设计模式之FlyWeight

FlyWeight.h

#ifndef _FLYWEIGHT_H_
#define _FLYWEIGHT_H_
#include <string>
using namespace std;
class CFlyWeight
{
public:
	CFlyWeight(string _instanceState);
	virtual~CFlyWeight();
	virtual void Operation(const string & sInstance);
	string GetInstanceString();
protected:

private:
	string _instanceState;
};

class CConcerteFlyWeight:public CFlyWeight
{
public:
	CConcerteFlyWeight(string _instanceState);
	~CConcerteFlyWeight();
	void Operation(const string & sInstance);
protected:
private:
};
#endif

FlyWeightFactory.h

#ifndef _FLYWEIGHTFACTORY_H_
#define _FLYWEIGHTFACTORY_H_
#include "FlyWeight.h"
#include <vector>
using namespace std;
class CFlyWeightFactory
{
public:
	CFlyWeightFactory();
	~CFlyWeightFactory();
	CFlyWeight * GetFlyWeight(const string & key);
protected:
private:
	vector<CFlyWeight*> _fly;
};
#endif

FlyWeight.cpp

#include <iostream>
#include "FlyWeight.h"
using namespace std;
CFlyWeight::CFlyWeight(std::string _instanceState)
{
	this->_instanceState=_instanceState;
}

CFlyWeight::~CFlyWeight()
{

}

void CFlyWeight::Operation(const std::string &sInstance)
{

}

string CFlyWeight::GetInstanceString()
{
	return _instanceState;
}

CConcerteFlyWeight::CConcerteFlyWeight(std::string _instanceState):CFlyWeight(_instanceState)
{
	cout<<_instanceState<<endl;
}
CConcerteFlyWeight::~CConcerteFlyWeight()
{

}

void CConcerteFlyWeight::Operation(const std::string &sInstance)
{
	cout<<"CConcerteFlyWeight: "<<this->GetInstanceString()<<endl;
	cout<<"[ "<<sInstance<<"]"<<endl;
}

FlyWeightFactory.cpp

#include <iostream>
#include "FlyWeightFactory.h"
using namespace std;
CFlyWeightFactory::CFlyWeightFactory()
{

}

CFlyWeightFactory::~CFlyWeightFactory()
{

}

CFlyWeight *CFlyWeightFactory::GetFlyWeight(const std::string &key)
{
	vector<CFlyWeight *>::iterator it=_fly.begin();
	for(; it < _fly.end(); ++it)
	{
		if((*it)->GetInstanceString() == key)
		{
			cout<<"find the Object: "<<key<<endl;
			return (*it);
		}
	}
	cout<<"Not find the Object"<<endl;

	CFlyWeight * newKey=new CConcerteFlyWeight(key);
	_fly.push_back(newKey);
	return newKey;
}

main.cpp

#include <iostream>
#include "FlyWeight.h"
#include "FlyWeightFactory.h"
using namespace std;
int main() //Client
{
	CFlyWeightFactory * fc=new CFlyWeightFactory();
	CFlyWeight		 * fw1=fc->GetFlyWeight("Hello");
	CFlyWeight		 * fw2=fc->GetFlyWeight("World");
	CFlyWeight		 * fw3=fc->GetFlyWeight("Hello");
	if(fc)
	{
		delete fc;
		fc=0;
	}
	return 0;
}

在面向对象系统的设计何实现中,创建对象是最为常见的操作。这里面就有一个问题:如果一个应用程序使用了太多的对象,就会造成很大的存储开销。特别是对于大量轻量级(细粒度)的对象,比如在文档编辑器的设计过程中,我们如果为没有字母创建一个对象的话,系统可能会因为大量的对象而造成存储开销的浪费。例如一个字母“a”在文档中出现了100000次,而实际上我们可以让这一万个字母“a”共享一个对象,当然因为在不同的位置可能字母“a”有不同的显示效果(例如字体和大小等设置不同),在这种情况我们可以为将对象的状态分为“外部状态”和“内部状态”,将可以被共享(不会变化)的状态作为内部状态存储在对象中,而外部对象(例如上面提到的字体、大小等)我们可以在适当的时候将外部对象最为参数传递给对象(例如在显示的时候,将字体、大小等信息传递给对象)。

Flyweight模式中有一个类似Factory模式的对象构造工厂FlyweightFactory,当客户程序员(Client)需要一个对象时候就会向FlyweightFactory发出请求对象的消息GetFlyweight()消息,FlyweightFactory拥有一个管理、存储对象的“仓库”(或者叫对象池,vector实现),GetFlyweight()消息会遍历对象池中的对象,如果已经存在则直接返回给Client,否则创建一个新的对象返回给Client

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