View 和surfaceView

Android游戏开发中,常用的视图有View,SurfaceView和GLSurfaceView他们的关系是:

GLSurfaceView ------->SurfaceView--------->View,其中GLSurfaceView是专用于3D游戏开发的视图

1、View

一般自定义View继承与View,重写View中的方法,最重要的重写onDraw

<span style="font-size:18px;">package com.example.game_base0;

import android.R.integer;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;

public class MyView extends View {
	private int textX=50,textY=50;

	public MyView(Context context) {
		super(context);
		setFocusable(true);
		setFocusableInTouchMode(true);
		
	}

	@Override
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		
		return super.onKeyDown(keyCode, event);
	}

	@Override
	public boolean onKeyUp(int keyCode, KeyEvent event) {
	
		return super.onKeyUp(keyCode, event);
	}

	@Override
	public boolean onTouchEvent(MotionEvent event) {
		setFocusableInTouchMode(true);
		int x=(int) event.getX();
		int y=(int) event.getY();
		if(event.getAction()==MotionEvent.ACTION_CANCEL){
			textX=x;
			textY=y;
			
		}else if(event.getAction()==MotionEvent.ACTION_MOVE){
			textX=x;
			textY=y;
		}else if(event.getAction()==MotionEvent.ACTION_UP){
			textX=x;
			textY=y;
		}
		
		invalidate();
		
		return true;
	}

	@Override
	protected void onDraw(Canvas canvas) {
		//创建画笔
		Paint paint=new Paint();
		//设置画笔颜色
		paint.setColor(Color.RED);
		paint.setTextSize(30);
		//绘制文本
		canvas.drawText("I", textX, textY, paint);
		paint.setColor(Color.BLUE);
		canvas.drawText("Love", textX, textY+50, paint);
		paint.setColor(Color.LTGRAY);
		canvas.drawText("YOU,", textX, textY+100, paint);
		paint.setColor(Color.WHITE);
		canvas.drawText("YOU", textX, textY+150, paint);
		paint.setColor(Color.MAGENTA);
		canvas.drawText("Known", textX, textY+200, paint);
		paint.setColor(Color.GREEN);
		canvas.drawText("?", textX, textY+250, paint);
		
		super.onDraw(canvas);
	}
	
	

}
</span>

<span style="font-size:18px;">package com.example.game_base0;

import android.os.Bundle;
import android.app.Activity;
import android.graphics.Color;
import android.view.Menu;
import android.view.Window;
import android.view.WindowManager;

public class Main extends Activity {

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		/*//隐去标题栏
		this.requestWindowFeature(Window.FEATURE_NO_TITLE);*/
		//隐去状态栏
		this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
		
		MyView  myView=new MyView(this);
		myView.setBackgroundColor(Color.BLACK);
		setContentView(myView);
		
	}

	

}
</span>

因为要给View设置监听,所以必须把View设置为焦点,setfocusable(true)

重绘画布的两个方法:invalidate()和postInvalidate()

2、SurfaceView

在重写SurfaceView时,没有重写onDraw(),使用SurfaceView时,并不会与surfaceView直接打交道,而是通过SurfaceHolder来控制,通过SurfaceHolder可以获得Canvas,通过canvas绘制内容

因为SurfaceView的绘图方法是自己的定义的,所以刷屏需要自己写,所谓的刷屏,我认为:就是覆盖原有的图片

常见的有以下几种方法

1、在画布上填充一种颜色

<span style="font-size:18px;">private void myDraw() {
		Canvas canvas=sfh.lockCanvas();
		
		canvas.drawColor(Color.BLACK);
		paint.setTextSize(60);
		canvas.drawText("Game", textX, textY, paint);
		sfh.unlockCanvasAndPost(canvas);
		
	}</span>

2、在每次画图前,绘制一张等同于屏幕大小的图形覆盖在画布上

<span style="font-size:18px;">private void myDraw() {
		Canvas canvas=sfh.lockCanvas();
		
		//canvas.drawColor(Color.BLACK);
		paint.setColor(Color.WHITE);
		
		canvas.drawRect(0, 0, this.getWidth(), this.getHeight(), paint);
		paint.setTextSize(60);
		paint.setColor(Color.BLUE);
		canvas.drawText("Game", textX, textY, paint);
		sfh.unlockCanvasAndPost(canvas);
		
	}</span>

注意下,画笔的颜色设置

3、每次绘图前,指定RGB来填充画布,

我感觉就是第一种方法

只是调用的方法不同而已

canvas.drawRGB(r, g, b)

(4)每次绘图前绘制一张等同于屏幕大小的图片覆盖在画布上

<span style="font-size:18px;">package com.example.game_base1;

import android.R.integer;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;


import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class MySurfaceView extends SurfaceView implements Callback {
	private SurfaceHolder sfh;
	private Paint paint;
	private int textX=100,textY=100;

	public MySurfaceView(Context context) {
		super(context);
		//实例化surfholder
		sfh=this.getHolder();
		//为surfholder添加监听
		sfh.addCallback(this);
		//实例化画笔
		paint=new Paint();
		paint.setColor(Color.WHITE);
		setFocusable(true);
		
	
	}

	@Override
	public boolean onTouchEvent(MotionEvent event) {
		textX=(int) event.getX();
		textY=(int) event.getY();
		myDraw();
		
		return true;
	}

	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		myDraw();
		
	}

	private void myDraw() {
		Canvas canvas=sfh.lockCanvas();
		canvas.drawColor(Color.BLACK);
		paint.setTextSize(60);
		canvas.drawText("Game", textX, textY, paint);
		sfh.unlockCanvasAndPost(canvas);
		
	}

	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		
	}

}
</span>

顺便说下全屏的一些设置

隐去标题栏

用程序实现
this.requestWindowFeature(Window.FEATURE_NO_TITLE);

隐去状态栏
his.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);

用配置文件实现

隐去标题

android:theme="@android : style/Theme.NoTitleBar"

隐去状态栏

android:theme="@android : style/Theme.NoTitleBar。Fullscreen"





 

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