private function onChangeHandler(e:MouseEvent)
{
clickArray.push(e.target);
e.target.filters=[new GlowFilter()];
numClick++;
trace(e.target.x);
if (numClick % 2 == 0)
{
var dx:int;
var dy:int;
dx = clickArray[numClick - 2].x;
clickArray[numClick - 2].x = clickArray[numClick - 1].x;
clickArray[numClick - 1].x = dx;
dy = clickArray[numClick - 2].y;
clickArray[numClick - 2].y = clickArray[numClick - 1].y;
clickArray[numClick - 1].y = dy;
}
}
{
clickArray.push(e.target);
e.target.filters=[new GlowFilter()];
numClick++;
trace(e.target.x);
if (numClick % 2 == 0)
{
var dx:int;
var dy:int;
dx = clickArray[numClick - 2].x;
clickArray[numClick - 2].x = clickArray[numClick - 1].x;
clickArray[numClick - 1].x = dx;
dy = clickArray[numClick - 2].y;
clickArray[numClick - 2].y = clickArray[numClick - 1].y;
clickArray[numClick - 1].y = dy;
}
}
通过以上代码来实现两个MC之间的交换,发现出现问题(不能交换)。
主要原因是mc之间套入了mc。
解决办法为:元件中每帧的元素不要使用mc或者sprite。