地址:http://oj.leetcode.com/problems/unique-paths-ii/
Follow up for "Unique Paths":
Now consider if some obstacles are added to the grids. How many unique paths would there be?
An obstacle and empty space is marked as 1
and 0
respectively in the grid.
For example,
There is one obstacle in the middle of a 3x3 grid as illustrated below.
[ [0,0,0], [0,1,0], [0,0,0] ]
思路:对上一题( http://blog.csdn.net/flyupliu/article/details/21841039 )的修剪。
边界条件是第一行或者第一列。用的打表。具体可以揣摩代码。
参考代码
class Solution {
public:
int uniquePathsWithObstacles(vector<vector<int> > &obstacleGrid) {
if(obstacleGrid.empty() || obstacleGrid[0][0]==1)
return 0;
int row = obstacleGrid.size();
int col = obstacleGrid[0].size();
if(obstacleGrid[row-1][col-1]==1)
return 0;
obstacleGrid[0][0] = 1;
for(int i = 0; i < row; ++i)
{
for(int j = 0; j < col; ++j)
{
if((i||j) && obstacleGrid[i][j]==1)
{
obstacleGrid[i][j]=0;
continue;
}
if(i==0 && j>0)
{
obstacleGrid[i][j] = obstacleGrid[i][j-1];
}
else if(j==0 && i>0)
{
obstacleGrid[i][j] = obstacleGrid[i-1][j];
}
else if(i>0 && j>0)
{
obstacleGrid[i][j] = obstacleGrid[i-1][j] + obstacleGrid[i][j-1];
}
}
}
return obstacleGrid[row-1][col-1];
}
};
python:
class Solution :# @param obstacleGrid, a list of lists of integers# @return an integerdef uniquePathsWithObstacles ( self , obstacleGrid ):if not obstacleGrid :return 0row = len ( obstacleGrid )col = len ( obstacleGrid [ 0 ])if obstacleGrid [ 0 ][ 0 ] or obstacleGrid [ row - 1 ][ col - 1 ]:return 0for i in range ( 0 , row ):if not obstacleGrid [ i ][ 0 ]:obstacleGrid [ i ][ 0 ] = - 1else :breakfor i in range ( 1 , col ):if not obstacleGrid [ 0 ][ i ]:obstacleGrid [ 0 ][ i ] = - 1else :breakfor i in range ( 1 , row ):for j in range ( 1 , col ):if obstacleGrid [ i ][ j ]:continueif obstacleGrid [ i - 1 ][ j ] < 0 :obstacleGrid [ i ][ j ] += obstacleGrid [ i - 1 ][ j ]if obstacleGrid [ i ][ j - 1 ] < 0 :obstacleGrid [ i ][ j ] += obstacleGrid [ i ][ j - 1 ]return - obstacleGrid [ row - 1 ][ col - 1 ]
//SECOND TRIALclass Solution {public :int uniquePathsWithObstacles ( vector < vector < int > > & obstacleGrid ) {if ( obstacleGrid . empty () || obstacleGrid [ 0 ][ 0 ])return 0 ;int row = obstacleGrid . size (), col = obstacleGrid [ 0 ]. size ();if ( obstacleGrid [ row - 1 ][ col - 1 ])return 0 ;for ( int i = 0 ; i < row ; ++ i ){if ( ! obstacleGrid [ i ][ 0 ])obstacleGrid [ i ][ 0 ] = - 1 ;elsebreak ;}for ( int i = 1 ; i < col ; ++ i ){if ( ! obstacleGrid [ 0 ][ i ])obstacleGrid [ 0 ][ i ] = - 1 ;elsebreak ;}for ( int i = 1 ; i < row ; ++ i ){for ( int j = 1 ; j < col ; ++ j ){if ( obstacleGrid [ i ][ j ])continue ;if ( obstacleGrid [ i - 1 ][ j ] < 0 )obstacleGrid [ i ][ j ] += obstacleGrid [ i - 1 ][ j ];if ( obstacleGrid [ i ][ j - 1 ] < 0 )obstacleGrid [ i ][ j ] += obstacleGrid [ i ][ j - 1 ];}}return - obstacleGrid [ row - 1 ][ col - 1 ];}};