http://www.core.org.cn/OcwWeb/Electrical-Engineering-and-Computer-Science/index.htm
麻省理工学院开放式课件 电气工程与计算机科学(中英文混合)
http://labs.google.com/papers/
Google Labs Research Publications
http://www.cs.umd.edu/
University of Maryland , Department of Computer Science
http://www.cs.umd.edu/~hjs/
Hanan Samet
Research Interests: Spatial Databases, Data Structures, Geographic Information Systems, Image Databases, Image Processing.
http://www.cs.umd.edu/~hjs/rtrees/
The R-tree [Gutt84] is an object hierarchy which is applicable to arbitrary spatial objects which is formed by aggregating their minimum bounding boxes and storing the aggregates in a tree structure.
http://www.cbcb.umd.edu/software/glimmer/
Glimmer Microbial Gene-Finding System
http://algorithm.diy.myrice.com/
算法和数据结构中文小站
http://www.nist.gov/dads/
Dictionary of Algorithms and Data Structures
http://www.cs.hope.edu/~alganim/ccaa/
The Complete Collection of Algorithm Animations (CCAA) is a comprehensive collection of links to all of the algorithm animations that can be run over the Internet. Each of these sites provides animations that aide the learning and understanding of algorithms.
http://www-cs-students.stanford.edu/~amitp/gameprog.html
I’m interested in producing complexity out of simple parts. Most of the topics I cover on this page are related to my interest in complexity. I do not cover all topics related to game programming. I try to avoid topics specific to one platform, such as graphics, sound, compilers, and specific libraries. I prefer ideas to source code, because I find it easier to go from an idea to code than from code to an idea.
http://theory.stanford.edu/~amitp/GameProgramming/
Amit's Thoughts on Path-Finding and A-Star