using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class mt_Terminal : MonoBehaviour
{
public KeyCode useKey = KeyCode.E;
public KeyCode exitKey = KeyCode.Tab;
public enum AVAILABILITY { NORMAL, LOCKED, UNLOCKED }
public AVAILABILITY availability = AVAILABILITY.NORMAL;
public bool DATA, NUKE, LOCK;
public LayerMask terminalLayer;
public float rewardDelay = 3;
public float detectionRange = 3;
[HideInInspector]
public string password;
[HideInInspector]
public bool inRange = false;
string gText;
protected mt_Hacking m_Hacking = null;
mt_Hacking Hacking
{
get
{
if (m_Hacking == null) m_Hacking = FindObjectOfType<mt_Hacking>();
return m_Hacking;
}
}
void Awake()
{
#if UNITY_ANDROID || UNITY_IPHONE
useKey = KeyCode.Mouse0;
gText =
unity黑客游戏机器源代码
该博文介绍了Unity中用于创建黑客游戏的Terminal类代码,包括使用KeyCode进行交互、状态管理(正常、锁定、解锁)、检测范围、点击检测以及成功和失败的反馈逻辑。代码涉及与mt_Hacking类的交互,实现终端的模拟登录和锁定效果。
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