Lesson: All About Datagrams
The UDP protocol provides a mode of network communication whereby applications send packets of data, called datagrams, to one another. A datagram is an independent, self-contained message sent over the network whose arrival, arrival time, and content are not guaranteed. The DatagramPacket
and DatagramSocket
classes in thejava.net
package implement system-independent datagram communication using UDP.
What Is a Datagram?
In contrast, applications that communicate via datagrams send and receive completely independent packets of information. These clients and servers do not have and do not need a dedicated point-to-point channel. The delivery of datagrams to their destinations is not guaranteed. Nor is the order of their arrival.
Definition: A datagram is an independent, self-contained message sent over the network whose arrival, arrival time, and content are not guaranteed.
The java.net
package contains three classes to help you write Java programs that use datagrams to send and receive packets over the network: DatagramSocket
,DatagramPacket
, and MulticastSocket
An application can send and receive DatagramPacket
s through a DatagramSocket
. In addition, DatagramPacket
s can be broadcast to multiple recipients all listening to a MulticastSocket
.
Writing a Datagram Client and Server
The client application in this example is fairly simple. It sends a single datagram packet to the server indicating that the client would like to receive a quote of the moment. The client then waits for the server to send a datagram packet in response.
Two classes implement the server application: QuoteServer
and QuoteServerThread
. A single class implements the client application: QuoteClient
.
Let's investigate these classes, starting with the class that contains the main
method for the server application. Working With a Server-Side Application contains an applet version of the QuoteClient
class.
The QuoteServer Class
TheQuoteServer
class, shown here in its entirety, contains a single method: the
main
method for the quote server application. The
main
method simply creates a new
QuoteServerThread
object and starts it:
import java.io.*; public class QuoteServer { public static void main(String[] args) throws IOException { new QuoteServerThread().start(); } }
QuoteServerThread
class implements the main logic of the quote server.
The QuoteServerThread
Class
When created, the
QuoteServerThread
creates a
DatagramSocket
on port 4445 (arbitrarily chosen). This is the
DatagramSocket
through which the server communicates with all of its clients.
public QuoteServerThread() throws IOException { this("QuoteServer"); } public QuoteServerThread(String name) throws IOException { super(name); socket = new DatagramSocket(4445); try { in = new BufferedReader( new FileReader("one-liners.txt")); } catch (FileNotFoundException e) System.err.println("Couldn't open quote file. " + "Serving time instead."); } }
DatagramSocket
will fail.
The constructor also opens a BufferedReader
on a file named one-liners.txt which contains a list of quotes. Each quote in the file is on a line by itself.
Now for the interesting part of the QuoteServerThread
: its run
method. The run
method overrides run
in the Thread
class and provides the implementation for the thread. For information about threads, see Defining and Starting a Thread.
The run
method contains a while
loop that continues as long as there are more quotes in the file. During each iteration of the loop, the thread waits for a DatagramPacket
to arrive over the DatagramSocket
. The packet indicates a request from a client. In response to the client's request, the QuoteServerThread
gets a quote from the file, puts it in a DatagramPacket
and sends it over the DatagramSocket
to the client that asked for it.
Let's look first at the section that receives the requests from clients:
byte[] buf = new byte[256]; DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet);
DatagramPacket
. The
DatagramPacket
will be used to receive a datagram from the socket because of the constructor used to create it. This constructor requires only two arguments: a byte array that contains client-specific data and the length of the byte array. When constructing a
DatagramPacket
to send over the
DatagramSocket
, you also must supply the Internet address and port number of the packet's destination. You'll see this later when we discuss how the server responds to a client request.
The last statement in the previous code snippet receives a datagram from the socket (the information received from the client gets copied into the packet). The receive method waits forever until a packet is received. If no packet is received, the server makes no further progress and just waits.
Now assume that, the server has received a request from a client for a quote. Now the server must respond. This section of code in the run method constructs the response:
String dString = null; if (in == null) dString = new Date().toString(); else dString = getNextQuote(); buf = dString.getBytes();
in
equals null. If this is the case, the quote server serves up the time of day instead. Otherwise, the quote server gets the next quote from the already opened file. Finally, the code converts the string to an array of bytes.
