如果想对一个void*类型指针进行delete操作,要注意这可能成为一个程序错误,
除非所指的内容是非常简单的,因为,它将不执行析构函数
//: C13:BadVoidPointerDeletion.cpp
// From Thinking in C++, 2nd Edition
// Available at http://www.BruceEckel.com
// (c) Bruce Eckel 2000
// Copyright notice in Copyright.txt
// Deleting void pointers can cause memory leaks
#include <iostream>
using namespace std;
class Object {
void* data; // Some storage
const int size;
const char id;
public:
Object(int sz, char c) : size(sz), id(c) {
data = new char[size];
cout << "Constructing object " << id
<< ", size = " << size << endl;
}
~Object() {
cout << "Destructing object " << id << endl;
delete []data; // OK, just releases storage,
// no destructor calls are necessary
}
};
int main() {
Object* a = new Object(40, 'a');
delete a;
void* b = new Object(40, 'b');
delete b;
getchar();
} ///:~
类Object包含了一个void*指针,它被初始化指向“元”数据 它没有指向含有
析构函数的对象
在main()中,我们看到使delete知道它所操作的对象的类型是十分有必要的
因为delete a知道a指向一个Object对象,使用析构函数将会被调用,从而
释放了分配给data的内存
如果在程序中发现内存丢失的情况,那么就搜索所有的delete
输出
Constructing object a, size = 40
Destructing object a
Constructing object b, size = 40