目前AE C++的开发资料比较少,即使是C#的资料,也不尽如人意。考虑到国内目前做C++ ArcGIS engine开发甚至Qt + AE的人比较少,对于C#+AE出身的人,刚开始尝试QT +AE可能会困难重重,因此总结一下两者之间的接口调用差异,希望能对大家有所帮助。
获取接口
[C#]
IGlobeControl pGlobeCtr = axGlobeControl1.Object as IGlobeControl;
pGlobeCtr.Load3dFile(Application.StartupPath + "..\\..\\..\\Test3d.3dd");
[C++ Qt]
IGlobeControl *m_ipGlobeControl;
HRESULT hr = this->queryInterface(IID_IGlobeControl,reinterpret_cast<void**>(&m_ipGlobeControl));
m_ipGlobeControl->Load3dFile(L"Test3d.3dd");
可以看到C#下,从控件对象到接口,直接转换即可,但是在Qt C++ API中,需要通过调用com接口queryInterface来获取;
接口转换
[C#]
IGlobeCamera pGlobeCamera = axGlobeControl1.GlobeCamera;
ICamera pCamera = pGlobeCamera as ICamera; //具有继承关系的接口,直接转换
IGlobeDisplay pGlobeDisplay = axGlobeControl1.GlobeDisplay;
IGlobe = axGlobeControl1.Globe;
if (pGlobeCamera.OrientationMode == esriGlobeCameraOrientationMode.esriGlobeCameraOrientationGlobal)
{
//...
double zt1 = zt * (UnitSacleToMeter(axGlobeControl1.Globe.GlobeUnits));
//...
}
[C++ Qt]
IGlobeCamera *pGlobeCamera;
HRESULT hr = m_ipGlobeControl->get_GlobeCamera(&pGlobeCamera);
ICamera *pCamera = reinterpret_cast<ICamera*>(pGlobeCamera); //需要强制类型转换
IGlobeDisplay *pGlobeDispaly; //通过指针,获取对GlobeDisplay的引用
hr = m_ipGlobeControl->get_GlobeDisplay(&pGlobeDispaly);
IGlobe *pGlobe;
hr = m_ipGlobeControl->get_Globe(&pGlobe);
//IGlobePtr pGlobe; //也可以用智能指针来实现
//hr = m_ipGlobeControl->get_Globe(&pGlobe);
esriGlobeCameraOrientationMode pMode; //而这个地方需要传入一个已经分配好地址
hr= pGlobeCamera->get_OrientationMode(&pMode);
if(pMode == esriGlobeCameraOrientationMode::esriGlobeCameraOrientationGlobal)
{
//...
esriUnits pUnits;
pGlobe->get_GlobeUnits(&pUnits);
qreal zt1 = zt * unitScaleToMeter(pUnits);
//...
}
创建接口对象
[C#]
ICommand command = new ControlsGlobeNavigateToolClass(); // new ControlsGlobeZoomInOutToolClass();
command.OnCreate(axGlobeControl1.Object);
if (command.Enabled == true) { axGlobeControl1.CurrentTool = (ITool)command; }
[C++ Qt]
ICommandPtr cmd(CLSID_ControlsGlobeNavigateTool); //CLSID_ControlsGlobeZoomInOutTool
IDispatchPtr disp;
m_ipGlobeControl->get_Object(&disp);
cmd->OnCreate(disp);
VARIANT_BOOL bEnable;
hr = cmd->get_Enabled(&bEnable);
if(bEnable)
{
m_ipGlobeControl->putref_CurrentTool(IToolPtr(cmd));
}
C#下,通过new出实现了相应接口的类来生成一个接口实例,但是在C++中,这个过程需要通过智能指针和CLSID来创建;同样是ICommand接口指针,ICommand和ICommandPtr的区别是ICommand是抽象类,就是c#里所谓的接口,而ICommandPtr是可以通过CLSID实例化的;