Now, the run
method sends the response to the client over the DatagramSocket
with this code:
InetAddress address = packet.getAddress(); int port = packet.getPort(); packet = new DatagramPacket(buf, buf.length, address, port); socket.send(packet);
The third statement creates a new DatagramPacket
object intended for sending a datagram message over the datagram socket. You can tell that the new DatagramPacket
is intended to send data over the socket because of the constructor used to create it. This constructor requires four arguments. The first two arguments are the same required by the constructor used to create receiving datagrams: a byte array containing the message from the sender to the receiver and the length of this array. The next two arguments are different: an Internet address and a port number. These two arguments are the complete address of the destination of the datagram packet and must be supplied by the sender of the datagram. The last line of code sends the DatagramPacket
on its way.
When the server has read all the quotes from the quote file, the while
loop terminates and the run
method cleans up:
socket.close();
The QuoteClient Class
TheQuoteClient
class implements a client application for the
QuoteServer
. This application sends a request to the
QuoteServer
, waits for the response, and, when the response is received, displays it to the standard output. Let's look at the code in detail.
The QuoteClient
class contains one method, the main
method for the client application. The top of the main
method declares several local variables for its use:
int port; InetAddress address; DatagramSocket socket = null; DatagramPacket packet; byte[] sendBuf = new byte[256];
main
method processes the command-line arguments used to invoke the
QuoteClient
application:
if (args.length != 1) { System.out.println("Usage: java QuoteClient <hostname>"); return; }
QuoteClient
application requires one command-line arguments: the name of the machine on which the
QuoteServer
is running.
Next, the main
method creates a DatagramSocket
:
DatagramSocket socket = new DatagramSocket();
DatagramSocket
to any available local port. It doesn't matter what port the client is bound to because the
DatagramPacket
s contain the addressing information. The server gets the port number from the
DatagramPacket
s and send its response to that port.
Next, the QuoteClient
program sends a request to the server:
byte[] buf = new byte[256]; InetAddress address = InetAddress.getByName(args[0]); DatagramPacket packet = new DatagramPacket(buf, buf.length, address, 4445); socket.send(packet);
InetAddress
and the port number 4445 (the port number that the server used to create its
DatagramSocket
) are then used to create
DatagramPacket
destined for that Internet address and port number. Therefore the
DatagramPacket
will be delivered to the quote server.
Note that the code creates a DatagramPacket
with an empty byte array. The byte array is empty because this datagram packet is simply a request to the server for information. All the server needs to know to send a response--the address and port number to which reply--is automatically part of the packet.
Next, the client gets a response from the server and displays it:
packet = new DatagramPacket(buf, buf.length); socket.receive(packet); String received = new String(packet.getData(), 0, packet.getLength()); System.out.println("Quote of the Moment: " + received);
DatagramSocket
receive method to receive the reply from the server. The receive method waits until a datagram packet destined for the client comes through the socket. Note that if the server's reply is somehow lost, the client will wait forever because of the no-guarantee policy of the datagram model. Normally, a client sets a timer so that it doesn't wait forever for a reply; if no reply arrives, the timer goes off and the client retransmits.
When the client receives a reply from the server, the client uses the getData method to retrieve that data from the packet. The client then converts the data to a string and displays it.
Running the Server and Client
After you've successfully compiled the server and the client programs, you run them. You have to run the server program first. Just use the Java interpreter and specify theQuoteServer
class name.
Once the server has started, you can run the client program. Remember to run the client program with one command-line argument: the name of the host on which theQuoteServer
is running.
After the client sends a request and receives a response from the server, you should see output similar to this:
Quote of the Moment: Good programming is 99% sweat and 1% coffee.
Broadcasting to Multiple Recipients
DatagramSocket
, which lets programs send packets to one another, java.net includes a class called
MulticastSocket
. This kind of socket is used on the client-side to listen for packets that the server broadcasts to multiple clients.
