《Information Science》The Scene Is Logicly Built
仔细想,RPG游戏有许多场景,图像、声音、音乐,但在游戏开发者眼里,它们逻辑存在着。
To think,RPG game has scenes,we met the different images,soud,music,but in eyes of a game developer,it’s logically exits.
我认为它含有时间线,对话,显示……我们用小积木制作对话框,构建对话系统等。接着布置进场景中,逻辑地决定它们如何出现,何时消失,因时间还是响应输入,是开关变量还是某某事件。还可以有个可启停的逻辑定时器。它有消亡的时候,我们释放它。
I think it contains time line,talk,show…We have lots of small part to build dialog,talk system,etc.Then put them to the scene,logically deside when to disappear,when to disappear,called time line.
To switch them,maybe by clicking a button,userinput,maybe by a timer.If it’s dead,we delete it.
《信息科技》帧的神话:逻辑构建场景 中/英
于 2024-10-10 04:53:42 首次发布