参考:https://www.cnblogs.com/cyq1162/p/9183424.html
参考:https://cloud.tencent.com/developer/article/1343240
参考:https://cloud.tencent.com/developer/article/1342448
ascii<gb2312<gbk<gb18030,符合中文的,可以直接用gb18030解析。
gb2312:6538个汉字
gbk:2W多个汉字(包含了 繁体字)
gb18030:5W多个汉字(包含了 繁体字)
/// <summary>
/// 字节文本编码检测
/// </summary>
public class TextEncodingDetect
{
public Encoding DefaultEncoding = Encoding.GetEncoding("GB2312");
#region 含有BOM时的,BOM头字节检测 编码
private readonly byte[] _UTF8Bom =
{
0xEF,
0xBB,
0xBF
};
//utf16le _UnicodeBom
private readonly byte[] _UTF16LeBom =
{
0xFF,
0xFE
};
//utf16be _BigUnicodeBom
private readonly byte[] _UTF16BeBom =
{
0xFE,
0xFF
};
//utf-32le
private readonly byte[] _UTF32LeBom =
{
0xFF,
0xFE,
0x00,
0x00
};
//utf-32Be
private readonly byte[] _UTF32BeBom =
{
0x00,
0x00,
0xFE,
0xFF
};
#endregion
/// <summary>
/// 是否中文
/// </summary>
public bool IsChinese = false;
/// <summary>
/// 是否拥有Bom头
/// </summary>
public bool hasBom = false;
public enum TextEncode
{
None, // Unknown or binary
Ansi, // 0-255
Ascii, // 0-127
Utf8Bom, // UTF8 with BOM
Utf8Nobom, // UTF8 without BOM
UnicodeBom, // UTF16 LE with BOM
UnicodeNoBom, // UTF16 LE without BOM
BigEndianUnicodeBom, // UTF16-BE with BOM
BigEndianUnicodeNoBom, // UTF16-BE without BOM
Utf32Bom,//UTF-32LE with BOM
Utf32NoBom, //UTF-32 without BOM
GB2312,
GBK,
GB18030,
}
/// <summary>
/// 中文编码
/// </summary>
/// <param name="encoding"></param>
/// <returns></returns>
private bool IsChineseEncoding(Encoding encoding)
{
return encoding == Encoding.GetEncoding("gb2312") || encoding == Encoding.GetEncoding("gbk") || encoding == Encoding.GetEncoding("big5");
}
/// <summary>
/// 获取文件编码
/// </summary>
/// <param name="buffer"></param>
/// <returns></returns>
public Encoding GetEncoding(byte[] buff)
{
return GetEncoding(buff, DefaultEncoding);
}
/// <summary>
/// 获取文件编码
/// </summary>
/// <param name="buff"></param>
/// <param name="defaultEncoding"></param>
/// <returns></returns>
public Encoding GetEncoding(byte[] buff, Encoding defaultEncoding)
{
hasBom = true;
//检测Bom
switch (DetectWithBom(buff))
{
case TextEncodingDetect.TextEncode.Utf8Bom:
return Encoding.UTF8;
case TextEncodingDetect.TextEncode.UnicodeBom:
return Encoding.Unicode;
case TextEncodingDetect.TextEncode.BigEndianUnicodeBom:
return Encoding.BigEndianUnicode;
case TextEncodingDetect.TextEncode.Utf32Bom:
return Encoding.UTF32;
}
hasBom = false;
if (defaultEncoding != DefaultEncoding && defaultEncoding != Encoding.ASCII)//自定义设置编码,优先处理。
{
return defaultEncoding;
}
switch (DetectWithoutBom(buff, buff.Length))//自动检测。
{
case TextEncodingDetect.TextEncode.Utf8Nobom:
return Encoding.UTF8;
case TextEncodingDetect.TextEncode.UnicodeNoBom:
return Encoding.Unicode;
case TextEncodingDetect.TextEncode.BigEndianUnicodeNoBom:
return Encoding.BigEndianUnicode;
case TextEncodingDetect.TextEncode.Utf32NoBom:
return Encoding.UTF32;
case TextEncodingDetect.TextEncode.Ansi:
if (IsChineseEncoding(DefaultEncoding) && !IsChineseEncoding(defaultEncoding))
{
if (IsChinese)
{
return Encoding.GetEncoding("gbk");
}
else//非中文时,默认选一个。
{
return Encoding.Unicode;
}
}
else
{
return defaultEncoding;
}
case TextEncodingDetect.TextEncode.Ascii:
return Encoding.ASCII;
case TextEncodingDetect.TextEncode.GB2312:
return Encoding.GetEncoding("GB2312");
case TextEncodingDetect.TextEncode.GB18030:
return Encoding.GetEncoding("GB18030");
case TextEncodingDetect.TextEncode.GBK:
return Encoding.GetEncoding("GBK");
default:
return defaultEncoding;
}
}
/// <summary>
/// 检测BOM头
/// </summary>
/// <param name="buffer"></param>
/// <returns></returns>
public TextEncode DetectWithBom(byte[] buffer)
{
if (buffer != null)
{
int size = buffer.Length;
// Check for BOM
if (size >= 2 && buffer[0] == _UTF16LeBom[0] && buffer[1] == _UTF16LeBom[1])
{
return TextEncode.UnicodeBom;
}
if (size >= 2 && buffer[0] == _UTF16BeBom[0] && buffer[1] == _UTF16BeBom[1])
{
if (size >= 4 && buffer[2] == _UTF32LeBom[2] && buffer[3] == _UTF32LeBom[3])
{
return TextEncode.Utf32Bom;
}
return TextEncode.BigEndianUnicodeBom;
}
if (size >= 3 && buffer[0] == _UTF8Bom[0] && buffer[1] == _UTF8Bom[1] && buffer[2] == _UTF8Bom[2])
{
return TextEncode.Utf8Bom;
}
}
return TextEncode.None;
}
/// <summary>
/// Automatically detects the Encoding type of a given byte buffer.
