Monoxer Programming Contest 2022(AtCoder Beginner Contest 238)(A-D)

A

A - Exponential or Quadratic

根据两个函数的图像可以想到会有两个交点,x = 2和x = 4,其他情况均是2^n大于n^2

AC代码:

/*
Tips:
   1.int? long long?
   2.don't submit wrong answer
   3.figure out logic first, then start writing please
   4.know about the range
   5.check if you have to input t or not
   6.modulo of negative numbers is not a%b, it is a%b + abs(b)
*/
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#include <iostream>
#include <queue>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
#include <cctype>
#include <map>
#include <vector>
#include <deque>
#include <set>
#include <stack>
#include <numeric>
#include <iomanip>
#include <functional>
using namespace std;
#define lowbit(x) ((x) & -(x))
#define IOS1 ios::sync_with_stdio(false);cin.tie(nullptr);cout.tie(nullptr);
#define IOS2 ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
typedef vector<int> vi;
typedef vector<long long> vll;
typedef vector<char> vc;
typedef long long ll;
template<class T> T gcd(T a, T b) { return b ? gcd(b, a % b) : a; }
template<class T> T lcm(T a, T b) { return a / gcd(a, b) * b; }
template<class T>
T power(T a, int b) {
	T res = 1;
	for (; b; b >>= 1, a = a * a) {
		if (b & 1) {
			res = res * a;
		}
	}
	return res;
}
template <typename T>
inline void read(T& x)
{
	x = 0; int f = 1; char ch = getchar();
	while (!isdigit(ch)) { if (ch == '-') f = -1; ch = getchar(); }
	while (isdigit(ch)) { x = x * 10 + ch - '0', ch = getchar(); }
	x *= f;
}
const int INF = 0x3f3f3f3f;
const int mod = 1000000007;
const double PI = acos(-1.0);
const double eps = 1e-6;
inline int sgn(double x) {
	return x < -eps ? -1 : x > eps;
}
//计算几何
//向量
//struct Point {
//	double x, y;
//	Point operator - (Point a) {//向量加法
//		return { x - a.x,y - a.y };
//	}
//	Point operator + (Point a) {//向量减法
//		return { x + a.x,y + a.y };
//	}
//	double operator * (Point a) {//点乘
//		return x * a.x + y * a.y;
//	}
//	double operator % (Point a) {//叉乘
//		return x * a.y - y * a.x;
//	}
//	bool operator == (Point a) {//两点是否重合
//		return !sgn(x - a.x) && !sgn(y - a.y);
//	}
//	long double len() {//返回向量的模
//		return hypot(x, y);
//	}
//	Point rot(long double arg) {//向量旋转
//		long double Cos = cos(arg), Sin = sin(arg);
//		return { x * Cos - y * Sin,x * Sin + y * Cos };
//	}
//};
//直线 or 射线
//struct Line {
//	Line() {}
//	Line (Point s,Point e): s(s),e(s){}
//	Point s, e;
//};
void solve() {
	int n;
	cin >> n;
	if (n >= 2 && n <= 4) {
		cout << "No" << endl;
	}
	else {
		cout << "Yes" << endl;
	}
}
int main() {
	IOS1;
	//IOS2;
	int __t = 1;
	//cin >> __t;
	for (int _t = 1; _t <= __t; _t++) {
		solve();
	}
	return 0;
}
/*

*/

B

B - Pizza

切皮萨就相当于在0 - 360内不断放入隔板,因为每次都是朝一个方向旋转,所以不断累加然后模360就是在该处放置一个隔板,最后一刀就相当于在倒数第二刀和360之间切了一下,所以最后要在数组里放一个360后排序,最后求差分就好了

AC代码:

