The Command Editor is a powerful management tool that lets developers efficiently create spectacular cinematic effects and events with DEdit. By using commands, level designers can set key frames, start specific cinematic events, and more accurately place and time events within the context of the game. In addition, this tool allows the designer to control camera locations, script character movements, and trigger a variety of visual effects as the player’s character interacts with the game’s environment.
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Includes a convenient in-game debugging tool that delivers immediate access to data for AI paths, nodes, attributes and game states, which empowers levels designers to independently debug a variety of game systems.
Built-in Editors
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DEdit allows level designers to create dynamic 3D environments, worlds, and levels through one easy-to-use tool, including all structures, lighting, and textures. The level designer uses DEdit to populate the world with objects and interactive items. DEdit also includes a convenient real-time lighting preview feature.
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RenderStyles are custom pixel and vertex shaders that are developed within game code and leverage specific platform capabilities. These effects range from cartoon shaders to bump mapping. The RenderStyles editor features a GUI that is used to design and view custom effects in real time.