Netty NioEventLoop源码解读

  NioEventLoop中维护了一个线程,线程启动时会调用NioEventLoop的run方法,执行I/O任务和非I/O任务:I/O任务:即selectionKey中ready的事件,如accept、connect、read、write等,由processSelectedKeys方法触发。非IO任务:添加到taskQueue中的任务,如register0、bind0等任务,由runAllTasks方法触发。两种任务的执行时间比由变量ioRatio控制,默认为50,则表示允许非IO任务执行的时间与IO任务的执行时间相等。以下是NioEventLoop的构造方法。

//这是NioEventLoop的构造方法,NioEventLoopGroup 是管理NioEventLoop的集合,executor则为任务执行池,SelectorProvider 用于构造Selector对象,RejectedExecutionHandler用于在executor满了执行的逻辑
    NioEventLoop(NioEventLoopGroup parent, Executor executor, SelectorProvider selectorProvider,
                 SelectStrategy strategy, RejectedExecutionHandler rejectedExecutionHandler) {
        super(parent, executor, false, DEFAULT_MAX_PENDING_TASKS, rejectedExecutionHandler);
        if (selectorProvider == null) {
            throw new NullPointerException("selectorProvider");
        }
        if (strategy == null) {
            throw new NullPointerException("selectStrategy");
        }
        provider = selectorProvider;
        final SelectorTuple selectorTuple = openSelector();
        selector = selectorTuple.selector;
        unwrappedSelector = selectorTuple.unwrappedSelector;
        selectStrategy = strategy;
    }

在NioEventLoop类中,最重要的便是run方法,以下是run方法的源码:

    @Override
    protected void run() {
//这里是个死循环,里面的run方法逻辑会一直执行
        for (;;) {
            try {
//根据是队列里是否有任务执行不同的策略
                switch (selectStrategy.calculateStrategy(selectNowSupplier, hasTasks())) {
                    case SelectStrategy.CONTINUE:
                        continue;
                    case SelectStrategy.SELECT:
//select内部具体的方法看下面的源码
                        select(wakenUp.getAndSet(false));
                        if (wakenUp.get()) {
                            selector.wakeup();
                        }
                    default:
                }

                cancelledKeys = 0;
                needsToSelectAgain = false;
//这里是I/O与executor里任务执行的比率,如果设为100则表示I/O的传先级最高
                final int ioRatio = this.ioRatio;
                if (ioRatio == 100) {
                    try {
//处理网络I/O事件processSelectedKeys可以看下面的源码
                        processSelectedKeys();
                    } finally {
                      //最终不是会执行任务队列里的任务的
                        runAllTasks();
                    }
                } else {
                    final long ioStartTime = System.nanoTime();
                    try {
                        processSelectedKeys();
                    } finally {
                        //传入一个执行了io的时间,根据io执行时间算出任务能够执行多长时间
                        final long ioTime = System.nanoTime() - ioStartTime;
                      // runAllTasks看下面的源码
                        runAllTasks(ioTime * (100 - ioRatio) / ioRatio);
                    }
                }
            } catch (Throwable t) {
                handleLoopException(t);
            }
            // Always handle shutdown even if the loop processing threw an exception.
            try {
                if (isShuttingDown()) {
                    closeAll();
                    if (confirmShutdown()) {
                        return;
                    }
                }
            } catch (Throwable t) {
                handleLoopException(t);
            }
        }
    }

通过上面的run方法分析,内部有比较重要的三个方法, 我们下面来一一分析,其中比较重要的是select方法。里面最重要的逻辑便是判断执行selector的selectNow方法还是执行select方法。其中selectNow方法是非阻塞的,则select方法是阻塞的。同时这个方法也解决了JVM里Selector空循环的bug,解决思想是发现执行了512次select还是没有I/O事件,刚通过新建一个新的selector。具体代码如下(关键代码有相应的注释):

//这里处理的是select逻辑
    private void select(boolean oldWakenUp) throws IOException {
//这个Selector就 是 java.nio里的selector啦
        Selector selector = this.selector;
        try {
            int selectCnt = 0;
            long currentTimeNanos = System.nanoTime();
//selectDeadLineNanos得到的是最早任务的的一个执行时间
            long selectDeadLineNanos = currentTimeNanos + delayNanos(currentTimeNanos);

