAY);
        circleWidth = typedArray.getFloat(R.styleable.CircleProgressBar_circleWidth, 10f);
        arcColor = typedArray.getColor(R.styleable.CircleProgressBar_arcColor, Color.MAGENTA);
        arcWidth = typedArray.getFloat(R.styleable.CircleProgressBar_arcWidth, 10f);
        progress = typedArray.getInt(R.styleable.CircleProgressBar_initProgress, 0);
        typedArray.recycle();
        
        init();
    }

有两个带 AttributeSet 参数的构造函数,

  • public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {}
  • public CircleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {}

为什么用前面这个? 因为我们是在 xml 中定义的 CircleProgressBar 。参考源码说明,

	/**
     * Constructor that is called when inflating a view from XML. This is called
     * when a view is being constructed from an XML file, supplying attributes
     * that were specified in the XML file. This version uses a default style of
     * 0, so the only attribute values applied are those in the Context's Theme
     * and the given AttributeSet.
     *
     * <p>
     * The method onFinishInflate() will be called after all children have been
     * added.
     *
     * @param context The Context the view is running in, through which it can
     *        access the current theme, resources, etc.
     * @param attrs The attributes of the XML tag that is inflating the view.
     * @see #View(Context, AttributeSet, int)
     */
    public View(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    /**
     * Perform inflation from XML and apply a class-specific base style from a
     * theme attribute. This constructor of View allows subclasses to use their
     * own base style when they are inflating. For example, a Button class's
     * constructor would call this version of the super class constructor and
     * supply <code>R.attr.buttonStyle</code> for <var>defStyleAttr</var>; this
     * allows the theme's button style to modify all of the base view attributes
     * (in particular its background) as well as the Button class's attributes.
     *
     * @param context The Context the view is running in, through which it can
     *        access the current theme, resources, etc.
     * @param attrs The attributes of the XML tag that is inflating the view.
     * @param defStyleAttr An attribute in the current theme that contains a
     *        reference to a style resource that supplies default values for
     *        the view. Can be 0 to not look for defaults.
     * @see #View(Context, AttributeSet)
     */
    public View(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        this(context, attrs, defStyleAttr, 0);
    }

7.3 在 xml 中初始化 attr

xml 关键代码如下,

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto" <!-- 注释1-->	
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".customerview.CircleProgressBarActivity">
	
	<!-- ... -->	

	<LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/purple_200">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar1"
                android:layout_width="300dp"
                android:layout_height="300dp"
                <!-- 注释2-->	
                app:circleColor="@android:color/white"
                app:circleWidth="30"
                app:arcColor="@color/my_red"
                app:arcWidth="15"
                app:textColor="@android:color/holo_orange_dark"
                app:initProgress="30"
                <!-- 注释2-->
                />
        </LinearLayout>
		<!-- ... -->
</LinearLayout>

注释2处就是初始化 attr ,以 app: 开头是对应注释1处。

7.4 效果

左一是自定义 attr 的效果,左二、左三是没有自定义 attr 的效果。
差异有:底层圆形的颜色、画笔大小;上层弧形的颜色、画笔大小、开始的角度;中间文字的颜色。
说明自定义 attr 起效了。
在这里插入图片描述

附代码V2

CircleProgressBar.java

package com.test.luodemo.customerview;

import android.animation.ValueAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.view.animation.AccelerateInterpolator;

import androidx.annotation.Nullable;

import com.test.luodemo.R;

import java.text.DecimalFormat;

public class CircleProgressBar extends View {
    private Paint paintCircleBottom = new Paint();
    private Paint paintArcTop = new Paint();
    private Paint paintText = new Paint();

    private int DEFAULT_WIDTH = 100;//默认宽度
    private int DEFAULT_HEIGHT = 100;//默认宽度
    private int DEFAULT_RADIUS = 50;//默认半径

    private float _angle;//弧形的角度

    /***************************** attr *******************************/
    int textColor;
    float textSize;
    int circleColor ;
    int arcColor;
    float circleWidth;
    float arcWidth;
    int progress;
    /***************************** attr *******************************/

    public CircleProgressBar(Context context) {
        super(context);
        init();
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);

