基于VisualStudio11开发Windows8的Direct2D-Metro应用程序范例(1)hello worl

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Direct2D是美国微软公司用来取代 DirectDraw 以及GDI, GDI+等新技术[1],主要提供2D 动画的硬件加速,目前只支援 Windows Vista SP2以及Windows 7以上[2]。
 
Direct2D技术架构于Direct3D 10.1 API 之上,能够透过硬件加速功能来建立2D图形,而且完全支持透明和Alpha混合。Direct2D 亦支援软件实现(Software rasterizer),亦即在显卡不支持硬件加速情况下,Direct2D 仍可以使用软件方式描绘,且效果仍优于GDI。
 
Direct2D 可以使用DXGI(DirectX Graphics Infrastructure) 与交互操作,Direct2D还能很好的支持DirectWrite。
 
Direct2D的支持高品质的渲染,具有以下特点:
 支援ClearType 文字的呈现方式(DirectWrite 提供)
 消除原图锯齿状(Per primitive antialiasing)
 几何形状(直线,曲线)和位图绘制和填写。
 纯色(Solid color)、线性。
 描绘中间层。
 多元的几何操作(如unions, intersections, widening, outlining等)

在微软VS11提供了Direct模板

 

我们创建一个应用程序以后,

插入下列代码

请见代码分析

#include "pch.h"#include "DWriteHelloWorld.h"using namespace Microsoft::WRL;using namespace Windows::ApplicationModel;using namespace Windows::ApplicationModel::Core;using namespace Windows::ApplicationModel::Activation;using namespace Windows::UI::Core;using namespace Windows::System;using namespace Windows::Foundation;using namespace Windows::Graphics::Display;DWriteHelloWorld::DWriteHelloWorld(){}void DWriteHelloWorld::CreateDeviceIndependentResources(){    DirectXBase::CreateDeviceIndependentResources();        DX::ThrowIfFailed(        m_dwriteFactory->CreateTextFormat(            L"Gabriola",            nullptr,            DWRITE_FONT_WEIGHT_REGULAR,            DWRITE_FONT_STYLE_NORMAL,            DWRITE_FONT_STRETCH_NORMAL,            64.0f,            L"en-US", //locale            &m_textFormat            )        );    // Center the text horizontally and vertically.    m_textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);    m_textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);}void DWriteHelloWorld::CreateDeviceResources(){    DirectXBase::CreateDeviceResources();    m_sampleOverlay = ref new SampleOverlay();    m_sampleOverlay->Initialize(        m_d2dDevice.Get(),        m_d2dContext.Get(),        m_wicFactory.Get(),        m_dwriteFactory.Get(),        "D2D Hello World sample by Microsoft MVP Yincheng"        );    DX::ThrowIfFailed(        m_d2dContext->CreateSolidColorBrush(            D2D1::ColorF(D2D1::ColorF::Black),            &m_blackBrush            )        );}void DWriteHelloWorld::CreateWindowSizeDependentResources(){    DirectXBase::CreateWindowSizeDependentResources();    Platform::String^ text = "Hello World By Microsoft MVP -Yincheng!";    D2D1_SIZE_F size = m_d2dContext->GetSize();    //创建文本输出设备    DX::ThrowIfFailed(        m_dwriteFactory->CreateTextLayout(            text->Data(),                                   text->Length(),                                 m_textFormat.Get(),                             size.width,                                    size.height,                                    &m_textLayout            )        );    DWRITE_TEXT_RANGE textRange = {21, 12};     //设置文字大小    m_textLayout->SetFontSize(100.0f, textRange);    //创建图形文字显示设备    DX::ThrowIfFailed(        m_dwriteFactory->CreateTypography(            &m_textTypography            )        );    DWRITE_FONT_FEATURE fontFeature = {DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_6, 1};    m_textTypography->AddFontFeature(fontFeature);    //移动文字的长度    textRange.length = text->Length();    textRange.startPosition = 0;    //显示文字    DX::ThrowIfFailed(        