自定义imageview (聊天气泡imageview 和圆形imageview)

一、聊天框中发送图片时,需要展示出气泡类型的图片,

public class BubbleImageView extends ImageView {

    private static final int LOCATION_LEFT = 0;
    private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
    private static final int COLORDRAWABLE_DIMENSION = 1;

    private int mAngle = dp2px(10);
    private int mArrowTop = dp2px(40);
    private int mArrowWidth = dp2px(20);
    private int mArrowHeight = dp2px(20);
    private int mArrowOffset = 0;
    private int mArrowLocation = LOCATION_LEFT;

    private Rect mDrawableRect;
    private Bitmap mBitmap;
    private BitmapShader mBitmapShader;
    private Paint mBitmapPaint;
    private Matrix mShaderMatrix;
    private int mBitmapWidth;
    private int mBitmapHeight;

    private Paint mPaint;
    private int percent = 0;
    private boolean mShowText = true;//是否显示文字
    private boolean mShowShadow = true;//是否显示阴影

    public BubbleImageView(Context context) {
        this(context, null);
    }

    public BubbleImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public BubbleImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        initView(attrs);
        mPaint = new Paint();
    }

    /**
     * 是否显示阴影
     */
    public void showShadow(boolean showShadow) {
        this.mShowShadow = showShadow;
        postInvalidate();
    }

    /**
     * 设置进度的百分比
     */
    public void setPercent(int percent) {
        this.percent = percent;
        postInvalidate();
    }

    ;

    /**
     * 设置进度文字是否显示
     */
    public void setProgressVisible(boolean show) {
        this.mShowText = show;
        postInvalidate();
    }

    private void initView(AttributeSet attrs) {
        if (attrs != null) {
            TypedArray a = getContext().obtainStyledAttributes(attrs,
                    R.styleable.BubbleImageView);
            mAngle = (int) a.getDimension(
                    R.styleable.BubbleImageView_bubble_angle, mAngle);
            mArrowHeight = (int) a.getDimension(
                    R.styleable.BubbleImageView_bubble_arrowHeight,
                    mArrowHeight);
            mArrowOffset = (int) a.getDimension(
                    R.styleable.BubbleImageView_bubble_arrowOffset,
                    mArrowOffset);
            mArrowTop = (int) a.getDimension(
                    R.styleable.BubbleImageView_bubble_arrowTop, mArrowTop);
            mArrowWidth = (int) a.getDimension(
                    R.styleable.BubbleImageView_bubble_arrowWidth, mAngle);
            mArrowLocation = a.getInt(
                    R.styleable.BubbleImageView_bubble_arrowLocation,
                    mArrowLocation);
            mShowText = a.getBoolean(R.styleable.BubbleImageView_bubble_showText, mShowText);
            mShowShadow = a.getBoolean(R.styleable.BubbleImageView_bubble_showShadow, mShowShadow);
            a.recycle();
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        if (getDrawable() == null) {
            return;
        }
        RectF rect = new RectF(getPaddingLeft(), getPaddingTop(), getRight()
                - getLeft() - getPaddingRight(), getBottom() - getTop()
                - getPaddingBottom());

        Path path = new Path();

        if (mArrowLocation == LOCATION_LEFT) {
            leftPath(rect, path);
        } else {
            rightPath(rect, path);
        }

        canvas.drawPath(path, mBitmapPaint);
        drawText(canvas, mAngle);
    }

    /**
     * 画进度文字和设置透明度
     *
     * @param canvas
     * @param radiusPx 圆角的半径
     */
    private void drawText(Canvas canvas, int radiusPx) {

        mPaint.setAntiAlias(true); // 消除锯齿
        mPaint.setStyle(Paint.Style.FILL);

        if (mShowShadow) {//根据是否要画阴影
            // 画阴影部分
            mPaint.setColor(Color.parseColor("#70000000"));// 半透明
            Rect shadowRect = null;
            if (mArrowLocation == LOCATION_LEFT) {
                //如果是在左边
                shadowRect = new Rect(mArrowWidth, 0, getWidth(), getHeight() - getHeight()
                        * percent / 100);//阴影的宽度(图片的宽度)为ImageView的宽度减去箭头的宽度
            } else {
                shadowRect = new Rect(0, 0, getWidth() - mArrowWidth, getHeight() - getHeight()
                        * percent / 100);//阴影的宽度(图片的宽度)为ImageView的宽度减去箭头的宽度
            }
            RectF shadowRectF = new RectF(shadowRect);
            //shadowRectF.set(0, 0, getWidth(), getHeight() - getHeight()* percent / 100 );
            canvas.drawRoundRect(shadowRectF, radiusPx, radiusPx, mPaint);
        }


        if (mShowText) {//是否画文字
            //画文字
            mPaint.setTextSize(30);
            mPaint.setColor(Color.parseColor("#FFFFFF"));
            mPaint.setStrokeWidth(2);

