abstract factory

#include <iostream>
using namespace std;
class DisplayDriver {
public:
  virtual void display() {}
};
class LowDisplayDriver : public DisplayDriver {
public:
  virtual void display() { cout << "low display" << endl;}
};
class HighDisplayDriver : public DisplayDriver {
public:
  virtual void display() { cout << "high display" << endl; }
};
class PrintDriver {
public:
  virtual void print(){}
};
class LowPrintDriver : public PrintDriver {
public:
  virtual void print() { cout << "low print" << endl; }
};
class HighPrintDriver : public PrintDriver {
public:
  virtual void print() { cout << "high print" << endl; }
};

class Factory {
public:
  virtual DisplayDriver *getDispDrvr() = 0;
  virtual PrintDriver *getPrtDrvr() = 0;
};
class LowFactory : public Factory {
public:
  DisplayDriver *getDispDrvr() { return new LowDisplayDriver; }
  PrintDriver *getPrtDrvr() { return new LowPrintDriver; }
};
/*
// singleton version
class LowFactorySingleton : public Factory {
public:
  static  LowFactorySingleton* Instance()
  {
    if (_instance == 0)
      _instance = new LowFactorySingleton;
    return _instance;
  }
  PrintDriver *getPrtDrvr() { return new LowPrintDriver; }
  DisplayDriver *getDispDrvr() { return new LowDisplayDriver; }
 
protected:
  LowFactorySingleton() { }
private:
  static LowFactorySingleton* _instance;
};
LowFactorySingleton* LowFactorySingleton::_instance = 0;
*/
class MyDriver {
public:
  DisplayDriver *CreateDispDrvr(Factory *factory)
  {
    return factory->getDispDrvr();
  }
  PrintDriver *CreatePrtDrvr(Factory *factory)
  {
    return factory->getPrtDrvr();
  }
};
int
main()
{
  MyDriver *myDr = new MyDriver;
  Factory *mylowFac = new LowFactory;
  DisplayDriver *myDispDr = myDr->CreateDispDrvr(mylowFac);
  PrintDriver *myPrtDr = myDr->CreatePrtDrvr(mylowFac);

  myDispDr->display();
  myPrtDr->print();

  delete myDr;
  delete mylowFac;
  delete myDispDr;
  delete myPrtDr;
  return 0;
}

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