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>The Encoding type or Encoding.None if unknown.</returns>
public TextEncode DetectWithoutBom(byte[] buffer, int size)
{
// Now check for valid UTF8
TextEncode encoding = CheckUtf8(buffer, size);
if (encoding == TextEncode.Utf8Nobom)
{
return encoding;
}
// ANSI or None (binary) then 一个零都没有情况。
if (!ContainsZero(buffer, size))
{
CheckChinese(buffer, size, out var txtEncod);
if (IsChinese)
{
if (txtEncod != TextEncode.None)
return txtEncod;
else
return TextEncode.Ansi;
}
}
// Now try UTF16 按寻找换行字符先进行判断
encoding = CheckByNewLineChar(buffer, size);
if (encoding != TextEncode.None)
{
return encoding;
}
// 没办法了,只能按0出现的次数比率,做大体的预判
encoding = CheckByZeroNumPercent(buffer, size);
if (encoding != TextEncode.None)
{
return encoding;
}
// Found a null, return based on the preference in null_suggests_binary_
return TextEncode.None;
}
/// <summary>
/// Checks if a buffer contains text that looks like utf16 by scanning for
/// newline chars that would be present even in non-english text.
/// 以检测换行符标识来判断。
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
private static TextEncode CheckByNewLineChar(byte[] buffer, int size)
{
if (size < 2)
{
return TextEncode.None;
}
// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
size--;
int le16 = 0;
int be16 = 0;
int le32 = 0;//检测是否utf32le。
int zeroCount = 0;//utf32le 每4位后面多数是0
uint pos = 0;
while (pos < size)
{
byte ch1 = buffer[pos++];
byte ch2 = buffer[pos++];
if (ch1 == 0)
{
if (ch2 == 0x0a || ch2 == 0x0d)//\r \t 换行检测。
{
++be16;
}
}
if (ch2 == 0)
{
zeroCount++;
if (ch1 == 0x0a || ch1 == 0x0d)
{
++le16;
if (pos + 1 <= size && buffer[pos] == 0 && buffer[pos + 1] == 0)
{
++le32;
}
}
}
// If we are getting both LE and BE control chars then this file is not utf16
if (le16 > 0 && be16 > 0)
{
return TextEncode.None;
}
}
if (le16 > 0)
{
if (le16 == le32 && buffer.Length % 4 == 0)
{
return TextEncode.Utf32NoBom;
}
return TextEncode.UnicodeNoBom;
}
else if (be16 > 0)
{
return TextEncode.BigEndianUnicodeNoBom;
}
else if (buffer.Length % 4 == 0 && zeroCount >= buffer.Length / 4)
{
return TextEncode.Utf32NoBom;
}
return TextEncode.None;
}
/// <summary>
/// Checks if a buffer contains any nulls. Used to check for binary vs text data.
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
private static bool ContainsZero(byte[] buffer, int size)
{
uint pos = 0;
while (pos < size)
{
if (buffer[pos++] == 0)
{
return true;
}
}
return false;
}
/// <summary>
/// Checks if a buffer contains text that looks like utf16. This is done based
/// on the use of nulls which in ASCII/script like text can be useful to identify.
/// 按照一定的空0数的概率来预测。
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
private TextEncode CheckByZeroNumPercent(byte[] buffer, int size)
{
//单数
int oddZeroCount = 0;
//双数
int evenZeroCount = 0;
// Get even nulls
uint pos = 0;
while (pos < size)
{
if (buffer[pos] == 0)
{
evenZeroCount++;
}
pos += 2;
}
// Get odd nulls
pos = 1;
while (pos < size)
{
if (buffer[pos] == 0)
{
oddZeroCount++;
}
pos += 2;
}
double evenZeroPercent = evenZeroCount * 2.0 / size;
double oddZeroPercent = oddZeroCount * 2.0 / size;
// Lots of odd nulls, low number of even nulls 这里的条件做了修改
if (evenZeroPercent < 0.1 && oddZeroPercent > 0)
{
return TextEncode.UnicodeNoBom;
}
// Lots of even nulls, low number of odd nulls 这里的条件也做了修改
if (oddZeroPercent < 0.1 && evenZeroPercent > 0)
{
return TextEncode.BigEndianUnicodeNoBom;
}
// Don't know
return TextEncode.None;
}
/// <summary>
/// Checks if a buffer contains valid utf8.
/// 以UTF8 的字节范围来检测。
/// </summary>
/// <param name="buffer">The byte buffer.</param>
/// <param name="size">The size of the byte buffer.</param>
/// <returns>
/// Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
/// Encoding.ASCII (data in 0.127 range).