            for (;;) {
//如果最早需要执行的任务时间在0.5秒内,则执行selector的sellectNow方法,selectNow方法是非阻塞的
                long timeoutMillis = (selectDeadLineNanos - currentTimeNanos + 500000L) / 1000000L;
                if (timeoutMillis <= 0) {
                    if (selectCnt == 0) {
                        selector.selectNow();
                        selectCnt = 1;
                    }
                    break;
                }
//再次确认有任务则执行selectNow方法
                if (hasTasks() && wakenUp.compareAndSet(false, true)) {
                    selector.selectNow();
                    selectCnt = 1;
                    break;
                }
 //如果没有队列里没有任务需要执行,则通过select阻塞方法,得到selectedKeys
                int selectedKeys = selector.select(timeoutMillis);
                selectCnt ++;
//selectedKeys不为空,则说明有相应的I/O事件,跳出循环,的run方法里会处理具体的I/O事件
                if (selectedKeys != 0 || oldWakenUp || wakenUp.get() || hasTasks() || hasScheduledTasks()) {
                    break;
                }
                if (Thread.interrupted()) {
                    if (logger.isDebugEnabled()) {
                        logger.debug("Selector.select() returned prematurely because " +
                                "Thread.currentThread().interrupt() was called. Use " +
                                "NioEventLoop.shutdownGracefully() to shutdown the NioEventLoop.");
                    }
                    selectCnt = 1;
                    break;
                }

                long time = System.nanoTime();
//如果最早任务的执行时间还没有相应的I/O事件,则把selectCnt置为1,重新开始内部的for循环
                if (time - TimeUnit.MILLISECONDS.toNanos(timeoutMillis) >= currentTimeNanos) {
                    // timeoutMillis elapsed without anything selected.
                    selectCnt = 1;
                } else if (SELECTOR_AUTO_REBUILD_THRESHOLD > 0 &&
                        selectCnt >= SELECTOR_AUTO_REBUILD_THRESHOLD) {
//下面的逻辑用于处理java selector空轮询的bug
                    logger.warn(
                            "Selector.select() returned prematurely {} times in a row; rebuilding Selector {}.",
                            selectCnt, selector);

                    rebuildSelector();
                    selector = this.selector;

                    // Select again to populate selectedKeys.
                    selector.selectNow();
                    selectCnt = 1;
                    break;
                }

                currentTimeNanos = time;
            }

            if (selectCnt > MIN_PREMATURE_SELECTOR_RETURNS) {
                if (logger.isDebugEnabled()) {
                    logger.debug("Selector.select() returned prematurely {} times in a row for Selector {}.",
                            selectCnt - 1, selector);
                }
            }
        } catch (CancelledKeyException e) {
            if (logger.isDebugEnabled()) {
                logger.debug(CancelledKeyException.class.getSimpleName() + " raised by a Selector {} - JDK bug?",
                        selector, e);
            }
            // Harmless exception - log anyway
        }
    }

另一个比较重要的方法是processSelectedKeys方法,里面会处理具体的I/O事件,根据SelectionKey的readyops属性处理不同的I/O事件,具体代码分析如下:

//根据selectedKeys 不同,采用不同的方法处理
    private void processSelectedKeys() {
        if (selectedKeys != null) {
            processSelectedKeysOptimized();
        } else {
//调用selector.selectedKeys()方法得到selectedKeys
            processSelectedKeysPlain(selector.selectedKeys());
        }
    }

//这里处理的是没有优化过的SelectedKeys
    private void processSelectedKeysPlain(Set<SelectionKey> selectedKeys) {
        if (selectedKeys.isEmpty()) {
            return;
        }
//循环处理SelectionKey
        Iterator<SelectionKey> i = selectedKeys.iterator();
        for (;;) {
            final SelectionKey k = i.next();
            final Object a = k.attachment();
            i.remove();

            if (a instanceof AbstractNioChannel) {
//具体的I/O事件在processSelectedKey方法里
                processSelectedKey(k, (AbstractNioChannel) a);
            } else {
                @SuppressWarnings("unchecked")
                NioTask<SelectableChannel> task = (NioTask<SelectableChannel>) a;
                processSelectedKey(k, task);
            }

            if (!i.hasNext()) {
                break;
            }

            if (needsToSelectAgain) {
                selectAgain();
                selectedKeys = selector.selectedKeys();

                // Create the iterator again to avoid ConcurrentModificationException
                if (selectedKeys.isEmpty()) {
                    break;
                } else {
                    i = selectedKeys.iterator();
                }
            }
        }
    }


    private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) {
        final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe();
        if (!k.isValid()) {
            final EventLoop eventLoop;
            try {
                eventLoop = ch.eventLoop();
            } catch (Throwable ignored) {
                return;
            }
            if (eventLoop != this || eventLoop == null) {
                return;
            }
            unsafe.close(unsafe.voidPromise());
            return;
        }

        try {
            int readyOps = k.readyOps();
//根据 readyOps 判断I/O事件
            if ((readyOps & SelectionKey.OP_CONNECT) != 0) {
//处理connect事件,
                int ops = k.interestOps();
                ops &= ~SelectionKey.OP_CONNECT;
                k.interestOps(ops);

                unsafe.finishConnect();
            }

            if ((readyOps & SelectionKey.OP_WRITE) != 0) {
              //处理write事件
                ch.unsafe().forceFlush();
            }

            if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) {
//处理read与accept事件
                unsafe.read();
            }
        } catch (CancelledKeyException ignored) {
            unsafe.close(unsafe.voidPromise());
        }
    }

