using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using SpeechLib;//NET2.0 引用 Speech sdk 5.1 在COM选项卡里面的Microsoft Speech object library引用 已经有11.0版本
using System.Speech;
using System.Speech.Recognition;
using System.Speech.Synthesis;
namespace Speech
{
/// <summary>
/// 20140427
/// 涂聚文
///
/// </summary>
public partial class Form1 : Form
{
private enum State
{
Idle = 0,
Accepting = 1,
Off = 2,
}
private State RecogState = State.Off;
private SpeechRecognitionEngine recognizer;
private SpeechSynthesizer synthesizer = null;
private int Hypothesized = 0;
private int Recognized = 0;
/// <summary>
///
/// </summary>
public Form1()
{
InitializeComponent();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, EventArgs e)
{
// SpVoice voice = new SpVoice();//SAPI 5.4
//SpeechLib.ISpeechObjectTokens obj = voice.GetVoices(string.Empty, string.Empty);
//int count = obj.Count;//获取语音库总数
//bool result = false;
//for (int i = 0; i < count; i++)
//{
// string desc = obj.Item(i).GetDescription(i);//.GetDescription(); //遍历语音库
// comboBox1.Items.Add(desc);
//}
//SpVoiceClass voice = new SpVoiceClass();//SAPI 5.1
voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(0);
voice.Speak("你要说的话",SpeechVoiceSpeakFlags.SVSFlagsAsync);
//SpVoice voice1 = new SpVoice();//SAPI 5.4
//voice1.Volume = 100;//音量
//voice1.Voice = voice1.GetVoices(string.Empty, string.Empty).Item(0);
//voice1.Rate = 2;//速度语音朗读速度
// voice1.Speak("你要说的话", SpeechVoiceSpeakFlags.SVSFlagsAsync);
//voice1.Speak("speech sdk 5.1", SpeechVoiceSpeakFlags.SVSFlagsAsync);
//SpeechSynthesizer syn = new SpeechSynthesizer();
//syn.SelectVoice("Microsoft Lili");
//initialize recognizer and synthesizer
InitializeRecognizerSynthesizer();
//if input device found then proceed
if (SelectInputDevice())
{
LoadDictationGrammar();
ReadAloud("中华人民共和国"); //中文方式Speech Engine Ready for Input
}
}
/// <summary>
/// 中文
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, EventArgs e)
{
SpVoiceClass voice = new SpVoiceClass();
voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(0); //0,为系统默认,中文
voice.Speak(this.textBox1.Text.Trim(), SpeechVoiceSpeakFlags.SVSFlagsAsync);
}
/// <summary>
/// 英文
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button2_Click(object sender, EventArgs e)
{
SpVoiceClass voice = new SpVoiceClass();
voice.Voice = voice.GetVoices(string.Empty, string.Empty).Item(1);//
voice.Speak(this.textBox2.Text.Trim(), SpeechVoiceSpeakFlags.SVSFlagsAsync);
}
/// <summary>
/// 输入中文语音输出中文文字
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button3_Click(object sender, EventArgs e)
{
switch (RecogState)
{
case State.Off:
RecogState = State.Accepting;
button3.Text = "Stop";
recognizer.RecognizeAsync(RecognizeMode.Multiple);
break;
case State.Accepting:
RecogState = State.Off;
button3.Text = "Start";
recognizer.RecognizeAsyncStop();
break;
}
}
/// <summary>
/// pause recognition and speak the text sent
/// </summary>
/// <param name="speakText"></param>
public void ReadAloud(string speakText)
{
try
{
recognizer.RecognizeAsyncCancel();
synthesizer.SpeakAsync(speakText);
}
catch { }
}
/// <summary>
/// initialize recognizer and synthesizer along with their events
/// /// </summary>
private void InitializeRecognizerSynthesizer()
{
var selectedRecognizer = (from e in SpeechRecognitionEngine.InstalledRecognizers()
where e.Culture.Equals(Thread.CurrentThread.CurrentCulture)
select e).FirstOrDefault();
recognizer = new SpeechRecognitionEngine(selectedRecognizer);
recognizer.AudioStateChanged += new EventHandler<AudioStateChangedEventArgs>(recognizer_AudioStateChanged);
recognizer.SpeechHypothesized += new EventHandler<SpeechHypothesizedEventArgs>(recognizer_SpeechHypothesized);
recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
synthesizer = new SpeechSynthesizer();
}
#region Recognizer events
private void recognizer_AudioStateChanged(object sender, AudioStateChangedEventArgs e)
{
switch (e.AudioState)
{
case AudioState.Speech:
LabelStatus.Text = "Listening";
break;
case AudioState.Silence:
LabelStatus.Text = "Idle";
break;
case AudioState.Stopped:
LabelStatus.Text = "Stopped";
break;
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void recognizer_SpeechHypothesized(object sender, SpeechHypothesizedEventArgs e)
{
Hypothesized++;
LabelHypothesized.Text = "Hypothesized: " + Hypothesized.ToString();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
Recognized++;
string s = "Recognized: " + Recognized.ToString();
if (RecogState == State.Off)
return;
float accuracy = (float)e.Result.Confidence;
string phrase = e.Result.Text;
{
if (phrase == "End Dictate")
{
RecogState = State.Off;
recognizer.RecognizeAsyncStop();
ReadAloud("Dictation Ended");
return;
}
textBox1.AppendText(" " + e.Result.Text);
}
}
#endregion
/// <summary>
/// select input device if available
/// </summary>
/// <returns></returns>
private bool SelectInputDevice()
{
bool proceedLoading = true;
//if OS is above XP
if (IsOscompatible())
{
try
{
recognizer.SetInputToDefaultAudioDevice();
}
catch
{
proceedLoading = false; //no audio input device
}
}
//if OS is XP or below
else
ThreadPool.QueueUserWorkItem(InitSpeechRecogniser);
return proceedLoading;
}
/// <summary>
/// Findout if OS is compatible.
/// </summary>
/// <returns>true if greater than XP otherwise false</returns>
private bool IsOscompatible()
{
OperatingSystem osInfo = Environment.OSVersion;
if (osInfo.Version > new Version("6.0"))
return true;
else
return false;
}
/// <summary>
///
/// </summary>
/// <param name="o"></param>
private void InitSpeechRecogniser(object o)
{
recognizer.SetInputToDefaultAudioDevice();
}
/// <summary>
/// Load grammars, one for command and other for dictation
/// </summary>
private void LoadDictationGrammar()
{
GrammarBuilder grammarBuilder = new GrammarBuilder();
grammarBuilder.Append(new Choices("End Dictate"));
Grammar commandGrammar = new Grammar(grammarBuilder);
commandGrammar.Name = "main command grammar";
recognizer.LoadGrammar(commandGrammar);
DictationGrammar dictationGrammar = new DictationGrammar();
dictationGrammar.Name = "dictation";
recognizer.LoadGrammar(dictationGrammar);
}
}
}
Csharp: speech to text, text to speech in win
最新推荐文章于 2024-06-07 22:39:10 发布