Windows Phone开发之图片上传

首先是 后台类

        /// <summary>
        /// 上传文件
        /// </summary>
        public class UploadFile
        {
            public UploadFile()
            { }
            /// <summary>
            /// 根据文件名、文件类型与文件流实现化
            /// </summary>
            /// <param name="fileName">文件名</param>
            /// <param name="stream">文件数据流</param>
            public UploadFile(string fileName, Stream stream)
            {
                this.FileName = System.IO.Path.GetFileName(fileName);
                this.ContentType = GetContentType(this.FileName);
                this.FileStream = stream;
            }

            /// <summary>
            /// 文件名称
            /// </summary>
            public string FileName { get; private set; }

            /// <summary>
            /// 文件类型
            /// </summary>
            public string ContentType { get; private set; }

            /// <summary>
            /// 本地文件路径
            /// </summary>
            private string FilePath { get; set; }
            /// <summary>
            /// 文件数据流
            /// </summary>
            public Stream FileStream { get; private set; }

            /// <summary>
            /// 将当前的文件数据写入到某个数据流中
            /// </summary>
            /// <param name="stream"></param>
            public void WriteTo(Stream stream)
            {
                byte[] buffer = new byte[512];
                int size = 0;

                if (this.FileStream != null)
                {
                    //写入文件流
                    while ((size = this.FileStream.Read(buffer, 0, buffer.Length)) > 0)
                    {
                        stream.Write(buffer, 0, size);
                    }
                }

                if (!string.IsNullOrEmpty(this.FilePath)
                    && File.Exists(this.FilePath))
                {
                    //写入本地文件流
                    using (System.IO.FileStream reader = new FileStream(this.FilePath, FileMode.Open, FileAccess.Read))
                    {
                        while ((size = reader.Read(buffer, 0, buffer.Length)) > 0)
                        {
                            stream.Write(buffer, 0, size);
                        }
                    }
                }

            }

            /// <summary>
            /// 根据文件扩展名获取文件类型
            /// </summary>
            /// <param name="fileName">文件名</param>
            /// <returns></returns>
            private static string GetContentType(string fileName)
            {
                var fileExt = System.IO.Path.GetExtension(fileName);
                return GetCommonFileContentType(fileExt);
            }
            /// <summary>
            /// 获取通用文件的文件类型
            /// </summary>
            /// <param name="fileExt">文件扩展名.如".jpg",".gif"等</param>
            /// <returns></returns>
            private static string GetCommonFileContentType(string fileExt)
            {
                switch (fileExt)
                {
                    case ".jpg":
                    case ".jpeg":
                        return "image/jpeg";
                    case ".gif":
                        return "image/gif";
                    case ".bmp":
                        return "image/bmp";
                    case ".png":
                        return "image/png";
                    default:
                        return "application/octetstream";
                }
            }

            /// <summary>
            /// 压缩图片,只调整质量,不调整分辨率
            /// </summary>
            /// <param name="soucre">图片流</param>
            /// <param name="quality">质量1-100</param>
            public static Stream Compression(Stream soucre)
            {
                var quality = 80;
                soucre.Seek(0, SeekOrigin.Begin);
                var p = quality / 100.0;
                var writeableBitmap = PictureDecoder.DecodeJpeg(soucre);
                var width = writeableBitmap.PixelWidth * p;
                var height = writeableBitmap.PixelHeight * p;
                var outstream = new MemoryStream();
                writeableBitmap.SaveJpeg(outstream, (int)width, (int)height, 0, quality);
                outstream.Seek(0, SeekOrigin.Begin);
                return outstream;
            } 
        }


然后是前台的调用

 /// <summary>
        /// 图片上传处理
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void PhotoChooserTask_Completed(object sender, PhotoResult e)
        {
            try
            {
                if (e.ChosenPhoto != null)
                {
                    Stream s = UploadFile.Compression(e.ChosenPhoto);
                    bytepic = StreamToBytes(s);
                    Encoding myEncoding = Encoding.GetEncoding("utf-8");
                    strpic = Convert.ToBase64String(bytepic);
                    ExistsPic = true;
                }
            }
            catch (Exception)
            {
                throw;
            }
        }
        /// <summary>
        /// 字节流转换byte
        /// </summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        public byte[] StreamToBytes(Stream stream)
        {
            byte[] bytes = new byte[stream.Length];
            stream.Read(bytes, 0, bytes.Length);
            // 设置当前流的位置为流的开始 
            stream.Seek(0, SeekOrigin.Begin);
            return bytes;
        }



  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 4
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值