ffmpeg入门系列教程(新API)示例 02

ffmpeg入门系列教程(新API)示例 02

环境搭建传送门:http://blog.csdn.net/DaveBobo/article/details/51123890

教程原文:http://dranger.com/ffmpeg/tutorial02.html

工具:

VS 2013 社区版

FFmpeg version: 20170321-db7a05d(3.2.4以上)

SDL2(需要在官网下载库和头文件并引入到工程)

新API实现教程示例 02

linux下编译命令:

gcc -o tutorial02 test2.c -lavformat -lavcodec -lswscale -lavutil -lSDL2 -lz -lm

以下代码在http://dranger.com/ffmpeg/提供的示例代码的基础上修改而来。 使用了最新的ffmpeg api代替废弃的api,并通过编译验证的可用代码。


// testffmpeg.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
// tutorial01.c
// Code based on a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)
// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
// With updates from https://github.com/chelyaev/ffmpeg-tutorial
// Updates tested on:
// LAVC 54.59.100, LAVF 54.29.104, LSWS 2.1.101 
// on GCC 4.7.2 in Debian February 2015

// A small sample program that shows how to use libavformat and libavcodec to
// read video from a file.
//
// Use
//
// gcc -o tutorial01 tutorial01.c -lavformat -lavcodec -lswscale -lz
//
// to build (assuming libavformat and libavcodec are correctly installed
// your system).
//
// Run using
//
// tutorial01 myvideofile.mpg
//
// to write the first five frames from "myvideofile.mpg" to disk in PPM
// format.
extern "C"{
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libavutil/imgutils.h>
#include <stdio.h>
#include "include\libsdl\SDL.h"
#include "include\libsdl\SDL_thread.h"
}

int main(int argc, char *argv[]) {
    // Initalizing these to NULL prevents segfaults!
    AVFormatContext   *pFormatCtx = NULL;
    int               i, videoStream;
    AVCodecParameters    *pCodecpar = NULL;
    AVCodecContext    *pCodecCtx = NULL;
    AVCodec           *pCodec = NULL;
    AVFrame           *pFrame = NULL;
    AVFrame           *pFrameYUV = NULL;
    AVPacket          packet;
    int               frameFinished;
    int               numBytes;
    uint8_t           *buffer = NULL;
    struct SwsContext *sws_ctx = NULL;

    SDL_Rect rect;
    SDL_Event event;

    // Register all formats and codecs
    av_register_all();
    //debug程序需要将test.flv放在对应的project目录下,跟引用的ffmpeg的dll库同一目录
    char filepath[] = "test.flv";
    // Open video file
    if (avformat_open_input(&pFormatCtx, filepath, NULL, NULL) != 0)
        return -1; // Couldn't open file
    // Retrieve stream information
    if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
        return -1; // Couldn't find stream information

    // Dump information about file onto standard error
    av_dump_format(pFormatCtx, 0, filepath, 0);

    // Find the first video stream
    videoStream = -1;
    for (i = 0; i < pFormatCtx->nb_streams; i++)
        if (pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
            videoStream = i;
            break;
        }
    if (videoStream == -1)
        return -1; // Didn't find a video stream

    // Get a pointer to the codec context for the video stream
    pCodecpar = pFormatCtx->streams[videoStream]->codecpar;
    // Find the decoder for the video stream
    pCodec = avcodec_find_decoder(pFormatCtx->streams[videoStream]->codecpar->codec_id);
    if (pCodec == NULL) {
        fprintf(stderr, "Unsupported codec!\n");
        return -1; // Codec not found
    }

    // Copy context
    pCodecCtx = avcodec_alloc_context3(pCodec);
    if (avcodec_parameters_to_context(pCodecCtx, pCodecpar) != 0) {
        fprintf(stderr, "Couldn't copy codec context");
        return -1; // Error copying codec context
    }

    // Open codec
    if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
        return -1; // Could not open codec

    // Allocate video frame
    pFrame = av_frame_alloc();

    // Allocate an AVFrame structure
    pFrameYUV = av_frame_alloc();
    if (pFrameYUV == NULL)
        return -1;

    // Determine required buffer size and allocate buffer
    numBytes = av_image_get_buffer_size(AV_PIX_FMT_YUV420P, pCodecCtx->width,
        pCodecCtx->height, 1);
    buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));

    // Assign appropriate parts of buffer to image planes in pFrameYUV
    // Note that pFrameYUV is an AVFrame, but AVFrame is a superset
    // of AVPicture
    av_image_fill_arrays(pFrameYUV->data, pFrameYUV->linesize, buffer, AV_PIX_FMT_YUV420P,
        pCodecCtx->width, pCodecCtx->height, 1);

    // initialize SWS context for software scaling
    sws_ctx = sws_getContext(pCodecCtx->width,
        pCodecCtx->height,
        pCodecCtx->pix_fmt,
        pCodecCtx->width,
        pCodecCtx->height,
        AV_PIX_FMT_YUV420P,
        SWS_BILINEAR,
        NULL,
        NULL,
        NULL);

    SDL_Window *sdlWindow = SDL_CreateWindow("test2",
        SDL_WINDOWPOS_UNDEFINED,
        SDL_WINDOWPOS_UNDEFINED,
        pCodecCtx->width, pCodecCtx->height,
        SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
    SDL_Renderer *sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, 0);
    SDL_Texture* sdlTexture = SDL_CreateTexture(
        sdlRenderer,
        SDL_PIXELFORMAT_IYUV,
        SDL_TEXTUREACCESS_STREAMING,
        pCodecCtx->width,
        pCodecCtx->height);

    // Read frames and display it
    i = 0;
    while (av_read_frame(pFormatCtx, &packet) >= 0) {
        // Is this a packet from the video stream?
        if (packet.stream_index == videoStream) {
            // Decode video frame
            avcodec_send_packet(pCodecCtx, &packet);
            if (avcodec_receive_frame(pCodecCtx, pFrame) != 0)
                continue;

            // Convert the image from its native format to YUV
            sws_scale(sws_ctx, (uint8_t const * const *)pFrame->data,
                pFrame->linesize, 0, pCodecCtx->height,
                pFrameYUV->data, pFrameYUV->linesize);

            // display the frame to screen
            rect.x = 0;
            rect.y = 0;
            rect.w = pCodecCtx->width;
            rect.h = pCodecCtx->height;

            SDL_UpdateTexture(sdlTexture, &rect,
                pFrameYUV->data[0],
                pFrameYUV->linesize[0]);
            SDL_RenderClear(sdlRenderer);
            SDL_RenderCopy(sdlRenderer, sdlTexture, &rect, &rect);
            SDL_RenderPresent(sdlRenderer);
            SDL_Delay(20);
        }

        // Free the packet that was allocated by av_read_frame
        av_packet_unref(&packet);

        SDL_PollEvent(&event);
        switch (event.type) {
        case SDL_QUIT:
            SDL_Quit();
            exit(0);
            break;
        default:
            break;
        }
    }

    SDL_DestroyTexture(sdlTexture);
    // Free the RGB image
    av_free(buffer);
    av_frame_free(&pFrameYUV);

    // Free the YUV frame
    av_frame_free(&pFrame);

    // Close the codecs
    avcodec_close(pCodecCtx);

    // Close the video file
    avformat_close_input(&pFormatCtx);

    return 0;
}
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