c++写打砖块

文章提供了一个使用C++编写的俄罗斯方块游戏的代码示例,包括游戏规则、控制方法和游戏循环等关键功能。类Tetris包含了游戏的各种逻辑,如旋转、移动、更新地图和判断等操作。此外,还包括了游戏暂停和难度等级设置等功能。
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写代码

#include<iostream>
#include<string>
#include<cstdlib>
#include<windows.h>
#include<ctime>
#include<conio.h>
#include<cstdio>
using namespace std;

class Tetris
{
private:
    int rank;
    int score;
    int id;
    int point[2];
    int top;
public:
    Tetris();
    void Welocme();
    void DrawMap();
    void SetColor(int);
    void Draw(int, int, int);
    void Run();
    void ReDraw(int, int, int);
    bool Judge(int, int, int);
    void Turn(int);
    void Updata();
    void Pause();
    void Input_score();
};

const int sharp[15][8] =
{
    {0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
    {0,0,1,0,0,1,1,1},
    {0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
    {1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
    {0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
    {0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
};

const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 };
int map[28][16];

#define a1 0
#define a2 1
#define b 2

#define c1 3
#define c2 4
#define c3 5
#define c4 6

#define d1 7
#define d2 8
#define d3 9
#define d4 10

#define e1 11
#define e2 12

#define f1 13
#define f2 14

Tetris::Tetris()
{
    point[0] = 0;
    point[1] = 5;
    score = 0;
    top = 25;
}

void Tetris::Turn(int num)
{
    switch (num) 
    {
    case a1: id = a2; break;
    case a2: id = a1; break;
    
    case b: id = b; break;
    
    case c1: id = c2; break;
    case c2: id = c3; break;
    case c3: id = c4; break;
    case c4: id = c1; break;
    
    case d1: id = d2; break;
    case d2: id = d3; break;
    case d3: id = d4; break;
    case d4: id = d1; break;
    
    case e1: id = e2; break;
    case e2: id = e1; break;
    
    case f1: id = f2; break;
    case f2: id = f1; break;
    }
}

void SetPos(int i, int j)
{
    COORD pos = { i, j };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}

void Tetris::Pause()
{
    SetPos(32, 10);
    cout << "游戏暂停!" << endl;
    SetPos(30, 11);
    cout << "你的分数为 " << score;
    char temp;
    while(1)
    {
        while(1)
        {
            if(_kbhit())
            {
                temp = _getch();
                break;
            }
        }
        if(temp == 32)
            break;
    }
    SetPos(32, 10);
    cout << "         ";
    SetPos(30, 11);
    cout << "              ";
}

void Tetris::Updata()
{
    int i, flag;
    int nx, ny;
    for(i = 0; i < 4; i++)
    {
        nx = point[0] + sharp[id][i * 2];
        ny = point[1] + sharp[id][i * 2 + 1];
        SetPos((ny + 1) * 2, nx + 1);
        SetColor(0);
        cout << "■";
        map[nx][ny] = 1;
    }
    
    if(point[0] < top)
        top = point[0];
    
    for (i = point[0]; i < point[0] + high[id]; i++)
    {
        flag = 1;
        for (int j = 0; j < 13; j++)
            if (map[i][j] == 0)
                flag = 0;
        if (flag == 1)
        {
            for (int k = i; k >= top; k--)
            {
                for (int p = 0; p < 13; p++)
                {
                    map[k][p] = map[k - 1][p];
                    SetPos((p + 1) * 2, k + 1);
                    if (map[k][p] == 1)
                        cout << "■";
                    else cout << " ";
                    
                }
            }
            score += 10;
            Input_score();
        }
    }
}

void Tetris::Input_score()
{
    SetColor(3);
    SetPos(30, 19);
    cout << "得分: " << score;
}

void Tetris::Welocme()      //欢迎界面
{
    SetColor(1);
    char x;
    while (1)
    {
        system("cls");
        cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
        cout << "    俄罗斯方块    " << endl;
        cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
        cout << "    操作方式:" << endl;
        cout << "    ↑ - 旋转" << endl;
        cout << "    ↓ - 加速下移" << endl;
        cout << "    ← - 左移" << endl;
        cout << "    → - 右移" << endl;
        cout << "    空格 - 暂停" << endl;
        cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
        cout << "■ 按1—3选择难度■" << endl;
        SetPos(20, 10);
        x = getchar();
        if (x <= '9' && x >= '0')
        {
            rank = x - '0';
            break;
        }
    }
}