/*
Tips:
   1.int? long long?
   2.don't submit wrong answer
   3.figure out logic first, then start writing please
   4.know about the range
   5.check if you have to input t or not
   6.modulo of negative numbers is not a%b, it is a%b + abs(b)
*/
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#include <iostream>
#include <queue>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
#include <cctype>
#include <map>
#include <vector>
#include <deque>
#include <set>
#include <stack>
#include <numeric>
#include <iomanip>
#include <functional>
using namespace std;
#define lowbit(x) ((x) & -(x))
#define IOS1 ios::sync_with_stdio(false);cin.tie(nullptr);cout.tie(nullptr);
#define IOS2 ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
typedef vector<int> vi;
typedef vector<long long> vll;
typedef vector<char> vc;
typedef long long ll;
template<class T> T gcd(T a, T b) { return b ? gcd(b, a % b) : a; }
template<class T> T lcm(T a, T b) { return a / gcd(a, b) * b; }
template<class T>
T power(T a, int b) {
	T res = 1;
	for (; b; b >>= 1, a = a * a) {
		if (b & 1) {
			res = res * a;
		}
	}
	return res;
}
template <typename T>
inline void read(T& x)
{
	x = 0; int f = 1; char ch = getchar();
	while (!isdigit(ch)) { if (ch == '-') f = -1; ch = getchar(); }
	while (isdigit(ch)) { x = x * 10 + ch - '0', ch = getchar(); }
	x *= f;
}
const int INF = 0x3f3f3f3f;
const int mod = 1000000007;
const double PI = acos(-1.0);
const double eps = 1e-6;
inline int sgn(double x) {
	return x < -eps ? -1 : x > eps;
}
//计算几何
//向量
//struct Point {
//	double x, y;
//	Point operator - (Point a) {//向量加法
//		return { x - a.x,y - a.y };
//	}
//	Point operator + (Point a) {//向量减法
//		return { x + a.x,y + a.y };
//	}
//	double operator * (Point a) {//点乘
//		return x * a.x + y * a.y;
//	}
//	double operator % (Point a) {//叉乘
//		return x * a.y - y * a.x;
//	}
//	bool operator == (Point a) {//两点是否重合
//		return !sgn(x - a.x) && !sgn(y - a.y);
//	}
//	long double len() {//返回向量的模
//		return hypot(x, y);
//	}
//	Point rot(long double arg) {//向量旋转
//		long double Cos = cos(arg), Sin = sin(arg);
//		return { x * Cos - y * Sin,x * Sin + y * Cos };
//	}
//};
//直线 or 射线
//struct Line {
//	Line() {}
//	Line (Point s,Point e): s(s),e(s){}
//	Point s, e;
//};
void solve() {
	int n;
	cin >> n;
	vector<int> a{ 0 };
	int sum = 0;
	for (int i = 0; i < n; i++) {
		int x;
		cin >> x;
		sum = (sum + x) % 360;
		a.push_back(sum);
	}
	a.push_back(360);
	sort(a.begin(), a.end());
	int ans = 0;
	for (int i = 0; i <= n; i++) {
		ans = max(ans, a[i + 1] - a[i]);
	}
	cout << ans << endl;
}
int main() {
	IOS1;
	//IOS2;
	int __t = 1;
	//cin >> __t;
	for (int _t = 1; _t <= __t; _t++) {
		solve();
	}
	return 0;
}
/*

*/

C

C - digitnum

AC代码:

/*
Tips:
   1.int? long long?
   2.don't submit wrong answer
   3.figure out logic first, then start writing please
   4.know about the range
   5.check if you have to input t or not
   6.modulo of negative numbers is not a%b, it is a%b + abs(b)
*/
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#include <iostream>
#include <queue>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
#include <cctype>
#include <map>
#include <vector>
#include <deque>
#include <set>
#include <stack>
#include <numeric>
#include <iomanip>
#include <functional>
using namespace std;
#define lowbit(x) ((x) & -(x))
#define IOS1 ios::sync_with_stdio(false);cin.tie(nullptr);cout.tie(nullptr);
#define IOS2 ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
typedef vector<int> vi;
typedef vector<long long> vll;
typedef vector<char> vc;
typedef long long ll;
template<class T> T gcd(T a, T b) { return b ? gcd(b, a % b) : a; }
template<class T> T lcm(T a, T b) { return a / gcd(a, b) * b; }
template<class T>
T power(T a, int b) {
	T res = 1;
	for (; b; b >>= 1, a = a * a) {
		if (b & 1) {
			res = res * a;
		}
	}
	return res;
}
template <typename T>
inline void read(T& x)
{
	x = 0; int f = 1; char ch = getchar();
	while (!isdigit(ch)) { if (ch == '-') f = -1; ch = getchar(); }
	while (isdigit(ch)) { x = x * 10 + ch - '0', ch = getchar(); }
	x *= f;
}
const int INF = 0x3f3f3f3f;
const int mod = 1000000007;
const double PI = acos(-1.0);
const double eps = 1e-6;
inline int sgn(double x) {
	return x < -eps ? -1 : x > eps;
}
//计算几何
//向量
//struct Point {
//	double x, y;
//	Point operator - (Point a) {//向量加法
//		return { x - a.x,y - a.y };
//	}
//	Point operator + (Point a) {//向量减法
//		return { x + a.x,y + a.y };
//	}
//	double operator * (Point a) {//点乘
//		return x * a.x + y * a.y;
//	}
//	double operator % (Point a) {//叉乘
//		return x * a.y - y * a.x;
//	}
//	bool operator == (Point a) {//两点是否重合
//		return !sgn(x - a.x) && !sgn(y - a.y);
//	}
//	long double len() {//返回向量的模
//		return hypot(x, y);
//	}
//	Point rot(long double arg) {//向量旋转
//		long double Cos = cos(arg), Sin = sin(arg);
//		return { x * Cos - y * Sin,x * Sin + y * Cos };
//	}
//};
//直线 or 射线
//struct Line {
//	Line() {}
//	Line (Point s,Point e): s(s),e(s){}
//	Point s, e;
//};
long long mode = 998244353;
int c[21], m;

