数据结构之广度搜索算法

#include<list>
#include<iostream>
//Program to print BFS traversal from a given source vertex. BFS(int s)
//traverses vertices reachable from s 
using namespace std;

//The class represents  a directed graph using adjacency lists
class Graph {
	int V;    //No. of vertices
	list<int> *adj;
public:
	Graph(int V);    //Constructor
	~Graph();
	void addEdge(int v, int w);    //function to add an edge to graph
	void BFS(int s);    //print BFS traversal from a given source s
	void OutGraph();
};

Graph::Graph(int V) {
	this->V = V;
	adj = new list<int>[V];
}

Graph::~Graph() {
	delete[]adj;
}

void Graph::OutGraph()
{
	list<int>::iterator i;
}

void Graph::BFS(int s) {
	//Mark all the vertices as not visited
	bool *visited = new bool[V];
	for (int i = 0; i < V; i++) {
		visited[i] = false;
	}

	//Create a queue for BFS
	list<int> queue;

	queue.push_back(s);

	//"i" will be used to get all adjacent vertices of vertex
	list<int>::iterator i;

	while (!queue.empty()) {
		//Dequeue a vertex from queue and print it
		s = queue.front();
		cout << s << " ";
		queue.pop_front();
		visited[s] = true;

		//Get all adjacent vertices of the Dequeued vertex s
		//If a adjacent has not been visited, then mark it visited 
		//and enqueue it
		for (i = adj[s].begin(); i != adj[s].end(); i++) {
			if (!visited[*i]) {
				queue.push_back(*i);
			}
		}
	}

	delete[]visited;
}

int main()
{
	// Create a graph given in the above diagram
	Graph g(4);
	g.addEdge(0, 1);
	g.addEdge(0, 2);
	g.addEdge(1, 2);
	g.addEdge(2, 0);
	g.addEdge(2, 3);
	g.addEdge(3, 3);

	cout << "Following is Breadth First Traversal (starting from vertex 2) \n";
	g.BFS(2);

	return 0;
}


图的广度优先搜索(BFS)与树的广度优先搜索类似。与树不同的是,图中可能存在循环。所我们可能会再次访问到同一个节点。为了表面多次处理同一个节点,我们要布尔变量数据记录节点有没有被访问过。为了简化,我们假设所有的节点都是从根节点可达的。

  比如在下图中,我们从节点2出发。当我们访问到节点0时,我们寻找所有与他相邻的节点。节点2就是与0相邻的节点,如果我们不对已访问的节点做标记,那么节点2就会被重复访问。这样的话,算法将会一直进行下去。对下图进行广度优先搜索的结果是2,0,3,1. 


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值