using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace 自创弹窗
{
public partial class BarForm : Form
{
private int n;
private double i_clarity=0;
public BarForm()
{
InitializeComponent();
}
private void BarForm_Load(object sender, EventArgs e)
{
this.Opacity = i_clarity;
n = Screen.PrimaryScreen.WorkingArea.Height;
this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - 250, Screen.PrimaryScreen.WorkingArea.Height);
timer1.Enabled = true;
}
private void timer1_Tick(object sender, EventArgs e)
{
if (this.Location.Y > Screen.PrimaryScreen.WorkingArea.Height - 99)
{
this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - 250, n +20);
i_clarity = i_clarity+0.01 ;
this.Opacity = i_clarity;//淡入淡出
System.Threading.Thread.Sleep(1);//休眠一小下
n = n - 1;//窗体往上缓缓升起,实现弹出消息效果
}
else
{
timer1.Enabled = false;
System.Threading.Thread.Sleep(1000);//睡会觉,继续玩
timer2.Enabled = true;
}
}
private void timer2_Tick(object sender, EventArgs e)
{
if (this.Location.Y < Screen.PrimaryScreen.WorkingArea.Height + 30)
{
this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - 250, n + 1);
i_clarity = i_clarity -0.01;
this.Opacity = i_clarity;//淡入淡出
System.Threading.Thread.Sleep(1);//休眠一小下
n = n + 1;//窗体缓缓下降,到屏幕最下端的时候关闭
}
else
{
timer2.Enabled = false;
this.Close();
}
}
}
}