Unicode support in wxWidgets

The important conclusion is that if you use wxChar instead of char , avoid using C style strings and use wxString instead and don't forget to enclose all string literals inside wxT() macro, your program automatically becomes (almost) Unicode compliant!

Just let us state once again the rules:

 

  • Always use wxChar instead of char
  • Always enclose literal string constants in wxT() macro unless they're already converted to the right representation (another standard wxWidgets macro _() does it, for example, so there is no need for wxT() in this case) or you intend to pass the constant directly to an external function which doesn't accept wide-character strings.
  • Use wxString instead of C style strings.
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