/// </returns>
/// <returns>2</returns>
private TextEncode CheckUtf8(byte[] buffer, int size)
{
// UTF8 Valid sequences
// 0xxxxxxx ASCII
// 110xxxxx 10xxxxxx 2-byte
// 1110xxxx 10xxxxxx 10xxxxxx 3-byte
// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 4-byte
//
// Width in UTF8
// Decimal Width
// 0-127 1 byte
// 194-223 2 bytes
// 224-239 3 bytes
// 240-244 4 bytes
//
// Subsequent chars are in the range 128-191
bool onlySawAsciiRange = true;
uint pos = 0;
while (pos < size)
{
byte ch = buffer[pos++];
if (ch == 0)
{
return TextEncode.None;
}
int moreChars;
if (ch <= 127)
{
// 1 byte
moreChars = 0;
}
else if (ch >= 194 && ch <= 223)
{
// 2 Byte
moreChars = 1;
}
else if (ch >= 224 && ch <= 239)
{
// 3 Byte
moreChars = 2;
}
else if (ch >= 240 && ch <= 244)
{
// 4 Byte
moreChars = 3;
}
else
{
return TextEncode.None; // Not utf8
}
// Check secondary chars are in range if we are expecting any
while (moreChars > 0 && pos < size)
{
onlySawAsciiRange = false; // Seen non-ascii chars now
ch = buffer[pos++];
if (ch < 128 || ch > 191)
{
return TextEncode.None; // Not utf8
}
--moreChars;
}
}
// If we get to here then only valid UTF-8 sequences have been processed
// If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
return onlySawAsciiRange ? TextEncode.Ascii : TextEncode.Utf8Nobom;
}
/// <summary>
/// 是否中文编码(GB2312、GBK、Big5)
/// </summary>
private void CheckChinese(byte[] buffer, int size,out TextEncode txtEncode)
{
txtEncode = TextEncode.None;
IsChinese = false;
if (size < 2)
{
return;
}
// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
size--;
uint pos = 0;
bool isCN = false;
while (pos < size)
{
//GB2312
//0xB0-0xF7(176-247)
//0xA0-0xFE(160-254)
//GBK
//0x81-0xFE(129-254)
//0x40-0xFE(64-254)
//Big5
//0x81-0xFE(129-255)
//0x40-0x7E(64-126) OR 0xA1-0xFE(161-254)
byte ch_1 = buffer[pos++];
byte ch_2 = buffer[pos++];
var tuple =Tuple.Create(ch_1, ch_2);
switch (tuple)
{
case var a when (a.Item1 >= 176 && a.Item1 <= 247 && a.Item2 >= 160 && a.Item2 <= 254) && txtEncode < TextEncode.GBK:
txtEncode = TextEncode.GB2312;
IsChinese = true;
break;
case var a when (a.Item1 >= 176 && a.Item1 <= 247 && a.Item2 >= 160 && a.Item2 <= 254):
txtEncode = TextEncode.GBK;
IsChinese = true;
break;
case var a when (a.Item1 >= 129 && a.Item1 <= 255 && ((a.Item2 >= 64 && a.Item2 <= 126) || (a.Item2 >= 161 && a.Item2 <= 254))):
txtEncode = TextEncode.GB18030;
IsChinese = true;
return;
default:
IsChinese = false;
break;
}
//isCN = (ch1 >= 176 && ch1 <= 247 && ch2 >= 160 && ch2 <= 254)
// || (ch1 >= 129 && ch1 <= 254 && ch2 >= 64 && ch2 <= 254)
// || (ch1 >= 129 && ((ch2 >= 64 && ch2 <= 126) || (ch2 >= 161 && ch2 <= 254)));
//if (isCN)
//{
// IsChinese = true;
// return;
//}
}
}
}
/// <summary>
/// 文字编码检测。
/// 用于检测一篇文章使用什么编码方式进行编码。
/// </summary>
public class StreamBianMaJianCe
{
/// <summary>
/// BigEndianUnicode编码高频汉字编码
/// </summary>
private List<byte[]> _BigEndianUnicodeGaoPinZiFuBianMaLsit = new List<byte[]>()
{
new byte[2]{118,132},new byte[2]{78,0},new byte[2]{86,253},new byte[2]{87,40},new byte[2]{78,186},new byte[2]{78,134},new byte[2]{103,9},new byte[2]{78,45},
new byte[2]{102,47},new byte[2]{94,116},new byte[2]{84,140},new byte[2]{89,39},new byte[2]{78,26},new byte[2]{78,13},new byte[2]{78,58},new byte[2]{83,209},
new byte[2]{79,26},new byte[2]{93,229},new byte[2]{126,207},new byte[2]{78,10},new byte[2]{87,48},new byte[2]{94,2},new byte[2]{137,129},new byte[2]{78,42},
new byte[2]{78,167},new byte[2]{143,217},new byte[2]{81,250},new byte[2]{136,76},new byte[2]{79,92},new byte[2]{117,31},new byte[2]{91,182},new byte[2]{78,229},
new byte[2]{98,16},new byte[2]{82,48},new byte[2]{101,229},new byte[2]{108,17},new byte[2]{103,101},new byte[2]{98,17},new byte[2]{144,232},new byte[2]{91,249},
new byte[2]{143,219},new byte[2]{89,26},new byte[2]{81,104},new byte[2]{94,250},new byte[2]{78,214},new byte[2]{81,108},new byte[2]{95,0},new byte[2]{78,236},
new byte[2]{87,58},new byte[2]{92,85},new byte[2]{101,246},new byte[2]{116,6},new byte[2]{101,176},new byte[2]{101,185},new byte[2]{78,59},new byte[2]{79,1},
