方法一:
package
{
import flash.display.Sprite;
public class Main extends Sprite
{
var myArr:Array = new Array();
public function Main()
{
myArr.push({x:1,y:1});
myArr.push({x:10,y:2});
trace(myArr[0].x);
trace(myArr[1].y);
}
}
}
方法二:
package
{
import flash.display.MovieClip;
public class Main extends MovieClip
{
private var myArr:Array=new Array();
public function Main()
{
for (var i:int=0; i<4; i++)
{
myArr[i]=new Array();
for (var j:int=1; j<=5; j++)
{
myArr[i][j]=(i+":"+j);
trace(myArr[i][j]);
}
}
}
}
}