由于图元派生于FrameworkElement,因此,可以通过重载鼠标函数进行图元的选取等操作。
例如鼠标移过图元,高亮显示实现代码如下,通过bHit变量进行控制。
public bool bHit = false;
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
Pen pen1 = new Pen( bHit ? Brushes.White : Brushes.Red, bHit ? 4f : 1f);
pen1.Freeze(); //冻结画笔,这样能加快绘图速度
drawingContext.DrawLine(pen1, new Point(0, 0), ptConnect);
drawingContext.DrawLine(pen1, new Point(0, 0), new Point(ptConnect.X, 50));
//drawingContext.DrawEllipse(Brushes.Red, null, new Point(100, 100), 16, 16);
FormattedText text = new FormattedText("S1", CultureInfo.CurrentCulture, FlowDirection.LeftToRight, new Typeface("Tahoma"), 16 * 1, Brushes.White, 1);
double de = text.Width / 2.0;
double dew = text.Height + 4;
ScaleTransform scale = new ScaleTransform(1, -1);
drawingContext.PushTransform(scale);
Point ptT = new Point(ptConnect.X / 2 - de, -dew);
drawingContext.DrawText(text, ptT);
}
protected override void OnMouseLeave(MouseEventArgs e)
{
this.bHit = false;
// 强制重绘
this.InvalidateVisual();
base.OnMouseEnter(e);
}
如果要移入高亮,移出恢复,就需要重载OnMouseEnter和OnMouseLeave函数了