Leetcode_unique-paths-ii

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地址:http://oj.leetcode.com/problems/unique-paths-ii/


Follow up for "Unique Paths":

Now consider if some obstacles are added to the grids. How many unique paths would there be?

An obstacle and empty space is marked as 1 and 0 respectively in the grid.

For example,

There is one obstacle in the middle of a 3x3 grid as illustrated below.

[
  [0,0,0],
  [0,1,0],
  [0,0,0]
]

思路:对上一题( http://blog.csdn.net/flyupliu/article/details/21841039 )的修剪。

边界条件是第一行或者第一列。用的打表。具体可以揣摩代码。

参考代码

class Solution {
public:
    int uniquePathsWithObstacles(vector<vector<int> > &obstacleGrid) {
        if(obstacleGrid.empty() || obstacleGrid[0][0]==1)
            return 0;
        int row = obstacleGrid.size();
        int col = obstacleGrid[0].size();
        if(obstacleGrid[row-1][col-1]==1)
            return 0;
        obstacleGrid[0][0] = 1;
        for(int i = 0; i < row; ++i)
        {
            for(int j = 0; j < col; ++j)
            {
                if((i||j) && obstacleGrid[i][j]==1)
                {
                    obstacleGrid[i][j]=0;
                    continue;
                }
                if(i==0 && j>0)
                {
                    obstacleGrid[i][j] = obstacleGrid[i][j-1];
                }
                else if(j==0 && i>0)
                {
                    obstacleGrid[i][j] = obstacleGrid[i-1][j];
                }
                else if(i>0 && j>0)
                {
                    obstacleGrid[i][j] = obstacleGrid[i-1][j] + obstacleGrid[i][j-1];
                }
            }
        }
        return obstacleGrid[row-1][col-1];
    }
};


python:

 
 
class Solution :
     # @param obstacleGrid, a list of lists of integers
     # @return an integer
     def uniquePathsWithObstacles ( self , obstacleGrid ):
         if not obstacleGrid :
             return 0
         row = len ( obstacleGrid )
         col = len ( obstacleGrid [ 0 ])
         if obstacleGrid [ 0 ][ 0 ] or obstacleGrid [ row - 1 ][ col - 1 ]:
             return 0
         for i in range ( 0 , row ):
             if not obstacleGrid [ i ][ 0 ]:
                 obstacleGrid [ i ][ 0 ] = - 1
             else :
                 break
         for i in range ( 1 , col ):
             if not obstacleGrid [ 0 ][ i ]:
                 obstacleGrid [ 0 ][ i ] = - 1
             else :
                 break
         for i in range ( 1 , row ):
             for j in range ( 1 , col ):
                 if obstacleGrid [ i ][ j ]:
                     continue
                 if obstacleGrid [ i - 1 ][ j ] < 0 :
                     obstacleGrid [ i ][ j ] += obstacleGrid [ i - 1 ][ j ]
                 if obstacleGrid [ i ][ j - 1 ] < 0 :
                     obstacleGrid [ i ][ j ] += obstacleGrid [ i ][ j - 1 ]
         return - obstacleGrid [ row - 1 ][ col - 1 ]



 
 
//SECOND TRIAL
class Solution {
public :
     int uniquePathsWithObstacles ( vector < vector < int > > & obstacleGrid ) {
         if ( obstacleGrid . empty () || obstacleGrid [ 0 ][ 0 ])
             return 0 ;
         int row = obstacleGrid . size (), col = obstacleGrid [ 0 ]. size ();
         if ( obstacleGrid [ row - 1 ][ col - 1 ])
             return 0 ;
         for ( int i = 0 ; i < row ; ++ i )
         {
             if ( ! obstacleGrid [ i ][ 0 ])
                 obstacleGrid [ i ][ 0 ] = - 1 ;
             else
                 break ;
         }
         for ( int i = 1 ; i < col ; ++ i )
         {
             if ( ! obstacleGrid [ 0 ][ i ])
                 obstacleGrid [ 0 ][ i ] = - 1 ;
             else
                 break ;
         }
         for ( int i = 1 ; i < row ; ++ i )
         {
             for ( int j = 1 ; j < col ; ++ j )
             {
                 if ( obstacleGrid [ i ][ j ])
                     continue ;
                 if ( obstacleGrid [ i - 1 ][ j ] < 0 )
                     obstacleGrid [ i ][ j ] += obstacleGrid [ i - 1 ][ j ];
                 if ( obstacleGrid [ i ][ j - 1 ] < 0 )
                     obstacleGrid [ i ][ j ] += obstacleGrid [ i ][ j - 1 ];
             }
         }
         return - obstacleGrid [ row - 1 ][ col - 1 ];
     }
};

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