CS 301 Algorithms & Complexity Inclass Code 20200117

Read file and put content of lines into attribute of object
Pokemon in this example.

ConsoleApplication1.cpp

// ConsoleApplication1.cpp : This file contains the 'main' function. Program execution begins and ends there.
//

#include "pch.h"
#include <iostream>
//The class we can read and write files is: fstream 
#include <fstream>
#include <string>
#include "Pokemon.h"

using namespace std;

//use command line parameter, also check if you put command line parameter correctly 
int main(int argc, char** argv)
{
	if (argc != 2) {
		cout << "Are you forgetting the command-line parameter?" << endl;
		exit(0);
	}
	ifstream ifs;
	ifs.open(argv[1], ios::in);
	//check if the file do not exsit, use !ifs, 
	if (!ifs) {
		cout << "Error! Please check filename." << endl;
	} else {
		string tmp;
		//use getline to read, but getline do strings, we will need to convert it to int later 
		getline(ifs, tmp);
		int n = stoi(tmp);
		//we are making a array of pokemon pointers 
		//the first * means we are storing pokemon in pointer, the second * means we are making an array with lenth n
		Pokemon** list = new Pokemon*[n];
		for (int i = 0; i < n; i++) {
			string name;
			string evolve;
			int hp;		
			//read the line until you see the symbol " | "
			//we don’t need " | " for the last one because the file line format doesn’t contain " | " in the end 
			getline(ifs, name, '|');
			getline(ifs, evolve, '|');
			getline(ifs, tmp);
			hp = stoi(tmp);			
			//array stores references of objects, when we instaitate pokemon object, it returns reference, the object itself is somewhere in memory. 
			//that's why we don't use pointer syntax when we instatiate individual pokemon here 
			list[i] = new Pokemon(name, evolve, hp);
		}
		ifs.close();

		for (int i = 0; i < n; i++) {
			list[i]->printStatus();
		}
	}


}

// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu

// Tips for Getting Started: 
//   1. Use the Solution Explorer window to add/manage files
//   2. Use the Team Explorer window to connect to source control
//   3. Use the Output window to see build output and other messages
//   4. Use the Error List window to view errors
//   5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
//   6. In the future, to open this project again, go to File > Open > Project and select the .sln file

Pokemon.cpp

#include "pch.h"
#include "Pokemon.h"
#include <iostream>

using namespace std;

Pokemon::Pokemon()
{
	name = "Detective Pikachu";
	evolvesFrom = "Made by Mewtwo";
	hp = 10;
}

Pokemon::Pokemon(string n, string e, int h) {
	name = n;
	evolvesFrom = e;
	hp = h;
}

void Pokemon::printStatus() {
	cout << "My name is " << name << endl;
	cout << "I evolve from " << evolvesFrom << endl;
	cout << "My HP is " << hp << endl;
}

void Pokemon::setHP(int h) {
	hp = h;
}

Pokemon::~Pokemon()
{
	//nothing here
}

Pokemon.h

#pragma once

#include <string>

using namespace std;

class Pokemon
{
public:
	Pokemon();
	Pokemon(string, string, int);
	~Pokemon();
	void printStatus();
	void setHP(int);

private:
	int hp;
	string name;
	string evolvesFrom;
};


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