继承ImageView 实现了多点触碰的拖动和缩放

public class TouchView extends ImageView {


static final int NONE = 0;
static final int DRAG = 1; //拖动中
static final int ZOOM = 2; //缩放中
static final int BIGGER = 3; //放大ing
static final int SMALLER = 4; //缩小ing
private int mode = NONE; //当前的事件

private float beforeLenght; //两触点距离
private float afterLenght; //两触点距离
private float scale = 0.04f; //缩放的比例 X Y方向都是这个值 越大缩放的越快

private int screenW;
private int screenH;

/*处理拖动 变量 */
private int start_x;
private int start_y;
private int stop_x ;
private int stop_y ;

private TranslateAnimation trans; //处理超出边界的动画

/**
* 默认构造函数
* @param context
*/
public TouchView(Context context){
super(context);
}
/**
* 该构造方法在静态引入XML文件中是必须的
* @param context
* @param paramAttributeSet
*/
public TouchView(Context context,AttributeSet paramAttributeSet){
super(context,paramAttributeSet);
}
/**
* 该构造函数在动态创建时,指定图片的初始高宽
* @param context
* @param w
* @param h
*/
public TouchView(Context context,int w,int h) {
super(context);
this.setPadding(0, 0, 0, 0);
screenW = w;
screenH = h;
}

/**
* 就算两点间的距离
*/
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}

/**
* 处理触碰..
*/
@Override
public boolean onTouchEvent(MotionEvent event)
{
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
mode = DRAG;
stop_x = (int) event.getRawX();
stop_y = (int) event.getRawY();
start_x = (int) event.getX();
start_y = stop_y - this.getTop();
if(event.getPointerCount()==2)
beforeLenght = spacing(event);
break;
case MotionEvent.ACTION_POINTER_DOWN:
if (spacing(event) > 10f) {
mode = ZOOM;
beforeLenght = spacing(event);
}
break;
case MotionEvent.ACTION_UP:
/*判断是否超出范围 并处理*/
int disX = 0;
int disY = 0;
if(getHeight()<=screenH || this.getTop()<0)
{
if(this.getTop()<0 )
{
int dis = getTop();
this.layout(this.getLeft(), 0, this.getRight(), 0 + this.getHeight());
disY = dis - getTop();
}
else if(this.getBottom()>screenH)
{
disY = getHeight()- screenH+getTop();
this.layout(this.getLeft(), screenH-getHeight(), this.getRight(), screenH);
}
}
if(getWidth()<=screenW)
{
if(this.getLeft()<0)
{
disX = getLeft();
this.layout(0, this.getTop(), 0+getWidth(), this.getBottom());
}
else if(this.getRight()>screenW)
{
disX = getWidth()-screenW+getLeft();
this.layout(screenW-getWidth(), this.getTop(), screenW, this.getBottom());
}
}
if(disX!=0 || disY!=0)
{
trans = new TranslateAnimation(disX, 0, disY, 0);
trans.setDuration(500);
this.startAnimation(trans);
}
mode = NONE;
break;
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
/*处理拖动*/
if (mode == DRAG) {
if(Math.abs(stop_x-start_x-getLeft())<88 && Math.abs(stop_y - start_y-getTop())<85)
{
this.setPosition(stop_x - start_x, stop_y - start_y, stop_x + this.getWidth() - start_x, stop_y - start_y + this.getHeight());
stop_x = (int) event.getRawX();
stop_y = (int) event.getRawY();
}
}
/*处理缩放*/
else if (mode == ZOOM) {
if(spacing(event)>10f)
{
afterLenght = spacing(event);
float gapLenght = afterLenght - beforeLenght;
if(gapLenght == 0) {
break;
}
else if(Math.abs(gapLenght)>5f)
{
if(gapLenght>0) {

this.setScale(scale,BIGGER);
}else {
this.setScale(scale,SMALLER);
}
beforeLenght = afterLenght;
}
}
}
break;
}
return true;
}


/**
* 实现处理缩放
*/
private void setScale(float temp,int flag) {

if(flag==BIGGER) {
this.setFrame(this.getLeft()-(int)(temp*this.getWidth()),
this.getTop()-(int)(temp*this.getHeight()),
this.getRight()+(int)(temp*this.getWidth()),
this.getBottom()+(int)(temp*this.getHeight()));
}else if(flag==SMALLER){
this.setFrame(this.getLeft()+(int)(temp*this.getWidth()),
this.getTop()+(int)(temp*this.getHeight()),
this.getRight()-(int)(temp*this.getWidth()),
this.getBottom()-(int)(temp*this.getHeight()));
}
}

/**
* 实现处理拖动
*/
private void setPosition(int left,int top,int right,int bottom) {
this.layout(left,top,right,bottom);
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值