最近几天学习Lock的实现,顺手记下笔记。废话不多说从lock()方法开始。
public void lock() {
sync.lock();
}
sync是ReentrantLock下的一个属性字段,属于抽象类,有两个实现:FairSync(公平锁)、 NonfairSync(非公平锁)。那这篇解析的会是稍微复杂的公平锁。
final void lock() {
acquire(1);
}
最后会调用到AbstractQueuedSynchronizer类下的acquire方法:
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
其中tryAcquire方法又会传递到FairSync类下的tryAcquire方法中,该方法主要是通过CAS方式获取锁(即state+1),成功返回true,否则false。
/**
* Fair version of tryAcquire. Don't grant access unless
* recursive call or no waiters or is first.
*/
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
//获取同步状态
int c = getState();
//如果没有其他线程占有同步状态
if (c == 0) {
//1、判断当前线程是否为同步队列中的第一个节点
//2、CAS设置同步状态
if (!hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
//设置当前线程为获取到同步状态的线程
setExclusiveOwnerThread(current);
return true;
}
}
//如果当前线程就是获取到同步状态的线程
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
而当tryAcquire方法未获取到锁时返回false,会执行接下来的addWaiter(Node.EXCLUSIVE)方法,该方法主要是把当前线程信息构造成node节点,并放入同步队列的尾部。
private Node addWaiter(Node mode) {
//构造当前线程信息的node节点
Node node = new Node(Thread.currentThread(), mode);
// Try the fast path of enq; backup to full enq on failure
Node pred = tail;
//如果tail节点(尾节点)不为空
if (pred != null) {
//设置当前节点的pre指向尾节点
node.prev = pred;
//并设置当前节点为tail节点(尾节点)
if (compareAndSetTail(pred, node)) {
//设置之前尾节点的next指向当前节点
pred.next = node;
return node;
}
}
//tail节点为null或放入同步队列的尾部失败的情况下
enq(node);
return node;
}
其中enq方法是通过自旋的方式不断的尝试插入队列尾部,直到成功。
private Node enq(final Node node) {
for (;;) {
Node t = tail;
//如果tail节点为null,则构造一个新的node节点充当tail节点
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
tail = head;
} else {
//插入队列尾部
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
接下来会执行到acquireQueued方法,该方法就是线程被唤醒或获取锁失败阻塞的地方。
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
//1、判断当前节点的前一个节点是否就是头节点
//2、再前一个节点就是头节点的情况下尝试CAS获取锁
if (p == head && tryAcquire(arg)) {
//设置当前节点为head节点
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
//1、判断当前线程是否需要被阻塞
//2、阻塞当前线程,并设置中断标识
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
//出现异常的情况下,取消获取同步状态
if (failed)
cancelAcquire(node);
}
}
下面来看看关键的阻塞方法shouldParkAfterFailedAcquire和parkAndCheckInterrupt
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
//判断前一个节点的状态是否正常
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
//判断前一个节点的状态是否已经超时或者中断,需要不停的从当前节点向上遍历找到状态正常的节点为止,并剔除掉遍历时队列当中状态超时或中断的节点
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
//否则设置前一个节点的状态为正常
} else {
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}
/**
* Convenience method to park and then check if interrupted
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
//阻塞当前线程
LockSupport.park(this);
//返回当前线程的中断标识
return Thread.interrupted();
}
至此lock的解析大部分完成,接下来看下释放锁unlock。
public void unlock() {
sync.release(1);
}
/**
* Releases in exclusive mode. Implemented by unblocking one or
* more threads if {@link #tryRelease} returns true.
* This method can be used to implement method {@link Lock#unlock}.
*
* @param arg the release argument. This value is conveyed to
* {@link #tryRelease} but is otherwise uninterpreted and
* can represent anything you like.
* @return the value returned from {@link #tryRelease}
*/
public final boolean release(int arg) {
//释放同步状态
if (tryRelease(arg)) {
Node h = head;
//如果头节点不为空且状态为正常
if (h != null && h.waitStatus != 0)
//唤醒下一个节点
unparkSuccessor(h);
return true;
}
return false;
}
先来看看tryRelease方法。tryRelease方法是由子类Sync实现。
protected final boolean tryRelease(int releases) {
int c = getState() - releases;
//当前线程不是获取到锁的线程,则直接抛异常
if (Thread.currentThread() != getExclusiveOwnerThread())
throw new IllegalMonitorStateException();
boolean free = false;
//如果释放完所有同步状态(重入锁的概念)
if (c == 0) {
free = true;
//设置获取锁的线程为null
setExclusiveOwnerThread(null);
}
setState(c);
return free;
}
最后看下唤醒下一个节点的方法。
/**
* Wakes up node's successor, if one exists.
*
* @param node the node
*/
private void unparkSuccessor(Node node) {
/*
* If status is negative (i.e., possibly needing signal) try
* to clear in anticipation of signalling. It is OK if this
* fails or if status is changed by waiting thread.
*/
int ws = node.waitStatus;
if (ws < 0)
compareAndSetWaitStatus(node, ws, 0);
/*
* Thread to unpark is held in successor, which is normally
* just the next node. But if cancelled or apparently null,
* traverse backwards from tail to find the actual
* non-cancelled successor.
*/
//获取当前节点的下一个节点
Node s = node.next;
//如果下一个节点为null或者状态为超时或中断
if (s == null || s.waitStatus > 0) {
s = null;
//通过回溯法从尾节点向上遍历,直到找到最近一个状态正常的节点
for (Node t = tail; t != null && t != node; t = t.prev)
if (t.waitStatus <= 0)
s = t;
}
//如果下一个节点不为null,就唤醒下一个节点的线程
if (s != null)
LockSupport.unpark(s.thread);
}