void Tetris::SetColor(int color_num)
{
    int n;
    switch (color_num)
    {
    case 0: n = 0x08; break;
    case 1: n = 0x0C; break;
    case 2: n = 0x0D; break;
    case 3: n = 0x0E; break;
    case 4: n = 0x0A; break;
    }
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
}

void Tetris::DrawMap()
{
    int i;
    SetColor(0);
    
    for (i = 0; i < 24; i++)
    {
        SetPos(i * 2, 0);
        cout << "■";
        SetPos(i * 2, 26);
        cout << "■";
    }
    
    for (i = 0; i < 26; i++)
    {
        SetPos(0, i);
        cout << "■";
        SetPos(28, i);
        cout << "■";
        SetPos(46, i);
        cout << "■";
    }
    
    for (i = 14; i < 24; i++)
    {
        SetPos(i * 2, 16);
        cout << "■";
    }
    
    SetColor(3);
    Input_score();
    SetPos(30, 21);
    cout << "难度等级: " << rank;
    SetPos(32, 2);
    cout << "下一图形";
}

void Tetris::Draw(int x, int y, int num)
{
    int nx, ny;
    
    for (int i = 0; i < 4; i++)
    {
        nx = x + sharp[num][2 * i];
        ny = y + sharp[num][2 * i + 1];
        SetPos((ny + 1) * 2, nx + 1);
        SetColor(i + 1);
        cout << "■";
    }
}

void Tetris::ReDraw(int x, int y, int num)
{
    int nx, ny;
    
    for (int i = 0; i < 4; i++)
    {
        nx = x + sharp[num][2 * i];
        ny = y + sharp[num][2 * i + 1];
        SetPos((ny + 1) * 2, nx + 1);
        cout << " ";
    }
}

bool Tetris::Judge(int x, int y, int num)
{
    int nx, ny;
    for (int i = 0; i < 4; i++)
    {
        nx = x + sharp[num][2 * i];
        ny = y + sharp[num][2 * i + 1];
        if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
            return true;
    }
    return false;
}

void Tetris::Run()
{
    int next_id;
    srand((int)time(0));
    
    id = rand() % 15;
    next_id = rand() % 15;
    
    Draw(point[0], point[1], id);
    Draw(5, 16, next_id);
    
    int count;
    if (rank == 1)
        count = 150;
    else if (rank == 2)
        count = 100;
    else if (rank==3)
        count = 50;
    else
        count = 5;
    int i = 0;
    
    while (1)
    {
        if (!(i < count))
        {
            i = 0;
            if (Judge(point[0] + 1, point[1], id))
            {
                Updata();
                id = next_id;
                
                ReDraw(5, 16, next_id);
                next_id = rand() % 15;
                
                point[0] = 0; point[1] = 5;
                Draw(point[0], point[1], id);
                Draw(5, 16, next_id);
                
                if (Judge(point[0], point[1], id))
                {
                    system("cls");
                    SetPos(20, 10);
                    cout << "游戏结束!" << endl;
                    SetPos(20, 11);
                    cout << "你的分数为 " << score << endl;
                    system("pause");
                    exit(1);
                }
            }
            else
            {
                ReDraw(point[0], point[1], id);
                point[0]++;
                Draw(point[0], point[1], id);
            }
        }
        
        if (_kbhit())
        {
            int key, key2;
            key = _getch();
            if (key == 224)
            {
                key2 = _getch();
                
                if (key2 == 72)
                {
                    int temp = id;
                    Turn(id);
                    if (Judge(point[0], point[1], id))
                        id = temp;
                    ReDraw(point[0], point[1], temp);
                    Draw(point[0], point[1], id);
                }
                if (key2 == 80)
                {
                    if (!Judge(point[0] + 2, point[1], id))
                    {
                        ReDraw(point[0], point[1], id);
                        point[0] += 2;
                        Draw(point[0], point[1], id);
                    }
                }
                else if (key2 == 75)
                {
                    if (!Judge(point[0], point[1] - 1, id))
                    {
                        ReDraw(point[0], point[1], id);
                        point[1]--;
                        Draw(point[0], point[1], id);
                    }
                }
                else if (key2 == 77)
                {
                    if (!Judge(point[0], point[1] + 1, id))
                    {
                        ReDraw(point[0], point[1], id);
                        point[1]++;
                        Draw(point[0], point[1], id);
                    }
                }
            }
            else if (key == 32)
                Pause();
        }
        
        Sleep(1);
        i++;
    }
}

int main()
{
    Tetris game;
    game.Welocme();
    system("cls");
    game.DrawMap();
    game.Run();
}
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