(一)引擎评估: 开篇闲谈

因工作需要,特对网上一些收费及免费的引擎进行评估。在搜遍整个devmaster.net及各大开发网站以后,收集了几套符合我们当前项目需求的引擎:lithtech, ogre, Nebula, nel.

1.Lithtech:

作者: Touchdown Entertainment, Inc.

授权费:10000$

 是否带有源代码: 有

图形API: DirectX8.0

语言: C++

是否带有文档: 有

个人观点:

        开发时已不需要再考虑底层的东西,观注游戏逻辑就OK.用来开发MMORPG,需要对其网络部分,及部份框架进行改造,加上其对室外地形的支持不是很好,需要自己改装其内部场景管理部分。周边工具齐全,场景编辑器,模型编辑器,特效编辑器等等一应具全。国际上很多公司都在使用,国内也有部份公司使用了他,比较出名的成品就是A3。

技术细节: (拷贝至devmaster.net)

Object-Oriented Design, Save/Load System:
Scripting
The Command Editor is a powerful management tool that lets developers efficiently create spectacular cinematic effects and events with DEdit. By using commands, level designers can set key frames, start specific cinematic events, and more accurately place and time events within the context of the game. In addition, this tool allows the designer to control camera locations, script character movements, and trigger a variety of visual effects as the player’s character interacts with the game’s environment.
Includes a convenient in-game debugging tool that delivers immediate access to data for AI paths, nodes, attributes and game states, which empowers levels designers to independently debug a variety of game systems.
Built-in Editors
DEdit allows level designers to create dynamic 3D environments, worlds, and levels through one easy-to-use tool, including all structures, lighting, and textures. The level designer uses DEdit to populate the world with objects and interactive items. DEdit also includes a convenient real-time lighting preview feature.
RenderStyles are custom pixel and vertex shaders that are developed within game code and leverage specific platform capabilities. These effects range from cartoon shaders to bump mapping. The RenderStyles editor features a GUI that is used to design and view custom effects in real time.
ModelEdit ensures models wi
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