new byte[2]{141,68},new byte[2]{91,158},new byte[2]{91,102},new byte[2]{98,165},new byte[2]{82,54},new byte[2]{101,63},new byte[2]{109,78},new byte[2]{117,40},
new byte[2]{84,12},new byte[2]{78,142},new byte[2]{108,213},new byte[2]{154,216},new byte[2]{149,127},new byte[2]{115,176},new byte[2]{103,44},new byte[2]{103,8},
new byte[2]{91,154},new byte[2]{83,22},new byte[2]{82,160},new byte[2]{82,168},new byte[2]{84,8},new byte[2]{84,193},new byte[2]{145,205},new byte[2]{81,115},
new byte[2]{103,58},new byte[2]{82,6},new byte[2]{82,155},new byte[2]{129,234},new byte[2]{89,22},new byte[2]{128,5},new byte[2]{83,58},new byte[2]{128,253},
new byte[2]{139,190},new byte[2]{84,14},new byte[2]{92,49},new byte[2]{123,73},new byte[2]{79,83},new byte[2]{78,11},new byte[2]{78,7},new byte[2]{81,67},
new byte[2]{121,62},new byte[2]{143,199},new byte[2]{82,77},new byte[2]{151,98},new byte[2]{48,2},new byte[2]{255,12},new byte[2]{255,31},new byte[2]{255,1}
};
/// <summary>
/// UTF8编码高频汉字编码
/// </summary>
private List<byte[]> _UTF8GaoPinZiFuBianMaLsit = new List<byte[]>()
{
new byte[3]{231,154,132},new byte[3]{228,184,128},new byte[3]{229,155,189},new byte[3]{229,156,168},new byte[3]{228,186,186},new byte[3]{228,186,134},
new byte[3]{230,156,137},new byte[3]{228,184,173},new byte[3]{230,152,175},new byte[3]{229,185,180},new byte[3]{229,146,140},new byte[3]{229,164,167},
new byte[3]{228,184,154},new byte[3]{228,184,141},new byte[3]{228,184,186},new byte[3]{229,143,145},new byte[3]{228,188,154},new byte[3]{229,183,165},
new byte[3]{231,187,143},new byte[3]{228,184,138},new byte[3]{229,156,176},new byte[3]{229,184,130},new byte[3]{232,166,129},new byte[3]{228,184,170},
new byte[3]{228,186,167},new byte[3]{232,191,153},new byte[3]{229,135,186},new byte[3]{232,161,140},new byte[3]{228,189,156},new byte[3]{231,148,159},
new byte[3]{229,174,182},new byte[3]{228,187,165},new byte[3]{230,136,144},new byte[3]{229,136,176},new byte[3]{230,151,165},new byte[3]{230,176,145},
new byte[3]{230,157,165},new byte[3]{230,136,145},new byte[3]{233,131,168},new byte[3]{229,175,185},new byte[3]{232,191,155},new byte[3]{229,164,154},
new byte[3]{229,133,168},new byte[3]{229,187,186},new byte[3]{228,187,150},new byte[3]{229,133,172},new byte[3]{229,188,128},new byte[3]{228,187,172},
new byte[3]{229,156,186},new byte[3]{229,177,149},new byte[3]{230,151,182},new byte[3]{231,144,134},new byte[3]{230,150,176},new byte[3]{230,150,185},
new byte[3]{228,184,187},new byte[3]{228,188,129},new byte[3]{232,181,132},new byte[3]{229,174,158},new byte[3]{229,173,166},new byte[3]{230,138,165},
new byte[3]{229,136,182},new byte[3]{230,148,191},new byte[3]{230,181,142},new byte[3]{231,148,168},new byte[3]{229,144,140},new byte[3]{228,186,142},
new byte[3]{230,179,149},new byte[3]{233,171,152},new byte[3]{233,149,191},new byte[3]{231,142,176},new byte[3]{230,156,172},new byte[3]{230,156,136},
new byte[3]{229,174,154},new byte[3]{229,140,150},new byte[3]{229,138,160},new byte[3]{229,138,168},new byte[3]{229,144,136},new byte[3]{229,147,129},
new byte[3]{233,135,141},new byte[3]{229,133,179},new byte[3]{230,156,186},new byte[3]{229,136,134},new byte[3]{229,138,155},new byte[3]{232,135,170},
new byte[3]{229,164,150},new byte[3]{232,128,133},new byte[3]{229,140,186},new byte[3]{232,131,189},new byte[3]{232,174,190},new byte[3]{229,144,142},
new byte[3]{229,176,177},new byte[3]{231,173,137},new byte[3]{228,189,147},new byte[3]{228,184,139},new byte[3]{228,184,135},new byte[3]{229,133,131},
new byte[3]{231,164,190},new byte[3]{232,191,135},new byte[3]{229,137,141},new byte[3]{233,157,162},new byte[3]{227,128,130},new byte[3]{239,188,140},
new byte[3]{239,188,159},new byte[3]{239,188,129},
};
/// <summary>
/// Unicode编码高频汉字编码
/// </summary>
private List<byte[]> _UnicodeGaoPinZiFuBianMaLsit = new List<byte[]>()
{
new byte[2]{132,118},new byte[2]{0,78},new byte[2]{253,86},new byte[2]{40,87},new byte[2]{186,78},new byte[2]{134,78},new byte[2]{9,103},new byte[2]{45,78},
new byte[2]{47,102},new byte[2]{116,94},new byte[2]{140,84},new byte[2]{39,89},new byte[2]{26,78},new byte[2]{13,78},new byte[2]{58,78},new byte[2]{209,83},
