<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>别踩白块</title>
<style type="text/css">
#score {
text-align: center;
}
h2 {
text-align: center;
}
div {
margin: 0 auto;
width: 100px;
height: 100px;
}
#main {
width: 400px;
height: 400px;
background: white;
border: 2px solid gray;
margin: 0 auto;
position: relative;
overflow: hidden;
}
#con {
width: 100%;
height: 400px;
position: relative;
top: -100px;/*隐藏最上层一行*/
border-collapse: collapse;
}
.row {
height: 100px;
width: 100%;
}
.cell{
height: 100px;
width: 100px;
float: left;
}
.black {
background: black;
}
.start{
margin-top: 20px;
width: 150px;
height: 50px;
border-radius: 10px;
background: yellowgreen;
line-height: 50px;
text-align: center;
color: #fff;
}
</style>
</head>
<body>
<h2>score</h2>
<h2 id="score">0</h2>
<div id="main">
<div id="con">
<div class="row">
<div class="cell"></div>
<div class="cell black"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
<div class="row">
<div class="cell"></div>
<div class="cell black"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
<div class="row">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell black"></div>
<div class="cell"></div>
</div>
<div class="row">
<div class="cell black"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
</div>
</div>
<div class="start">开始游戏</div>
<script src="./main.js"></script>
</body>
</html>
//工具封装
//根据id获取元素
function $(id){
return document.getElementById(id);
}
var clock = null;
var state = 0;
var speed = 4;
/*
* 初始化 init
*/
function init(){
for(var i=0;i<4;i++){
createrow();
}
//添加onclick事件
$('main').onclick = function(ev){
ev = ev || event
judge(ev);
}
//定时器 每30毫秒调用一次move()
clock = window.setInterval('move()',50);
}
//判断是否点击黑块
function judge(ev){
if(state==3){
alert('请刷新页面,重新开始游戏')
return;
}
if(ev.target.className.indexOf('black')==-1){
fail();
}else{
//点击目标元素 类名中包含black说明是黑块
ev.target.className = 'cell';
ev.target.parentNode.pass = 1;//定义pass属性,表示此行row的黑块已经被点击
score();
}
}
//游戏结束
function fail(){
clearInterval(clock);
state = 3;
confirm('你的最终得分为'+parseInt($('score').innerHTML));
}
//创建div
function creatediv(className){
var div = document.createElement('div');
div.className = className;
return div;
}
//创建一个<div class="row">并且有四个子节点<div class="cell">
function createrow(){
var con = $('con');
var row = creatediv('row');
var arr = createcell();
con.appendChild(row);
for(var i=0;i<4;i++){
row.appendChild(creatediv(arr[i]));
}
if(con.firstChild==null){
con.appendChild(row);
}else{
con.insertBefore(row,con.firstChild);
}
}
//创建一个类名的数组,其中一个为cell black,其余为cell
function createcell(){
var temp = ['cell','cell','cell',];
var i = Math.floor(Math.random()*4);
temp[i] = 'cell black';
return temp;
}
//移动黑色块
function move(){
var con = $('con');
var top = parseInt(window.getComputedStyle(con,null)['top']);
if(speed+top>0){
top = 0;
}else{
top += speed;
}
con.style.top = top + 'px';
if(top==0){
createrow();
con.style.top = '-100px';
delrow();
}else if(top==(-100+speed)){
var rows = con.childNodes;
if((rows.lenth==5)&&(rows[rows.length-1].pass!==1)){
fail();
}
}
}
//加速函数
function speedup(){
speed += 2;
if(speed==20){
alert('你超神了');
}
}
//删除某行
function delrow(){
var con = $('con');
if(con.childNodes.length==6){
con.removeChild(con.lastChild);
}
}
//计分
function score(){
var newscore = parseInt($('score').innerHTML)+1;
$('score').innerHTML = newscore;
if(newscore%10==0){
speedup();
}
}
document.querySelector('.start').addEventListener('click',init)