Three.js导入fbx三维模型

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">

</head>

<body>


<script type="module">

    import * as THREE from 'https://threejs.org/build/three.module.js';

    import Stats from 'https://threejs.org/examples/jsm/libs/stats.module.js';

    import { OrbitControls } from 'https://threejs.org/examples/jsm/controls/OrbitControls.js';
    import { FBXLoader } from 'https://threejs.org/examples/jsm/loaders/FBXLoader.js';

    var container, stats, controls;
    var camera, scene, renderer, light, lookPos;

    var clock = new THREE.Clock();

    var mixer;

    init();
    animate();

    function init() {

        container = document.createElement( 'div' );
        document.body.appendChild( container );

        camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
        camera.position.set( 100, 200, 300);

        scene = new THREE.Scene();
        scene.background = new THREE.Color( 0xa0a0a0 );
        scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );



        // scene.add( new CameraHelper( light.shadow.camera ) );

        // ground
        var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
        mesh.rotation.x = - Math.PI / 2;
        mesh.receiveShadow = true;
        scene.add( mesh );

        var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
        grid.material.opacity = 0.2;
        grid.material.transparent = true;
        scene.add( grid );

        // model
        var loader = new FBXLoader();
        loader.load( 'uv.fbx', function ( object ) {

          //播放动画
          //  mixer = new THREE.AnimationMixer( object );
          //  var action = mixer.clipAction( object.animations[ 0 ] );
          //  action.play();
            //渲染阴影
            // object.traverse( function ( child ) {
            //
            //     if ( child.isMesh ) {
            //
            //         child.castShadow = true;
            //         child.receiveShadow = true;
            //
            //     }
            //
            // } );
            object.scale.set(0.01,0.01,0.01);//修改模型缩放系数(x,y,z)
            scene.add( object );



        } );








        light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
        light.position.set( 0, 200, 0 );
        scene.add( light );

        light = new THREE.DirectionalLight( 0xffffff );
        light.position.set( 0, 200, 100 );
        light.castShadow = true;
        light.shadow.camera.top = 180;
        light.shadow.camera.bottom = - 100;
        light.shadow.camera.left = - 120;
        light.shadow.camera.right = 120;
        scene.add( light );





        renderer = new THREE.WebGLRenderer( { antialias: true } );
        renderer.setPixelRatio( window.devicePixelRatio );
        renderer.setSize( window.innerWidth, window.innerHeight );
        renderer.shadowMap.enabled = true;
        container.appendChild( renderer.domElement );

        controls = new OrbitControls( camera, renderer.domElement );

        controls.update();

        window.addEventListener( 'resize', onWindowResize, false );

        // stats
        stats = new Stats();
        container.appendChild( stats.dom );

    }




    function onWindowResize() {



        camera.aspect = window.innerWidth / window.innerHeight;
        camera.updateProjectionMatrix();

        renderer.setSize( window.innerWidth, window.innerHeight );


    }

    //

    function animate() {

        requestAnimationFrame( animate );

        var delta = clock.getDelta();

        if ( mixer ) mixer.update( delta );

        renderer.render( scene, camera );

        stats.update();

    }

</script>

</body>
</html>

 

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