颜色空间RGB 与 HSL 空间转换代码

void CPaletteDlg::RGBtoHSL(BYTE r, BYTE g, BYTE b, UINT &hue, UINT &sat, UINT &light)

//RGB-->HSLR的颜色转换;

{

     double v=255.0;

     double red = r / 255.0, green = g / 255.0, blue = b / 255.0;

     double h, s, l, maxCol, minCol, difCol, sumCol;

 

     maxCol = max(red, max(green, blue));

     minCol = min(red, min(green, blue));

     difCol = maxCol - minCol;

     sumCol = maxCol + minCol;

     l = sumCol / 2;

     if (maxCol == minCol) s = h = 0;

     else {

         if (l < 0.5) s = difCol / sumCol;

         else s = difCol / (2 - sumCol);

         if (red == maxCol) h = (green - blue) / difCol;

         else if (green == maxCol) h = 2 + (blue - red) / difCol;

         else if (blue == maxCol) h = 4 + (red - green) / difCol;

     }

     int hi = (int)(h * 60 + 0.5);

     if (hi < 0) hi += 360; else if (hi > 360) hi %= 360;

     hue = hi;

     sat = (int)(s * v + 0.5);

     light = (int)(l * v + 0.5);

}

 

 

 

void CPaletteDlg::HSLtoRGB(UINT hue, UINT sat, UINT light, BYTE &r, BYTE &g, BYTE &b)

//HSL---->RGB的颜色转换;

{

     double v=255.0;

     double h = hue / 360.0, s = sat / v, l = light / v;

     double red, green, blue;

     double t1, t2, tr, tg, tb;

     static const double v13 = 1 / 3.0;

 

     if (s == 0) red = green = blue = l;

     else {

         if (l < 0.5) t2 = l * (1 + s);

         else t2 = l + s - l * s;

         t1 = 2 * l - t2;

         tr = h + v13; if (tr > 1) tr -= 1;

         tg = h;

         tb = h - v13; if (tb < 0) tb += 1;

         red   = rgb(t1, t2, tr);

         green = rgb(t1, t2, tg);

         blue  = rgb(t1, t2, tb);

     }

     r = (BYTE)(red   * 255 + 0.5);

     g = (BYTE)(green * 255 + 0.5);

     b = (BYTE)(blue  * 255 + 0.5);

}

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