多线程的操作就和Linux很像啦,内部逻辑都一样的。
#include<stdio.h>
#include<windows.h>
#define MAX_THREADS 5
typedef struct _THREAD_PARAM{
DWORD i;
DWORD dwRandom;
DWORD dwData;
}THREAD_PARAM,*LPTHREAD_PARAM;
DWORD WINAPI ThreadProc (LPVOID lpParam)
{
printf("Enter Thread!\n");
LPTHREAD_PARAM pData;
pData = (LPTHREAD_PARAM)lpParam;
printf("TID = %u,\t Parameters = %u , %u , %u\n",
GetCurrentThreadId(),pData->i,pData->dwRandom,pData->dwData);
//释放保存参数的内存(在主线程中分配的)
HeapFree(GetProcessHeap(),0,pData);
return 0;
}
int main()
{
LPTHREAD_PARAM pData;
DWORD dwThreadId[MAX_THREADS];
HANDLE hThread[MAX_THREADS];
int i;
for(i = 0; i<MAX_THREADS;i++)
{
pData=(LPTHREAD_PARAM)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,
sizeof(THREAD_PARAM));
if(pData== NULL)
{
printf("HeapAlloc error!\n");
ExitProcess(2);
}
pData->i = i;
pData->dwRandom = rand();
pData->dwData = i*100;
hThread[i]=CreateThread(
NULL,
0,
ThreadProc,
pData,
0,
&dwThreadId[i]);
if(hThread[i] == NULL)
{
ExitProcess(i);
}
}
//等待所有线程执行结束,否则看不到输出
WaitForMultipleObjects(MAX_THREADS,hThread,TRUE,INFINITE);
for(i = 0;i<MAX_THREADS;i++)
{
CloseHandle(hThread[i]);
}
}
输出的结果:
Enter Thread!
TID = 4488, Parameters = 0 , 41 , 0
Enter Thread!
TID = 2520, Parameters = 1 , 18467 , 100
Enter Thread!
TID = 3420, Parameters = 3 , 26500 , 300
Enter Thread!
TID = 4880, Parameters = 2 , 6334 , 200
Enter Thread!
TID = 3408, Parameters = 4 , 19169 , 400
本篇博客出自 阿修罗道,转载请注明出处:http://blog.csdn.net/fansongy/article/details/7084279