MFC绘图小结

1、屏蔽烦人的4996警告,世界瞬间清静了

#pragma  warning(disable:4996)

2、双缓存避免画面闪烁

void CEscapeBallDlg::BlueBallMove()
{
	CDC cDc;	        //首显示设备对象
	CBitmap cBitmap;	//位图对象
	//建立与屏幕显示兼容的内存显示设备
	cDc.CreateCompatibleDC(NULL);
	//建立一个与屏幕显示兼容的位图
	cBitmap.CreateCompatibleBitmap(m_cDc, m_MaxX, m_MaxY);
	//将位图选入到内存显示设备中
	cDc.SelectObject(&cBitmap);
	//设置背景色
	cDc.FillSolidRect(0, 0, m_MaxX, m_MaxY, WRITE);

	for (int i = 1; i < m_vBallInfo.size(); i++)
	{
		if (CheckBounder(m_vBallInfo[i]))
			ComputeForward(m_vBallInfo[i], m_cBall);

		int x = m_vBallInfo[i]->pos_x;
		int y = m_vBallInfo[i]->pos_y;
		m_vBallInfo[i]->pos_x += m_vBallInfo[i]->offset_x;
		m_vBallInfo[i]->pos_y += m_vBallInfo[i]->offset_y;
		//绘制移动后的篮球
		DrawBall(m_vBallInfo[i]->pos_x, m_vBallInfo[i]->pos_y
			, m_vBallInfo[i]->radius, m_vBallInfo[i]->color, &cDc);
	}
	DrawBall(m_cBall->pos_x, m_cBall->pos_y
		, m_cBall->radius, m_cBall->color, &cDc);

	//将内存中的图拷贝到屏幕上进行显示
	m_cDc->BitBlt(0, 0, m_MaxX, m_MaxY, &cDc, 0, 0, SRCCOPY);

	//绘图完成后的清理
	cBitmap.DeleteObject();
	cDc.DeleteDC();
}
3、协议大小端数据传输协议

void CDrawLineDlg::GetDataFromProtocal(_DRAW_DATA frame, unsigned int bit_start, unsigned int bit_off, int big_endian, unsigned int &data)
{
	unsigned int remain, x, y, y1, tmp0, tmp1;
	unsigned int bit_x, bit_y, bit_end;

	if(big_endian)
	{
		bit_x = (16*(bit_start/8))+7-bit_start;
		bit_y = bit_x - (bit_off-1);

		bit_start = bit_y;
		bit_end = bit_x;
	}
	else
	{
		bit_end = bit_start + bit_off - 1;
	}

	x = bit_start/8;
	y = bit_start%8;
	y1 = bit_end%8;
	if(bit_start+(7-y) < bit_end)
	{
		

		if(big_endian)
		{
			tmp0 = ((frame.data[x] << y) &0xFF) >> y;
			tmp1 = frame.data[x+1] >> (7-y1);
			data = (tmp0<<(y1+1)) + tmp1;
		}
		else
		{
			tmp0 = ((frame.data[x] >> y)&0xFF);
			tmp1 = frame.data[x+1] & ((2<<y1)-1);
			data = tmp0 + (tmp1<<(8-y));
		}
	}
	else
	{
		data = ((frame.data[x]<<(7-y1))&0xFF) >>(y+7-y1);
	}
}



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值