m_textLayout->SetTypography(            m_textTypography.Get(),            textRange            )        );    //设置文字的长度与开始位置    textRange.length = 12;    textRange.startPosition = 21;    //设置水平线    m_textLayout->SetUnderline(TRUE, textRange);    m_textLayout->SetFontWeight(DWRITE_FONT_WEIGHT_BOLD, textRange);}void DWriteHelloWorld::Render(){    m_d2dContext->BeginDraw();    m_d2dContext->Clear(D2D1::ColorF(D2D1::ColorF::CornflowerBlue));    m_d2dContext->SetTransform(D2D1::Matrix3x2F::Identity());    m_d2dContext->DrawTextLayout(        D2D1::Point2F(0.0f, 0.0f),        m_textLayout.Get(),        m_blackBrush.Get()        );    HRESULT hr = m_d2dContext->EndDraw();    if (hr == D2DERR_RECREATE_TARGET)    {        m_d2dContext->SetTarget(nullptr);        m_d2dTargetBitmap = nullptr;        CreateWindowSizeDependentResources();    }    else    {        DX::ThrowIfFailed(hr);    }    m_sampleOverlay->Render();}void DWriteHelloWorld::Initialize(    _In_ CoreApplicationView^ applicationView    ){    applicationView->Activated +=        ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &DWriteHelloWorld::OnActivated);    CoreApplication::Suspending +=        ref new EventHandler<SuspendingEventArgs^>(this, &DWriteHelloWorld::OnSuspending);    CoreApplication::Resuming +=        ref new EventHandler<Platform::Object^>(this, &DWriteHelloWorld::OnResuming);}void DWriteHelloWorld::SetWindow(    _In_ CoreWindow^ window    ){    window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);    window->SizeChanged +=        ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &DWriteHelloWorld::OnWindowSizeChanged);    DisplayProperties::LogicalDpiChanged +=        ref new DisplayPropertiesEventHandler(this, &DWriteHelloWorld::OnLogicalDpiChanged);    DirectXBase::Initialize(window, DisplayProperties::LogicalDpi);}void DWriteHelloWorld::Load(    Platform::String^ entryPoint    ){}void DWriteHelloWorld::Run(){    Render();    Present();    m_window->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessUntilQuit);}void DWriteHelloWorld::Uninitialize(){}void DWriteHelloWorld::OnWindowSizeChanged(    _In_ CoreWindow^ sender,    _In_ WindowSizeChangedEventArgs^ args    ){    UpdateForWindowSizeChange();    m_sampleOverlay->UpdateForWindowSizeChange();    Render();    Present();}void DWriteHelloWorld::OnLogicalDpiChanged(    _In_ Platform::Object^ sender    ){    SetDpi(DisplayProperties::LogicalDpi);    Render();    Present();}void DWriteHelloWorld::OnActivated(    _In_ CoreApplicationView^ applicationView,    _In_ IActivatedEventArgs^ args    ){    m_window->Activate();}void DWriteHelloWorld::OnSuspending(    _In_ Platform::Object^ sender,    _In_ SuspendingEventArgs^ args    ){}void DWriteHelloWorld::OnResuming(    _In_ Platform::Object^ sender,    _In_ Platform::Object^ args    ){}IFrameworkView^ DirectXAppSource::CreateView(){    return ref new DWriteHelloWorld();}[Platform::MTAThread]int main(Platform::Array<Platform::String^>^){    auto directXAppSource = ref new DirectXAppSource();    CoreApplication::Run(directXAppSource);    return 0;}


 

 

赶紧下载VS11体验吧

http://www.microsoft.com/click/services/Redirect2.ashx?CR_CC=200098144

 

           

分享一下我老师大神的人工智能教程。零基础!通俗易懂!风趣幽默!还带黄段子!希望你也加入到我们人工智能的队伍中来!https://blog.csdn.net/jiangjunshow

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