还有一个比较重要的方法便是runAllTasks,这个方法传入能够处理task的时间,在超过这个时间后会退出执行,以使线程能够执行I/O逻辑,代码逻辑如下:

    protected boolean runAllTasks(long timeoutNanos) {
        fetchFromScheduledTaskQueue();
//从队列里取出执需要执行的task
        Runnable task = pollTask();
        if (task == null) {
            afterRunningAllTasks();
            return false;
        }
//这个方法求出执行的最后时间
        final long deadline = ScheduledFutureTask.nanoTime() + timeoutNanos;
        long runTasks = 0;
        long lastExecutionTime;
        for (;;) {
//执行任务
            safeExecute(task);

            runTasks ++;

//只有执行了64个任务才比较当前时间与deadline的大小,如果超过了则直接退出,这样做的原因是取得系统的nanoTime也是个相对耗时的操作
            if ((runTasks & 0x3F) == 0) {
                lastExecutionTime = ScheduledFutureTask.nanoTime();
                if (lastExecutionTime >= deadline) {
                    break;
                }
            }
//继续从队列里拿出未执行的task
            task = pollTask();
            if (task == null) {
                lastExecutionTime = ScheduledFutureTask.nanoTime();
                break;
            }
        }

        afterRunningAllTasks();
        this.lastExecutionTime = lastExecutionTime;
        return true;
    }

Netty是接收用户连接后是如何处理的

  下面来看看netty接收client端的请求后都做了那些事情,我们从上面的processSelectedKey方法里我们知道在处理SelectionKey.OP_ACCEPT事件的时候会调用
unsafe.read()方法,代码截图如下:


5796101-865779fd501066e0.png
image.png

下面我们通过unsafe来一步步追踪netty是如何处理接收到的连接的,这里的unsafe对象是NioMessageUnsafe 对象,代码如下:

    private final class NioMessageUnsafe extends AbstractNioUnsafe {
//这里接收读到的buf对象
        private final List<Object> readBuf = new ArrayList<Object>();

        @Override
        public void read() {
            assert eventLoop().inEventLoop();
// config()方法得到的是关于channel的配置信息
            final ChannelConfig config = config();
            final ChannelPipeline pipeline = pipeline();
//这里会调用父类的unsafe方法
            final RecvByteBufAllocator.Handle allocHandle = unsafe().recvBufAllocHandle();
            allocHandle.reset(config);

            boolean closed = false;
            Throwable exception = null;
            try {
                try {
                    do {
//doReadMessages方法调用的是channel里的方法,在这里会调用NioServerSocketChannel类里的方法。通过readBuf会返回新建的SocketChannel
                        int localRead = doReadMessages(readBuf);
                        if (localRead == 0) {
                            break;
                        }
                        if (localRead < 0) {
                            closed = true;
                            break;
                        }

                        allocHandle.incMessagesRead(localRead);
                    } while (allocHandle.continueReading());
                } catch (Throwable t) {
                    exception = t;
                }

                int size = readBuf.size();
//这里对增加到readBuf里的对象进行处理通过pipeline对象,最终会调用到ServerBootstrapAcceptor类里的channelRead方法
                for (int i = 0; i < size; i ++) {
                    readPending = false;
                    pipeline.fireChannelRead(readBuf.get(i));
                }
                readBuf.clear();
                allocHandle.readComplete();
                pipeline.fireChannelReadComplete();

                if (exception != null) {
                    closed = closeOnReadError(exception);

                    pipeline.fireExceptionCaught(exception);
                }

                if (closed) {
                    inputShutdown = true;
                    if (isOpen()) {
                        close(voidPromise());
                    }
                }
            } finally {
                if (!readPending && !config.isAutoRead()) {
                    removeReadOp();
                }
            }
        }
    }

下面来看看NioServerSocketChannel类里是如何处理doReadMessages的,主要的逻辑只是调用了java NIO的accept,然后返回SocketChannel,将返回的对象包装成Netty内部使用的对象。具体代码如下:

    @Override
    protected int doReadMessages(List<Object> buf) throws Exception {
//这里会调用java NIO里channel的accept方法,返回的也是java NIO里的SocketChannel对象
        SocketChannel ch = SocketUtils.accept(javaChannel());

        try {
            if (ch != null) {
//新建NioSocketChannel对象,传的的parent就是当前NioServerSocketChannel, SocketChannel 就是刚刚调用accpt方法返回的对象。
                buf.add(new NioSocketChannel(this, ch));
                return 1;
            }
        } catch (Throwable t) {
            logger.warn("Failed to create a new channel from an accepted socket.", t);

            try {
                ch.close();
            } catch (Throwable t2) {
                logger.warn("Failed to close a socket.", t2);
            }
        }

        return 0;
    }

ServerBootstrapAcceptor是一个ChannelInboundHandler类,里面的核心方法如下图所示:逻辑在图里都有相应的标注:


5796101-aa1538822727d8e6.png
image.png
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