new byte[2]{26,79},new byte[2]{229,93},new byte[2]{207,126},new byte[2]{10,78},new byte[2]{48,87},new byte[2]{2,94},new byte[2]{129,137},new byte[2]{42,78},
new byte[2]{167,78},new byte[2]{217,143},new byte[2]{250,81},new byte[2]{76,136},new byte[2]{92,79},new byte[2]{31,117},new byte[2]{182,91},new byte[2]{229,78},
new byte[2]{16,98},new byte[2]{48,82},new byte[2]{229,101},new byte[2]{17,108},new byte[2]{101,103},new byte[2]{17,98},new byte[2]{232,144},new byte[2]{249,91},
new byte[2]{219,143},new byte[2]{26,89},new byte[2]{104,81},new byte[2]{250,94},new byte[2]{214,78},new byte[2]{108,81},new byte[2]{0,95},new byte[2]{236,78},
new byte[2]{58,87},new byte[2]{85,92},new byte[2]{246,101},new byte[2]{6,116},new byte[2]{176,101},new byte[2]{185,101},new byte[2]{59,78},new byte[2]{1,79},
new byte[2]{68,141},new byte[2]{158,91},new byte[2]{102,91},new byte[2]{165,98},new byte[2]{54,82},new byte[2]{63,101},new byte[2]{78,109},new byte[2]{40,117},
new byte[2]{12,84},new byte[2]{142,78},new byte[2]{213,108},new byte[2]{216,154},new byte[2]{127,149},new byte[2]{176,115},new byte[2]{44,103},new byte[2]{8,103},
new byte[2]{154,91},new byte[2]{22,83},new byte[2]{160,82},new byte[2]{168,82},new byte[2]{8,84},new byte[2]{193,84},new byte[2]{205,145},new byte[2]{115,81},
new byte[2]{58,103},new byte[2]{6,82},new byte[2]{155,82},new byte[2]{234,129},new byte[2]{22,89},new byte[2]{5,128},new byte[2]{58,83},new byte[2]{253,128},
new byte[2]{190,139},new byte[2]{14,84},new byte[2]{49,92},new byte[2]{73,123},new byte[2]{83,79},new byte[2]{11,78},new byte[2]{7,78},new byte[2]{67,81},
new byte[2]{62,121},new byte[2]{199,143},new byte[2]{77,82},new byte[2]{98,151},new byte[2]{2,48},new byte[2]{12,255},new byte[2]{31,255},new byte[2]{1,255}
};
/// <summary>
/// UTF32编码高频汉字编码
/// </summary>
private List<byte[]> _UTF32GaoPinZiFuBianMaLsit = new List<byte[]>()
{
new byte[4]{132,118,0,0},new byte[4]{0,78,0,0},new byte[4]{253,86,0,0},new byte[4]{40,87,0,0},new byte[4]{186,78,0,0},new byte[4]{134,78,0,0},new byte[4]{9,103,0,0},
new byte[4]{45,78,0,0},new byte[4]{47,102,0,0},new byte[4]{116,94,0,0},new byte[4]{140,84,0,0},new byte[4]{39,89,0,0},new byte[4]{26,78,0,0},new byte[4]{13,78,0,0},
new byte[4]{58,78,0,0},new byte[4]{209,83,0,0},new byte[4]{26,79,0,0},new byte[4]{229,93,0,0},new byte[4]{207,126,0,0},new byte[4]{10,78,0,0},new byte[4]{48,87,0,0},
new byte[4]{2,94,0,0},new byte[4]{129,137,0,0},new byte[4]{42,78,0,0},new byte[4]{167,78,0,0},new byte[4]{217,143,0,0},new byte[4]{250,81,0,0},new byte[4]{76,136,0,0},
new byte[4]{92,79,0,0},new byte[4]{31,117,0,0},new byte[4]{182,91,0,0},new byte[4]{229,78,0,0},new byte[4]{16,98,0,0},new byte[4]{48,82,0,0},new byte[4]{229,101,0,0},
new byte[4]{17,108,0,0},new byte[4]{101,103,0,0},new byte[4]{17,98,0,0},new byte[4]{232,144,0,0},new byte[4]{249,91,0,0},new byte[4]{219,143,0,0},new byte[4]{26,89,0,0},
new byte[4]{104,81,0,0},new byte[4]{250,94,0,0},new byte[4]{214,78,0,0},new byte[4]{108,81,0,0},new byte[4]{0,95,0,0},new byte[4]{236,78,0,0},new byte[4]{58,87,0,0},
new byte[4]{85,92,0,0},new byte[4]{246,101,0,0},new byte[4]{6,116,0,0},new byte[4]{176,101,0,0},new byte[4]{185,101,0,0},new byte[4]{59,78,0,0},new byte[4]{1,79,0,0},
new byte[4]{68,141,0,0},new byte[4]{158,91,0,0},new byte[4]{102,91,0,0},new byte[4]{165,98,0,0},new byte[4]{54,82,0,0},new byte[4]{63,101,0,0},new byte[4]{78,109,0,0},
new byte[4]{40,117,0,0},new byte[4]{12,84,0,0},new byte[4]{142,78,0,0},new byte[4]{213,108,0,0},new byte[4]{216,154,0,0},new byte[4]{127,149,0,0},new byte[4]{176,115,0,0},
new byte[4]{44,103,0,0},new byte[4]{8,103,0,0},new byte[4]{154,91,0,0},new byte[4]{22,83,0,0},new byte[4]{160,82,0,0},new byte[4]{168,82,0,0},new byte[4]{8,84,0,0},
new byte[4]{193,84,0,0},new byte[4]{205,145,0,0},new byte[4]{115,81,0,0},new byte[4]{58,103,0,0},new byte[4]{6,82,0,0},new byte[4]{155,82,0,0},new byte[4]{234,129,0,0},
new byte[4]{22,89,0,0},new byte[4]{5,128,0,0},new byte[4]{58,83,0,0},new byte[4]{253,128,0,0},new byte[4]{190,139,0,0},new byte[4]{14,84,0,0},new byte[4]{49,92,0,0},
new byte[4]{73,123,0,0},new byte[4]{83,79,0,0},new byte[4]{11,78,0,0},new byte[4]{7,78,0,0},new byte[4]{67,81,0,0},new byte[4]{62,121,0,0},new byte[4]{199,143,0,0},
