Android游戏开发中,常用的视图有View,SurfaceView和GLSurfaceView他们的关系是:
GLSurfaceView ------->SurfaceView--------->View,其中GLSurfaceView是专用于3D游戏开发的视图
1、View
一般自定义View继承与View,重写View中的方法,最重要的重写onDraw
<span style="font-size:18px;">package com.example.game_base0;
import android.R.integer;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class MyView extends View {
private int textX=50,textY=50;
public MyView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return super.onKeyDown(keyCode, event);
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
return super.onKeyUp(keyCode, event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
setFocusableInTouchMode(true);
int x=(int) event.getX();
int y=(int) event.getY();
if(event.getAction()==MotionEvent.ACTION_CANCEL){
textX=x;
textY=y;
}else if(event.getAction()==MotionEvent.ACTION_MOVE){
textX=x;
textY=y;
}else if(event.getAction()==MotionEvent.ACTION_UP){
textX=x;
textY=y;
}
invalidate();
return true;
}
@Override
protected void onDraw(Canvas canvas) {
//创建画笔
Paint paint=new Paint();
//设置画笔颜色
paint.setColor(Color.RED);
paint.setTextSize(30);
//绘制文本
canvas.drawText("I", textX, textY, paint);
paint.setColor(Color.BLUE);
canvas.drawText("Love", textX, textY+50, paint);
paint.setColor(Color.LTGRAY);
canvas.drawText("YOU,", textX, textY+100, paint);
paint.setColor(Color.WHITE);
canvas.drawText("YOU", textX, textY+150, paint);
paint.setColor(Color.MAGENTA);
canvas.drawText("Known", textX, textY+200, paint);
paint.setColor(Color.GREEN);
canvas.drawText("?", textX, textY+250, paint);
super.onDraw(canvas);
}
}
</span>
<span style="font-size:18px;">package com.example.game_base0;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Color;
import android.view.Menu;
import android.view.Window;
import android.view.WindowManager;
public class Main extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
/*//隐去标题栏
this.requestWindowFeature(Window.FEATURE_NO_TITLE);*/
//隐去状态栏
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
MyView myView=new MyView(this);
myView.setBackgroundColor(Color.BLACK);
setContentView(myView);
}
}
</span>
因为要给View设置监听,所以必须把View设置为焦点,setfocusable(true)
重绘画布的两个方法:invalidate()和postInvalidate()
2、SurfaceView
在重写SurfaceView时,没有重写onDraw(),使用SurfaceView时,并不会与surfaceView直接打交道,而是通过SurfaceHolder来控制,通过SurfaceHolder可以获得Canvas,通过canvas绘制内容
因为SurfaceView的绘图方法是自己的定义的,所以刷屏需要自己写,所谓的刷屏,我认为:就是覆盖原有的图片
常见的有以下几种方法
1、在画布上填充一种颜色
<span style="font-size:18px;">private void myDraw() {
Canvas canvas=sfh.lockCanvas();
canvas.drawColor(Color.BLACK);
paint.setTextSize(60);
canvas.drawText("Game", textX, textY, paint);
sfh.unlockCanvasAndPost(canvas);
}</span>
2、在每次画图前,绘制一张等同于屏幕大小的图形覆盖在画布上
<span style="font-size:18px;">private void myDraw() {
Canvas canvas=sfh.lockCanvas();
//canvas.drawColor(Color.BLACK);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, this.getWidth(), this.getHeight(), paint);
paint.setTextSize(60);
paint.setColor(Color.BLUE);
canvas.drawText("Game", textX, textY, paint);
sfh.unlockCanvasAndPost(canvas);
}</span>
注意下,画笔的颜色设置
3、每次绘图前,指定RGB来填充画布,
我感觉就是第一种方法
只是调用的方法不同而已
canvas.drawRGB(r, g, b)
(4)每次绘图前绘制一张等同于屏幕大小的图片覆盖在画布上
<span style="font-size:18px;">package com.example.game_base1;
import android.R.integer;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class MySurfaceView extends SurfaceView implements Callback {
private SurfaceHolder sfh;
private Paint paint;
private int textX=100,textY=100;
public MySurfaceView(Context context) {
super(context);
//实例化surfholder
sfh=this.getHolder();
//为surfholder添加监听
sfh.addCallback(this);
//实例化画笔
paint=new Paint();
paint.setColor(Color.WHITE);
setFocusable(true);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
textX=(int) event.getX();
textY=(int) event.getY();
myDraw();
return true;
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
myDraw();
}
private void myDraw() {
Canvas canvas=sfh.lockCanvas();
canvas.drawColor(Color.BLACK);
paint.setTextSize(60);
canvas.drawText("Game", textX, textY, paint);
sfh.unlockCanvasAndPost(canvas);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
}
</span>
顺便说下全屏的一些设置
隐去标题栏
用程序实现
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
隐去状态栏
his.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
用配置文件实现
隐去标题
android:theme="@android : style/Theme.NoTitleBar"
隐去状态栏
android:theme="@android : style/Theme.NoTitleBar。Fullscreen"