一、内部拦截法
1、子View调用方法
// //内部拦截法
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
getParent().requestDisallowInterceptTouchEvent(true);
break;
}
case MotionEvent.ACTION_MOVE: {
int deltaX = x - mLastX;
int deltaY = y - mLastY;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
getParent().requestDisallowInterceptTouchEvent(false);
}
break;
}
case MotionEvent.ACTION_UP: {
break;
}
default:
break;
}
mLastX = x;
mLastY = y;
return super.dispatchTouchEvent(event);
}
2、由于MotionEvent.Action_Down事件会先调用OnIntercepterTouchEvent()方法,
所以外层View需要重写onInterceptTouchEvent()
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
//内部拦截发/
if (event.getAction() == MotionEvent.ACTION_DOWN) {
super.onInterceptTouchEvent(event);
return false;
}
return true;
}
二、外部拦截法
父View重写onInterceptTouchEvent()
@Override
public boolean onInterceptTouchEvent(MotionEvent event) {
// 外部拦截法
int x = (int) event.getX();
int y = (int) event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: {
mLastX = (int) event.getX();
mLastY = (int) event.getY();
break;
}
case MotionEvent.ACTION_MOVE: {
int deltaX = x - mLastX;
int deltaY = y - mLastY;
if (Math.abs(deltaX) > Math.abs(deltaY)) {
return true;
}
break;
}
case MotionEvent.ACTION_UP: {
break;
}
default:
break;
}
return super.onInterceptTouchEvent(event);
}