new byte[4]{77,82,0,0},new byte[4]{98,151,0,0},new byte[4]{2,48,0,0},new byte[4]{12,255,0,0},new byte[4]{31,255,0,0},new byte[4]{1,255,0,0}
};
/// <summary>
/// UTF7编码高频汉字编码
/// </summary>
private List<byte[]> _UTF7GaoPinZiFuBianMaLsit = new List<byte[]>()
{
new byte[5]{43,100,111,81,45},new byte[5]{43,84,103,65,45},new byte[5]{43,86,118,48,45},new byte[5]{43,86,121,103,45},new byte[5]{43,84,114,111,45},new byte[5]{43,84,111,89,45},
new byte[5]{43,90,119,107,45},new byte[5]{43,84,105,48,45},new byte[5]{43,90,105,56,45},new byte[5]{43,88,110,81,45},new byte[5]{43,86,73,119,45},new byte[5]{43,87,83,99,45},
new byte[5]{43,84,104,111,45},new byte[5]{43,84,103,48,45},new byte[5]{43,84,106,111,45},new byte[5]{43,85,57,69,45},new byte[5]{43,84,120,111,45},new byte[5]{43,88,101,85,45},
new byte[5]{43,102,115,56,45},new byte[5]{43,84,103,111,45},new byte[5]{43,86,122,65,45},new byte[5]{43,88,103,73,45},new byte[5]{43,105,89,69,45},new byte[5]{43,84,105,111,45},
new byte[5]{43,84,113,99,45},new byte[5]{43,106,57,107,45},new byte[5]{43,85,102,111,45},new byte[5]{43,105,69,119,45},new byte[5]{43,84,49,119,45},new byte[5]{43,100,82,56,45},
new byte[5]{43,87,55,89,45},new byte[5]{43,84,117,85,45},new byte[5]{43,89,104,65,45},new byte[5]{43,85,106,65,45},new byte[5]{43,90,101,85,45},new byte[5]{43,98,66,69,45},
new byte[5]{43,90,50,85,45},new byte[5]{43,89,104,69,45},new byte[5]{43,107,79,103,45},new byte[5]{43,87,47,107,45},new byte[5]{43,106,57,115,45},new byte[5]{43,87,82,111,45},
new byte[5]{43,85,87,103,45},new byte[5]{43,88,118,111,45},new byte[5]{43,84,116,89,45},new byte[5]{43,85,87,119,45},new byte[5]{43,88,119,65,45},new byte[5]{43,84,117,119,45},
new byte[5]{43,86,122,111,45},new byte[5]{43,88,70,85,45},new byte[5]{43,90,102,89,45},new byte[5]{43,100,65,89,45},new byte[5]{43,90,98,65,45},new byte[5]{43,90,98,107,45},
new byte[5]{43,84,106,115,45},new byte[5]{43,84,119,69,45},new byte[5]{43,106,85,81,45},new byte[5]{43,87,53,52,45},new byte[5]{43,87,50,89,45},new byte[5]{43,89,113,85,45},
new byte[5]{43,85,106,89,45},new byte[5]{43,90,84,56,45},new byte[5]{43,98,85,52,45},new byte[5]{43,100,83,103,45},new byte[5]{43,86,65,119,45},new byte[5]{43,84,111,52,45},
new byte[5]{43,98,78,85,45},new byte[5]{43,109,116,103,45},new byte[5]{43,108,88,56,45},new byte[5]{43,99,55,65,45},new byte[5]{43,90,121,119,45},new byte[5]{43,90,119,103,45},
new byte[5]{43,87,53,111,45},new byte[5]{43,85,120,89,45},new byte[5]{43,85,113,65,45},new byte[5]{43,85,113,103,45},new byte[5]{43,86,65,103,45},new byte[5]{43,86,77,69,45},
new byte[5]{43,107,99,48,45},new byte[5]{43,85,88,77,45},new byte[5]{43,90,122,111,45},new byte[5]{43,85,103,89,45},new byte[5]{43,85,112,115,45},new byte[5]{43,103,101,111,45},
new byte[5]{43,87,82,89,45},new byte[5]{43,103,65,85,45},new byte[5]{43,85,122,111,45},new byte[5]{43,103,80,48,45},new byte[5]{43,105,55,52,45},new byte[5]{43,86,65,52,45},
new byte[5]{43,88,68,69,45},new byte[5]{43,101,48,107,45},new byte[5]{43,84,49,77,45},new byte[5]{43,84,103,115,45},new byte[5]{43,84,103,99,45},new byte[5]{43,85,85,77,45},
new byte[5]{43,101,84,52,45},new byte[5]{43,106,56,99,45},new byte[5]{43,85,107,48,45},new byte[5]{43,108,50,73,45},new byte[5]{43,77,65,73,45},new byte[5]{43,47,119,119,45},
new byte[5]{43,47,120,56,45},new byte[5]{43,47,119,69,45}
};
/// <summary>
/// GB18030编码高频汉字编码
/// </summary>
private List<byte[]> _GB18030GaoPinZiFuBianMaLsit = new List<byte[]>()
{
new byte[2]{181,196},new byte[2]{210,187},new byte[2]{185,250},new byte[2]{212,218},new byte[2]{200,203},new byte[2]{193,203},new byte[2]{211,208},new byte[2]{214,208},new byte[2]{202,199},
new byte[2]{196,234},new byte[2]{186,205},new byte[2]{180,243},new byte[2]{210,181},new byte[2]{178,187},new byte[2]{206,170},new byte[2]{183,162},new byte[2]{187,225},new byte[2]{185,164},
new byte[2]{190,173},new byte[2]{201,207},new byte[2]{181,216},new byte[2]{202,208},new byte[2]{210,170},new byte[2]{184,246},new byte[2]{178,250},new byte[2]{213,226},new byte[2]{179,246},
