Windows线程

Windows线程可以分为5种:工作者线程、消息线程、窗口线程、单元线程、带线程池的线程

1.工作者线程

class WorkThread
{
public:
 static DWORD WINAPI ThreadProc(void *p);
 int DoWork();
};

DWORD WINAPI WorkThread::ThreadProc(void *p)
{
 cout<<"Hello World.."<<endl;
 return 0;
}

int WorkThread::DoWork()
{
 DWORD dw;
 HANDLE hThread;
 hThread=::CreateThread(NULL,0,ThreadProc,NULL,0,&dw);
 ::CloseHandle(hThread);
    ::Sleep(1000);

 return 0;
}

int main(int argc, char* argv[])
{
     WorkThread wt;
  wt.DoWork();

  return 0;
}

 

2.消息线程

#define MYMESSAGE WM_USER+500
#define MYCLOSE WM_USER+501

volatile BOOL m_isEnd;

class WorkThread
{
public:
 static DWORD WINAPI ThreadProc(void *p);
 int DoWork();
    WorkThread();
 ~WorkThread();

 int CloseWorkThread();
private:
 DWORD m_dwThreadId;
 HANDLE m_hThread;
};

WorkThread::WorkThread()
{
 m_isEnd=FALSE;
    m_hThread=::CreateThread(NULL,0,ThreadProc,NULL,0,&this->m_dwThreadId);
}

int WorkThread::CloseWorkThread()
{
 ::PostThreadMessage(this->m_dwThreadId,MYCLOSE,0,0);
 return 0;
}

WorkThread::~WorkThread()
{
 ::CloseHandle(m_hThread); 
 ::PostThreadMessage(this->m_dwThreadId,WM_CLOSE,0,0);
}
DWORD WINAPI WorkThread::ThreadProc(void *p)
{
 MSG msg;
 while(::GetMessage(&msg,NULL,0,0))
 {
  switch(msg.message)
  {
  case MYMESSAGE:
   cout<<"Hello World...."<<endl;
      break;
  case MYCLOSE:
   m_isEnd=TRUE;
   break;
  default:

  
   break;
  }
 }
 return 0;
}

int WorkThread::DoWork()
{
    ::PostThreadMessage(this->m_dwThreadId,MYMESSAGE,0,0);
 return 0;
}

int main(int argc, char* argv[])
{
     WorkThread wt;
   
  while(!m_isEnd)
  {
   wt.DoWork();
   wt.CloseWorkThread();
   ::Sleep(1000);
  }

  return 0;
}

 

 

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