        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar);
        textColor = typedArray.getColor(R.styleable.CircleProgressBar_textColor, Color.BLACK);
        textSize = typedArray.getFloat(R.styleable.CircleProgressBar_textSize, 80f);
        circleColor = typedArray.getColor(R.styleable.CircleProgressBar_circleColor, Color.LTGRAY);
        circleWidth = typedArray.getFloat(R.styleable.CircleProgressBar_circleWidth, 10f);
        arcColor = typedArray.getColor(R.styleable.CircleProgressBar_arcColor, Color.MAGENTA);
        arcWidth = typedArray.getFloat(R.styleable.CircleProgressBar_arcWidth, 10f);
        progress = typedArray.getInt(R.styleable.CircleProgressBar_initProgress, 0);

        typedArray.recycle();
        init();
    }

    public CircleProgressBar(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init(){
        //初始化文本的画笔
        paintText.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintText.setStyle(Paint.Style.FILL);
        paintText.setColor(textColor);//设置自定义属性值
        paintText.setTextAlign(Paint.Align.CENTER);
        paintText.setTextSize(textSize);

        //初始化底层圆形的画笔
        paintCircleBottom.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintCircleBottom.setStrokeCap(Paint.Cap.ROUND);
        paintCircleBottom.setStyle(Paint.Style.STROKE);
        paintCircleBottom.setColor(circleColor);//设置自定义属性值
        paintCircleBottom.setStrokeWidth(circleWidth);//设置自定义属性值

        //初始化弧形的画笔
        paintArcTop.setFlags(Paint.ANTI_ALIAS_FLAG);
        paintArcTop.setStrokeCap(Paint.Cap.ROUND);
        paintArcTop.setStyle(Paint.Style.STROKE);
        paintArcTop.setColor(arcColor);//设置自定义属性值
        paintArcTop.setStrokeWidth(arcWidth);//设置自定义属性值

        _angle = progress;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);

        if (widthMode == MeasureSpec.AT_MOST && heightMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(DEFAULT_WIDTH, DEFAULT_HEIGHT);
        } else if (widthMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(DEFAULT_WIDTH, heightMeasureSpec);
        } else if (heightMode == MeasureSpec.AT_MOST) {
            setMeasuredDimension(widthMeasureSpec, DEFAULT_HEIGHT);
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 圆心坐标是(centerX,centerY)
        int centerX = getWidth()/2;
        int centerY = getHeight()/2;
        //确定半径
        float radius = Math.min(centerX, centerY) - paintCircleBottom.getStrokeWidth();

        //绘制底层圆形
        canvas.drawCircle(centerX, centerY, radius, paintCircleBottom);

        //绘制上层弧形,从顶部开始,顺时针走90°
        canvas.drawArc(centerX - radius,centerY-radius,centerX + radius,centerY + radius,270, _angle,false, paintArcTop);

        //绘制文本,文字中心和圆心保持一致
        DecimalFormat dt = new DecimalFormat("0.##");
        Paint.FontMetrics fontMetrics = paintText.getFontMetrics();
        float distance =(fontMetrics.bottom - fontMetrics.top)/2 - fontMetrics.bottom;
        float baseline= centerY + distance;
        canvas.drawText(dt.format(100 * _angle/360)+"%", centerX, baseline, paintText);//文字中心和圆心一致
    }

    /**
     * 设置进度,展现动画
     * */
    public void setProgress(int progress){
        ValueAnimator animator = ValueAnimator.ofFloat(0,100f);
        animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator animation) {
                float cur = (float) animation.getAnimatedValue();
                _angle = cur/100 * 360 * progress/100;
                invalidate();
            }
        });
        animator.setDuration(3000);
        animator.setInterpolator(new AccelerateInterpolator());
        animator.start();
    }
}