new byte[2]{208,208},new byte[2]{215,247},new byte[2]{201,250},new byte[2]{188,210},new byte[2]{210,212},new byte[2]{179,201},new byte[2]{181,189},new byte[2]{200,213},new byte[2]{195,241},
new byte[2]{192,180},new byte[2]{206,210},new byte[2]{178,191},new byte[2]{182,212},new byte[2]{189,248},new byte[2]{182,224},new byte[2]{200,171},new byte[2]{189,168},new byte[2]{203,251},
new byte[2]{185,171},new byte[2]{191,170},new byte[2]{195,199},new byte[2]{179,161},new byte[2]{213,185},new byte[2]{202,177},new byte[2]{192,237},new byte[2]{208,194},new byte[2]{183,189},
new byte[2]{214,247},new byte[2]{198,243},new byte[2]{215,202},new byte[2]{202,181},new byte[2]{209,167},new byte[2]{177,168},new byte[2]{214,198},new byte[2]{213,254},new byte[2]{188,195},
new byte[2]{211,195},new byte[2]{205,172},new byte[2]{211,218},new byte[2]{183,168},new byte[2]{184,223},new byte[2]{179,164},new byte[2]{207,214},new byte[2]{177,190},new byte[2]{212,194},
new byte[2]{182,168},new byte[2]{187,175},new byte[2]{188,211},new byte[2]{182,175},new byte[2]{186,207},new byte[2]{198,183},new byte[2]{214,216},new byte[2]{185,216},new byte[2]{187,250},
new byte[2]{183,214},new byte[2]{193,166},new byte[2]{215,212},new byte[2]{205,226},new byte[2]{213,223},new byte[2]{199,248},new byte[2]{196,220},new byte[2]{201,232},new byte[2]{186,243},
new byte[2]{190,205},new byte[2]{181,200},new byte[2]{204,229},new byte[2]{207,194},new byte[2]{205,242},new byte[2]{212,170},new byte[2]{201,231},new byte[2]{185,253},new byte[2]{199,176},
new byte[2]{195,230},new byte[2]{161,163},new byte[2]{163,172},new byte[2]{163,191},new byte[2]{163,161}
};
/// <summary>
/// 表示需要猜测编码的流。
/// </summary>
private Stream _thisStream;
/// <summary>
/// 构造函数
/// </summary>
/// <param name="_canShuStream">参数流</param>
public StreamBianMaJianCe(Stream _canShuStream)
{
if (_canShuStream == null || _canShuStream.Length < 100)
{
throw new System.NullReferenceException("WenZiBianMaJianCe构造函数参数_canShuStream不能为空且长度不能小于100");
}
_thisStream = _canShuStream;
}
/// <summary>
/// 检测。
/// </summary>
/// <returns>流的编码</returns>
public Encoding JianCe()
{
byte[] _streamByte = DuQuWeiZiJie();
Encoding _returnEncoding = Encoding.UTF8;
//通过BOM头来判断编码,有BOM头也就没必要去猜了。
if (GenJuBomCaiBianMa(_streamByte, out _returnEncoding) == false)
{
_returnEncoding = CaiJieWenZiBianMa(_streamByte);
}
return _returnEncoding;
}
/// <summary>
/// 读取数据为字节。
/// </summary>
/// <returns></returns>
private byte[] DuQuWeiZiJie()
{
BinaryReader _BinaryReader = new BinaryReader(_thisStream);
byte[] _returnByte = new byte[_thisStream.Length];
//判断流的长度。
if (_thisStream.Length < (long)int.MaxValue)//小于整型值的情况
{
_BinaryReader.Read(_returnByte, 0, (int)_thisStream.Length);
}
else//大于整型值的情况
{
long _index = 0;
while (_index < _returnByte.Length)
{
_returnByte.CopyTo(_BinaryReader.ReadBytes(1024), _index);
_index = _index + 1024L;
}
}
return _returnByte;
}
/// <summary>
/// 根据BOM头返回编码格式。
/// </summary>
/// <param name="_streamByte">流的字节组。</param>
/// <returns></returns>
private bool GenJuBomCaiBianMa(byte[] _streamByte, out Encoding _ruCanEncoding)
{
//132 49 149 51 GB-18030
if (_streamByte[0] == 132 && _streamByte[1] == 49 && _streamByte[2] == 149 && _streamByte[3] == 51)
{
_ruCanEncoding = Encoding.GetEncoding("GB-18030");
return true;
}
//239 187 191 UTF-8
if (_streamByte[0] == 239 && _streamByte[1] == 187 && _streamByte[2] == 191)
{
_ruCanEncoding = Encoding.UTF8;
return true;
}
//254 255 Unicode
if (_streamByte[0] == 254 && _streamByte[1] == 255)
{
_ruCanEncoding = Encoding.Unicode;
return true;
}
if (_streamByte[0] == 255 && _streamByte[1] == 254)
{
//255 254 0 0 UTF-32
if (_streamByte[2] == 0 && _streamByte[3] == 0)
{
_ruCanEncoding = Encoding.UTF32;
}
//255 254 BigEndianUnicode
_ruCanEncoding = Encoding.BigEndianUnicode;
return true;
}
//43 47 118 UTF-7
if (_streamByte[0] == 43 && _streamByte[1] == 47 && _streamByte[2] == 118)
{
//[ 56 | 57 | 43 | 47 ]
if (_streamByte[3] == 56 || _streamByte[3] == 57 || _streamByte[3] == 43 || _streamByte[3] == 47)
{
_ruCanEncoding = Encoding.UTF7;
return true;
}
}
_ruCanEncoding = null;
return false;
}
/// <summary>
/// 猜解文字编码,适用于没有BOM头的情况。
/// </summary>
/// <param name="_streamByte">流的字节组。</param>