            Rect rect = null;
            int marginLeft = 0;//文字的左边距
            if (mArrowLocation == LOCATION_LEFT) {//如果是向左的
                rect = new Rect(mArrowWidth, 0, 0, 0);
                marginLeft = (getWidth() - mArrowWidth) / 2;
            } else {
                rect = new Rect(mArrowWidth, 0, 0, 0);
                marginLeft = getWidth() / 2 - mArrowWidth;
            }
            mPaint.getTextBounds("100%", 0, "100%".length(), rect);// 确定文字的宽度
            canvas.drawText(percent + "%", marginLeft,
                    getHeight() / 2, mPaint);
        }
    }

    public void rightPath(RectF rect, Path path) {
        path.moveTo(mAngle, rect.top);
        path.lineTo(rect.width(), rect.top);
        path.arcTo(new RectF(rect.right - mAngle * 2 - mArrowWidth, rect.top,
                rect.right - mArrowWidth, mAngle * 2 + rect.top), 270, 90);
        path.lineTo(rect.right - mArrowWidth, mArrowTop);
        path.lineTo(rect.right, mArrowTop - mArrowOffset);
        path.lineTo(rect.right - mArrowWidth, mArrowTop + mArrowHeight);
        path.lineTo(rect.right - mArrowWidth, rect.height() - mAngle);
        path.arcTo(new RectF(rect.right - mAngle * 2 - mArrowWidth, rect.bottom
                - mAngle * 2, rect.right - mArrowWidth, rect.bottom), 0, 90);
        path.lineTo(rect.left, rect.bottom);
        path.arcTo(new RectF(rect.left, rect.bottom - mAngle * 2, mAngle * 2
                + rect.left, rect.bottom), 90, 90);
        path.lineTo(rect.left, rect.top);
        path.arcTo(new RectF(rect.left, rect.top, mAngle * 2 + rect.left,
                mAngle * 2 + rect.top), 180, 90);
        path.close();
    }

    public void leftPath(RectF rect, Path path) {
        path.moveTo(mAngle + mArrowWidth, rect.top);
        path.lineTo(rect.width(), rect.top);
        path.arcTo(new RectF(rect.right - mAngle * 2, rect.top, rect.right,
                mAngle * 2 + rect.top), 270, 90);
        path.lineTo(rect.right, rect.top);
        path.arcTo(new RectF(rect.right - mAngle * 2, rect.bottom - mAngle * 2,
                rect.right, rect.bottom), 0, 90);
        path.lineTo(rect.left + mArrowWidth, rect.bottom);
        path.arcTo(new RectF(rect.left + mArrowWidth, rect.bottom - mAngle * 2,
                mAngle * 2 + rect.left + mArrowWidth, rect.bottom), 90, 90);
        path.lineTo(rect.left + mArrowWidth, mArrowTop + mArrowHeight);
        path.lineTo(rect.left, mArrowTop - mArrowOffset);
        path.lineTo(rect.left + mArrowWidth, mArrowTop);
        path.lineTo(rect.left + mArrowWidth, rect.top);
        path.arcTo(new RectF(rect.left + mArrowWidth, rect.top, mAngle * 2
                + rect.left + mArrowWidth, mAngle * 2 + rect.top), 180, 90);

        path.close();
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        setup();
    }

    @Override
    public void setImageBitmap(Bitmap bm) {
        super.setImageBitmap(bm);
        mBitmap = bm;
        setup();
    }

    @Override
    public void setImageDrawable(Drawable drawable) {
        super.setImageDrawable(drawable);
        mBitmap = getBitmapFromDrawable(drawable);
        setup();
    }

    @Override
    public void setImageResource(int resId) {
        super.setImageResource(resId);
        mBitmap = getBitmapFromDrawable(getDrawable());
        setup();
    }

    private Bitmap getBitmapFromDrawable(Drawable drawable) {
        if (drawable == null) {
            return null;
        }

        if (drawable instanceof BitmapDrawable) {
            return ((BitmapDrawable) drawable).getBitmap();
        }

        try {
            Bitmap bitmap;

            if (drawable instanceof ColorDrawable) {
                bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION,
                        COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);
            } else {
                bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(),
                        drawable.getIntrinsicHeight(), BITMAP_CONFIG);
            }

