问题概述
人们喜欢以其人之道还治其人之身[1]。
用途
- 用于鼓励使用复仇方式增强游戏可玩性:在游戏或挑战中击败朋友;
- 如果复仇行为以不和收场,且结局并不是皆大欢喜,不要使用本模式[2]。
说明
如果人们觉得受到了不公平对待,他们就会迫切地想让其他人知道自己的遭遇。 损失厌恶模式深谙此理,既然人们认为损失产生的价值远远高于获得,因此愤怒情绪会比喜悦情绪得到更多的回报。[3]
原文地址:https://ui-patterns.com/patterns/revenge
[1]原文:People repay in kind
[2]原文:Do not use when the act of revenge will end in a combative feud where only one winner remains with a joyful memory
[3]原文:If we feel we have been treated unfairly, we have an urge to want everyone else to know what that person did to us. Loss Aversion plays into this, as we perceive the value of a loss much greater than we do with gains and thus reciprocate more with anger than with joy.