/// <returns></returns>
private Encoding CaiJieWenZiBianMa(byte[] _streamByte)
{
//按照中文世界编码使用概率确定猜解顺序。
//UTF8
if (GaoPinZiJianCeUFT8(_streamByte) == true)
{
return Encoding.UTF8;
}
//gb18030
if (GaoPinZiJianCeGB18030(_streamByte) == true)
{
return Encoding.GetEncoding("gb18030");
}
//UTF7
if (GaoPinZiJianCeUTF7(_streamByte) == true)
{
return Encoding.UTF7;
}
//UTF-32任何字符都以四个字节编码,必然可以被四整除
if (_streamByte.Length % 4 == 0)
{
if (GaoPinZiJianCeUTF32(_streamByte) == true)//UTF32
{
return Encoding.UTF32;
}
}
//BigEndianUnicode和Unicode任何字符都以二个字节编码,必然可以被二整除
if (_streamByte.Length % 2 == 0)
{
//Unicode
if (GaoPinZiJianCeUnicode(_streamByte) == true)
{
return Encoding.Unicode;
}
//BigEndianUnicod
if (GaoPinZiJianCeBigEndianUnicode(_streamByte) == true)
{
return Encoding.BigEndianUnicode;
}
}
//如果上述猜解都失败了,则返回UTF-8。
return Encoding.UTF8;
}
/// <summary>
/// 高频字检查法,UFT8编码方法
/// </summary>
/// <param name="_streamByte">流字节组</param>
/// <returns></returns>
private bool GaoPinZiJianCeUFT8(byte[] _streamByte)
{
//命中次数。
int _mingZhongCiShu = 0;
foreach (byte[] bShuZu in _UTF8GaoPinZiFuBianMaLsit)
{
for (int i = 0; i < _streamByte.Length; i++)
{
//判断首编码是否相等
if (bShuZu[0] == _streamByte[i])
{
//如果首字节相等,则检查后面二个字节是否也相等
if ((i + 1 < _streamByte.Length && _streamByte[i + 1] == bShuZu[1])
&& (i + 2 < _streamByte.Length && _streamByte[i + 2] == bShuZu[2]))
{
_mingZhongCiShu++;
}
}
}
//UTF-8有一定几率与其他编码冲突,故而增加命中次数,减少误差。
if (_mingZhongCiShu > 2)
{
return true;
}
}
return false;
}
/// <summary>
/// 高频字检查法,Unicode编码方法
/// </summary>
/// <param name="_streamByte">流字节组</param>
/// <returns></returns>
private bool GaoPinZiJianCeUnicode(byte[] _streamByte)
{
foreach (byte[] bShuZu in _UnicodeGaoPinZiFuBianMaLsit)
{
for (int i = 0; i < _streamByte.Length; i++)
{
//判断首编码是否相等
if (bShuZu[0] == _streamByte[i]
&& (i + 1 < _streamByte.Length && _streamByte[i + 1] == bShuZu[1]))
{
//如果首字节相等,则检查后面二个字节是否也相等
return true;
}
}
}
return false;
}
/// <summary>
/// 高频字检查法,UTF32编码方法
/// </summary>
/// <param name="_streamByte">流字节组</param>
/// <returns></returns>
private bool GaoPinZiJianCeUTF32(byte[] _streamByte)
{
foreach (byte[] bShuZu in _UTF32GaoPinZiFuBianMaLsit)
{
for (int i = 0; i < _streamByte.Length; i++)
{
//判断首编码是否相等
if (bShuZu[0] == _streamByte[i])
{
//如果首字节相等,则检查后面二个字节是否也相等
if ((i + 1 < _streamByte.Length && _streamByte[i + 1] == bShuZu[1])
&& (i + 2 < _streamByte.Length && _streamByte[i + 2] == bShuZu[2])
&& (i + 3 < _streamByte.Length && _streamByte[i + 3] == bShuZu[3]))
{
return true;
}
}
}
}
return false;
}
/// <summary>
/// 高频字检查法,UTF7编码方法
/// </summary>
/// <param name="_streamByte">流字节组</param>
/// <returns></returns>
private bool GaoPinZiJianCeUTF7(byte[] _streamByte)
{
foreach (byte[] bShuZu in _UTF7GaoPinZiFuBianMaLsit)
{
for (int i = 0; i < _streamByte.Length; i++)
{
//判断首编码是否相等
if (bShuZu[0] == _streamByte[i])
{
//如果首字节相等,则检查后面二个字节是否也相等
if ((i + 1 < _streamByte.Length && _streamByte[i + 1] == bShuZu[1])
&& (i + 2 < _streamByte.Length && _streamByte[i + 2] == bShuZu[2])
&& (i + 3 < _streamByte.Length && _streamByte[i + 3] == bShuZu[3])
&& (i + 4 < _streamByte.Length && _streamByte[i + 4] == bShuZu[4]))
{
return true;
}
}
}
}
return false;
}
/// <summary>
/// 高频字检查法,GB18030编码方法
/// </summary>
/// <param name="_streamByte">流字节组</param>
/// <returns></returns>
private bool GaoPinZiJianCeGB18030(byte[] _streamByte)
{
foreach (byte[] bShuZu in _GB18030GaoPinZiFuBianMaLsit)
{
for (int i = 0; i < _streamByte.Length; i++)
{
//判断首编码是否相等
if (bShuZu[0] == _streamByte[i])
{
//如果首字节相等,则检查后面二个字节是否也相等
if ((i + 1 < _streamByte.Length && _streamByte[i + 1] == bShuZu[0]))
{
return true;
}
}
}
}
return false;
}
/// <summary>
/// 高频字检查法,Unicode编码方法
/// </summary>
/// <param name="_streamByte">流字节组</param>
/// <returns></returns>
private bool GaoPinZiJianCeBigEndianUnicode(byte[] _streamByte)
{
foreach (byte[] bShuZu in _BigEndianUnicodeGaoPinZiFuBianMaLsit)
{
for (int i = 0; i < _streamByte.Length; i++)
{
//判断首编码是否相等
if (bShuZu[0] == _streamByte[i])
{
//如果首字节相等,则检查后面二个字节是否也相等
if ((i + 1 < _streamByte.Length && _streamByte[i + 1] == bShuZu[1]))
{
return true;
}
}
}
}
return false;
}
}