IOS实现摇一摇源代码


.h文件

@interface ShakeViewController : UIViewController<UIAccelerometerDelegate>
{
    UIAccelerationValue    myAccelerometer[3];

    //是否响应摇一摇的标志
    BOOL  _canShake;
    
}

.m文件中

#define kFilteringFactor                0.1
#define kEraseAccelerationThreshold        2.0

@implementation ShakeViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        _canShake = YES;
    }
    return self;
}

- (void)dealloc
{
    [UIAccelerometer sharedAccelerometer].delegate = nil;
    [super dealloc];
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    [UIAccelerometer sharedAccelerometer].delegate = self;
    [UIAccelerometer sharedAccelerometer].updateInterval = 1.0f/40.0f;
}


#pragma mark - UIAccelerometerDelegate
- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration
{
UIAccelerationValue  length, x, y, z;
    
    if (!_canShake)
    {
        return;
    }
    
    //Use a basic high-pass filter to remove the influence of the gravity
    myAccelerometer[0] = acceleration.x * kFilteringFactor + myAccelerometer[0] * (1.0 - kFilteringFactor);
    myAccelerometer[1] = acceleration.y * kFilteringFactor + myAccelerometer[1] * (1.0 - kFilteringFactor);
    myAccelerometer[2] = acceleration.z * kFilteringFactor + myAccelerometer[2] * (1.0 - kFilteringFactor);
    // Compute values for the three axes of the acceleromater
    x = acceleration.x - myAccelerometer[0];
    y = acceleration.y - myAccelerometer[0];
    z = acceleration.z - myAccelerometer[0];
    
    //Compute the intensity of the current acceleration
    length = sqrt(x * x + y * y + z * z);
    // If above a given threshold, play the erase sounds and erase the drawing view
    if(length >= kEraseAccelerationThreshold)
    {
        //是否响应摇一摇的标志
        _canShake = NO;
        [self shakeEvent];
    }
}




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