布局文件

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".customerview.CircleProgressBarActivity">

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="horizontal">

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/purple_200">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar1"
                android:layout_width="300dp"
                android:layout_height="300dp"
                app:circleColor="@android:color/white"
                app:circleWidth="30"
                app:arcColor="@color/my_red"
                app:arcWidth="15"
                app:textColor="@android:color/holo_orange_dark"
                app:initProgress="30"
                />
        </LinearLayout>

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/teal_200">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar2"
                android:layout_width="300dp"
                android:layout_height="200dp" />
        </LinearLayout>

        <LinearLayout
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:background="@color/teal_700">

            <com.test.luodemo.customerview.CircleProgressBar
                android:id="@+id/circle_progress_bar3"
                android:layout_width="200dp"
                android:layout_height="300dp" />
        </LinearLayout>

    </LinearLayout>

    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:visibility="visible">

        <Button
            android:id="@+id/button_cpb1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button1" />

        <Button
            android:id="@+id/button_cpb2"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button2" />

        <Button
            android:id="@+id/button_cpb3"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button3" />

        <Button
            android:id="@+id/button_cpb_all"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:onClick="onCPBButtonClick"
            android:text="Button All" />
    </LinearLayout>

</LinearLayout>

Activity 调用

和之前一样。

attrs

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <!-- 圆形进度条 -->
    <declare-styleable name="CircleProgressBar">
        <attr name="circleWidth" format="float" /> <!--底层圆形宽度-->
        <attr name="circleColor" format="color" /> <!--底层圆形颜色-->
        <attr name="arcWidth" format="float" /> <!--上层弧形宽度-->
        <attr name="arcColor" format="color" /><!--上层弧形颜色-->
        <attr name="textColor" format="color" /><!--文本颜色-->
        <attr name="textSize" format="float" /><!--文本字体大小-->
        <attr name="initProgress" format="integer" /><!--进度-->
    </declare-styleable>
</resources>

8.进度条按照进度变色

继续整,进度条按照的进度,从红色渐变为黄色再渐变为绿色。

渐变就考虑用 Shader ,它专注于颜色渐变。

	@Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        // 圆心坐标是(centerX,centerY)
        int centerX = getWidth()/2;
        int centerY = getHeight()/2;
        //确定半径
        float radius = Math.min(centerX, centerY) - paintCircleBottom.getStrokeWidth();

        //绘制底层圆形
        canvas.drawCircle(centerX, centerY, radius, paintCircleBottom);

		//注释1
        canvas.save();//保存画布状态
        canvas.rotate(-90, centerX, centerY);//以 (centerX, centerY) 为中心,逆时针旋转 90°

		//注释2
        SweepGradient sweepGradient = new SweepGradient(centerX,centerY,new int[]{Color.RED,Color.YELLOW, Color.GREEN},null);
        paintArcTop.setShader(sweepGradient);//
        paintArcTop.setStrokeCap(Paint.Cap.BUTT);//设置画笔边缘为切面,默认是半圆状
        
        //绘制上层弧形,从顶部开始,顺时针走90°        
		// canvas.drawArc(centerX - radius,centerY-radius,centerX + radius,centerY + radius,270, _angle,false, paintArcTop);
		
		canvas.drawArc(centerX - radius,centerY-radius,centerX + radius,centerY + radius,0, _angle,false, paintArcTop);//注释3
        canvas.restore();//注释4

        //绘制文本,文字中心和圆心保持一致
        DecimalFormat dt = new DecimalFormat("0.##");
        Paint.FontMetrics fontMetrics = paintText.getFontMetrics();
        float distance =(fontMetrics.bottom - fontMetrics.top)/2 - fontMetrics.bottom;
        float baseline= centerY + distance;
        canvas.drawText(dt.format(100 * _angle/360)+"%", centerX, baseline, paintText);//文字中心和圆心一致
    }
  • 注释1处:保存画布状态,已绘制的图形正常显示;以 (centerX, centerY) 为中心,逆时针旋转 90° ,此操作修改了画布的坐标,修改后 x轴和 y 轴的情况是这样的,
    在这里插入图片描述