Let's rewrite the quote server so that it broadcasts DatagramPacket
s to multiple recipients. Instead of sending quotes to a specific client that makes a request, the new server now needs to broadcast quotes at a regular interval. The client needs to be modified so that it passively listens for quotes and does so on a MulticastSocket
.
This example is comprised of three classes which are modifications of the three classes from the previous example: MulticastServer
, MulticastServerThread
, andMulticastClient
. This discussion highlights the interesting parts of these classes.
Here is the new version of the server's main program. The differences between this code and the previous version, QuoteServer
, are shown in bold:
import java.io.*; public class MulticastServer { public static void main(String[] args) throws IOException { new MulticastServerThread().start(); } }
MulticastServerThread
instead of a
QuoteServerThread
. Now let's look at the
MulticastServerThread
which contains the heart of the server. Here's its class declaration:
public class MulticastServerThread extends QuoteServerThread { ... }
QuoteServerThread
so that it can use the constructor, and inherit some member variable and the
getNextQuote
method. Recall that
QuoteServerThread
creates a
DatagramSocket
bound to port 4445 and opens the quote file. The
DatagramSocket
's port number doesn't actually matter in this example because the client never send anything to the server.
The only method explicitly implemented in MulticastServerThread
is its run
method. The differences between this run
method and the one in QuoteServerThread
are shown in bold:
public void run() { while (moreQuotes) { try { byte[] buf = new byte[256]; // don't wait for request...just send a quote String dString = null; if (in == null) dString = new Date().toString(); else dString = getNextQuote(); buf = dString.getBytes(); InetAddress group = InetAddress.getByName( "203.0.113.0"); DatagramPacket packet; packet = new DatagramPacket(buf, buf.length, group, 4446); socket.send(packet); try { sleep((long)Math.random() * FIVE_SECONDS); } catch (InterruptedException e) { } } catch (IOException e) { e.printStackTrace(); moreQuotes = false; } } socket.close(); }
DatagramPacket
is constructed, in particular, the
InetAddress
and port used to construct the
DatagramPacket
. Recall that the previous example retrieved the
InetAddress
and port number from the packet sent to the server from the client. This was because the server needed to reply directly to the client. Now, the server needs to address multiple clients. So this time both the
InetAddress
and the port number are hard-coded.
The hard-coded port number is 4446 (the client must have a MulticastSocket
bound to this port). The hard-coded InetAddress
of the DatagramPacket
is "203.0.113.0" and is a group identifier (rather than the Internet address of the machine on which a single client is running). This particular address was arbitrarily chosen from the reserved for this purpose.
Created in this way, the DatagramPacket
is destined for all clients listening to port number 4446 who are member of the "203.0.113.0" group.
To listen to port number 4446, the new client program just created its MulticastSocket
with that port number. To become a member of the "203.0.113.0" group, the client calls the MulticastSocket
's joinGroup
method with the InetAddress
that identifies the group. Now, the client is set up to receive DatagramPacket
s destined for the port and group specified. Here's the relevant code from the new client program (which was also rewritten to passively receive quotes rather than actively request them). The bold statements are the ones that interact with the MulticastSocket
:
MulticastSocket socket = new MulticastSocket(4446); InetAddress group = InetAddress.getByName("203.0.113.0"); socket.joinGroup(group); DatagramPacket packet; for (int i = 0; i < 5; i++) { byte[] buf = new byte[256]; packet = new DatagramPacket(buf, buf.length); socket.receive(packet); String received = new String(packet.getData()); System.out.println("Quote of the Moment: " + received); } socket.leaveGroup(group); socket.close();
DatagramSocket
to broadcast packet received by the client over a
MulticastSocket
. Alternatively, it could have used a
MulticastSocket
. The socket used by the server to send the
DatagramPacket
is not important. What's important when broadcasting packets is the addressing information contained in the
DatagramPacket
, and the socket used by the client to listen for it
Try this: Run the
MulticastServer
and several clients. Watch how the clients all get the same quotes.