            Canvas canvas = new Canvas(bitmap);
            drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
            drawable.draw(canvas);
            return bitmap;
        } catch (OutOfMemoryError e) {
            return null;
        }
    }

    private void setup() {
        if (mBitmap == null) {
            return;
        }

        mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP,
                Shader.TileMode.CLAMP);

        mBitmapPaint = new Paint();
        mBitmapPaint.setAntiAlias(true);
        mBitmapPaint.setShader(mBitmapShader);

        mBitmapHeight = mBitmap.getHeight();
        mBitmapWidth = mBitmap.getWidth();

        updateShaderMatrix();
        invalidate();
    }

    private void updateShaderMatrix() {
        float scale;
        float dx = 0;
        float dy = 0;

        mShaderMatrix = new Matrix();
        mShaderMatrix.set(null);

        mDrawableRect = new Rect(0, 0, getRight() - getLeft(), getBottom()
                - getTop());

        if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width()
                * mBitmapHeight) {
            scale = mDrawableRect.height() / (float) mBitmapHeight;
            dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f;
        } else {
            scale = mDrawableRect.width() / (float) mBitmapWidth;
            dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;
        }

        mShaderMatrix.setScale(scale, scale);
        mShaderMatrix.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f));

        mBitmapShader.setLocalMatrix(mShaderMatrix);
    }

    private int dp2px(int dp) {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dp,
                getContext().getResources().getDisplayMetrics());
    }
}

在attr.xml中配置

 <declare-styleable name="BubbleImageView">
        <attr name="bubble_arrowTop" format="dimension|reference" />
        <attr name="bubble_arrowWidth" format="dimension|reference" />
        <attr name="bubble_arrowHeight" format="dimension|reference" />
        <attr name="bubble_arrowOffset" format="dimension|reference" />
        <attr name="bubble_angle" format="dimension|reference" />
        <attr name="bubble_arrowLocation" format="enum">
            <enum name="left" value="0" />
            <enum name="right" value="1" />
        </attr>
        <attr name="bubble_showText" format="boolean" />
        <attr name="bubble_showShadow" format="boolean" />
    </declare-styleable>

在界面中使用

   <com.chuanglan.flashchat.view.BubbleImageView
                android:id="@+id/bivPic"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:adjustViewBounds="true"
                android:maxHeight="150dp"
                android:minHeight="80dp"
                android:minWidth="80dp"
                android:scaleType="fitCenter"
                app:bubble_angle="10dp"
                app:bubble_arrowHeight="10dp"
                app:bubble_arrowLocation="right"
                app:bubble_arrowOffset="-5dp"
                app:bubble_arrowTop="20dp"
                app:bubble_arrowWidth="8dp"
                />

二、圆形的自定义imageview

public class CircleImageView extends ImageView {

    private Paint paint;

    public CircleImageView(Context context) {
        this(context, null);
    }

    public CircleImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public CircleImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        paint = new Paint();

    }

    /**
     * 绘制圆形图片
     *
     * @author caizhiming
     */
    @Override
    protected void onDraw(Canvas canvas) {

        Drawable drawable = getDrawable();
        if (null != drawable) {
            Bitmap bitmap = getBitmapFromDrawable(drawable);
            Bitmap b = getCircleBitmap(bitmap, 14);
            final Rect rectSrc = new Rect(0, 0, b.getWidth(), b.getHeight());
            final Rect rectDest = new Rect(0, 0, getWidth(), getHeight());
            paint.reset();
            canvas.drawBitmap(b, rectSrc, rectDest, paint);

        } else {
            super.onDraw(canvas);
        }
    }

    private Bitmap getBitmapFromDrawable(@NonNull Drawable drawable) {
        final Bitmap bmp = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
        final Canvas canvas = new Canvas(bmp);
        drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        drawable.draw(canvas);
        return bmp;
    }

    /**
     * 获取圆形图片方法
     *
     * @param bitmap
     * @param pixels
     * @return Bitmap
     * @author caizhiming
     */
    private Bitmap getCircleBitmap(Bitmap bitmap, int pixels) {
        Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                bitmap.getHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(output);

        final int color = 0xff424242;

        final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        int x = bitmap.getWidth();

        canvas.drawCircle(x / 2, x / 2, x / 2, paint);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        canvas.drawBitmap(bitmap, rect, rect, paint);
        return output;


    }

}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值