void solve() {
	long long n;
	cin >> n;
	for (long long i = n; i; i /= 10) {
		c[++m] = i % 10;
	}
	for (int i = 1, j = m; i < j; i++, j--) {
		swap(c[i], c[j]);
	}
	long long res = 1;
	long long ans = 0;
	auto calc = [&](long long n) {
		long long a = n, b = n + 1;
		if (a & 1) {
			b /= 2;
		}
		else {
			a /= 2;
		}
		a %= mode;
		b %= mode;
		return a * b % mode;
	};
	for (int i = 1; i < m; i++) {
		res *= 10;
		ans += calc(res / 10 * 9);
		ans %= mode;
	}
	ans += calc(n - res + 1);
	ans %= mode;
	cout << ans << endl;
}
int main() {
	IOS1;
	//IOS2;
	int __t = 1;
	//cin >> __t;
	for (int _t = 1; _t <= __t; _t++) {
		solve();
	}
	return 0;
}
/*

*/

D

D - AND and SUM

AC代码:

/*
Tips:
   1.int? long long?
   2.don't submit wrong answer
   3.figure out logic first, then start writing please
   4.know about the range
   5.check if you have to input t or not
   6.modulo of negative numbers is not a%b, it is a%b + abs(b)
*/
#pragma GCC optimize(2)
#pragma GCC optimize(3)
#pragma GCC optimize("Ofast")
#include <iostream>
#include <queue>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <string>
#include <cctype>
#include <map>
#include <vector>
#include <deque>
#include <set>
#include <stack>
#include <numeric>
#include <iomanip>
#include <functional>
using namespace std;
#define lowbit(x) ((x) & -(x))
#define IOS1 ios::sync_with_stdio(false);cin.tie(nullptr);cout.tie(nullptr);
#define IOS2 ios::sync_with_stdio(0);cin.tie(0);cout.tie(0);
typedef vector<int> vi;
typedef vector<long long> vll;
typedef vector<char> vc;
typedef long long ll;
template<class T> T gcd(T a, T b) { return b ? gcd(b, a % b) : a; }
template<class T> T lcm(T a, T b) { return a / gcd(a, b) * b; }
template<class T>
T power(T a, int b) {
	T res = 1;
	for (; b; b >>= 1, a = a * a) {
		if (b & 1) {
			res = res * a;
		}
	}
	return res;
}
template <typename T>
inline void read(T& x)
{
	x = 0; int f = 1; char ch = getchar();
	while (!isdigit(ch)) { if (ch == '-') f = -1; ch = getchar(); }
	while (isdigit(ch)) { x = x * 10 + ch - '0', ch = getchar(); }
	x *= f;
}
const int INF = 0x3f3f3f3f;
const int mod = 1000000007;
const double PI = acos(-1.0);
const double eps = 1e-6;
inline int sgn(double x) {
	return x < -eps ? -1 : x > eps;
}
//计算几何
//向量
//struct Point {
//	double x, y;
//	Point operator - (Point a) {//向量加法
//		return { x - a.x,y - a.y };
//	}
//	Point operator + (Point a) {//向量减法
//		return { x + a.x,y + a.y };
//	}
//	double operator * (Point a) {//点乘
//		return x * a.x + y * a.y;
//	}
//	double operator % (Point a) {//叉乘
//		return x * a.y - y * a.x;
//	}
//	bool operator == (Point a) {//两点是否重合
//		return !sgn(x - a.x) && !sgn(y - a.y);
//	}
//	long double len() {//返回向量的模
//		return hypot(x, y);
//	}
//	Point rot(long double arg) {//向量旋转
//		long double Cos = cos(arg), Sin = sin(arg);
//		return { x * Cos - y * Sin,x * Sin + y * Cos };
//	}
//};
//直线 or 射线
//struct Line {
//	Line() {}
//	Line (Point s,Point e): s(s),e(s){}
//	Point s, e;
//};
void solve() {
	long long a, s;
	cin >> a >> s;
	long long b = s - a;
	if (b >= 0 && (b & a) == a) {
		cout << "Yes" << endl;
	}
	else {
		cout << "No" << endl;
	}
}
int main() {
	IOS1;
	//IOS2;
	int __t = 1;
	cin >> __t;
	for (int _t = 1; _t <= __t; _t++) {
		solve();
	}
	return 0;
}
/*

*/

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