  • 注释2处:创建 SweepGradient (梯度渐变,也称之为扫描式渐变,其效果有点类似雷达的扫描效果,从 3点钟方向顺时针旋转回到 3 点钟方向),画笔设置 Shader 为 SweepGradient ,设置 Shader 后画笔颜色就失效了,以 Shader 为准;画笔边缘设置为切边状(默认是半圆状),不设置的话颜色交汇处会有重叠。

  • 注释3处:因为画布坐标系变了,所以 drawArc() 方法中的 startAngle 参数变了。

  • 注释4处:还原对画布的修改,本例就是还原旋转画布的操作,坐标系恢复为原始状态。

效果如图,gif 失真看颜色不清晰了 =.=|
在这里插入图片描述

参考资料:

Android属性动画深入分析:让你成为动画牛人_singwhatiwanna的博客-CSDN博客
Android Canvas的使用_南国樗里疾的博客-CSDN博客
Android Canvas的drawText()和文字居中方案 - 简书
自定义控件其实很简单1/3_AigeStudio的博客-CSDN博客
关于Android Paint.Cap枚举和Paint.Join枚举的使用_5hand的博客-CSDN博客

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好的,下面是一个简单的圆形进度条自定义View实现: ```java public class CircleProgressBar extends View { private float mProgress = 0; // 当前进度值 private float mMax = 100; // 最大进度值 private int mCircleWidth = 10; // 圆环宽度 private int mCircleColor = Color.GRAY; // 圆环颜色 private int mProgressColor = Color.BLUE; // 进度条颜色 private Paint mPaint; public CircleProgressBar(Context context) { super(context); init(); } public CircleProgressBar(Context context, AttributeSet attrs) { super(context, attrs); TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar); mCircleWidth = ta.getDimensionPixelSize(R.styleable.CircleProgressBar_circleWidth, 10); mCircleColor = ta.getColor(R.styleable.CircleProgressBar_circleColor, Color.GRAY); mProgressColor = ta.getColor(R.styleable.CircleProgressBar_progressColor, Color.BLUE); ta.recycle(); init(); } private void init() { mPaint = new Paint(); mPaint.setAntiAlias(true); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int centerX = getWidth() / 2; int centerY = getHeight() / 2; int radius = getWidth() / 2 - mCircleWidth / 2; // 画圆环 mPaint.setColor(mCircleColor); mPaint.setStrokeWidth(mCircleWidth); mPaint.setStyle(Paint.Style.STROKE); canvas.drawCircle(centerX, centerY, radius, mPaint); // 画进度条 mPaint.setColor(mProgressColor); mPaint.setStrokeWidth(mCircleWidth); mPaint.setStyle(Paint.Style.STROKE); RectF rectF = new RectF(centerX - radius, centerY - radius, centerX + radius, centerY + radius); canvas.drawArc(rectF, -90, 360 * mProgress / mMax, false, mPaint); } public void setProgress(float progress) { mProgress = progress; invalidate(); } public void setMax(float max) { mMax = max; invalidate(); } } ``` 其中,我们可以设置圆环的宽度、圆环颜色、进度条颜色等属性。在onDraw()方法中,我们先画出圆环,然后再画出进度条进度条的弧度根据当前进度值和最大进度值计算得出。 使用时,可以在布局文件中添加如下代码: ```xml <com.example.customview.CircleProgressBar android:id="@+id/circle_progress_bar" android:layout_width="wrap_content" android:layout_height="wrap_content" app:circleColor="#FFA500" app:circleWidth="20dp" app:progressColor="#00BFFF" /> ``` 然后在代码中设置进度值即可: ```java CircleProgressBar circleProgressBar = findViewById(R.id.circle_progress_bar); circleProgressBar.setMax(100); circleProgressBar.setProgress(50); ```

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