DirectX3D
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入职作业总结(3.2)Rendering Pipeline
书上这么定义Rendering Pipeline: Given a geometric description of a 3D scene with a positioned and oriented virtual camera, the rendering pipeline refers to the entire sequence of steps necessary to gene...原创 2018-05-03 23:29:00 · 278 阅读 · 0 评论 -
D3D疑问记录
1.Supersampling 和 Multisampling之间有什么差别?在龙书《Introduction to 3D Game Programming with Directx 11》的4.1.7小节有这么一段话: Observe the key difference between supersampling and multisampling. With supersampl...原创 2018-04-26 22:42:05 · 483 阅读 · 0 评论 -
入职作业总结(3.1)D3D11初始化
文中提到的书,如无特殊标注,都指经典的directx编程指南:《Introduction to 3D Game Programming with Directx 11》D3D初始化主要根据以下步骤: Create the ID3D11Device and ID3D11DeviceContext interfaces using the D3D11CreateDevice func...原创 2018-04-27 00:56:26 · 718 阅读 · 0 评论