Simple WebSocket Client

Simple WebSocket Client

Simple WebSocket Client 是一个轻量级的 WebSocket 客户端库,可以用于在 JavaScript 应用程序中与 WebSocket 服务器进行通信。

功能和用途

Simple WebSocket Client 可以让你轻松地创建与 WebSocket 服务器连接的客户端应用程序。它可以用于以下场景:

  • 在 Web 浏览器中实时推送数据
  • 实时聊天应用
  • 远程控制应用
  • 游戏开发

特点

以下是 Simple WebSocket Client 的一些主要特点:

  • 简单易用:只需要几行代码就可以创建一个 WebSocket 客户端并开始发送和接收消息。
  • 轻量级:不需要任何依赖项,只需引入库文件即可使用。
  • 支持多种平台:可以在桌面浏览器、移动浏览器和其他支持 JavaScript 的平台上运行。

如何使用

要开始使用 Simple WebSocket Client,请按以下步骤操作:

  1. 将库文件导入到您的 HTML 文件中:
<script src="simple-websocket-client.min.js"></script>
  1. 创建一个新的 WebSocket 客户端实例,并连接到服务器:
var socket = new SimpleWebSocket("ws://localhost:8080");
socket.connect();
  1. 发送和接收消息:
// 发送消息
socket.send("Hello, world!");

// 接收消息
socket.onmessage = function (event) {
  console.log(event.data);
};

更多信息可参考项目的 GitHub 页面: 如果你需要一个简单的 WebSocket 客户端库来实现实时通信功能,那么 Simple WebSocket Client 绝对是一个不错的选择。它简单易用、轻量级、跨平台,可以帮助您快速实现所需的功能。赶快尝试一下吧!

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A C WebSocket client thread is a separate execution path that handles the communication between a client program written in C and a WebSocket server. The thread is responsible for establishing the WebSocket connection with the server, exchanging data with the server, and handling any errors or exceptions that may occur during the communication process. The client thread typically consists of a loop that continuously listens for incoming messages from the server and processes them as they arrive. The thread may also be responsible for sending messages to the server on behalf of the client program. To implement a C WebSocket client thread, you will need to use a WebSocket library that provides the necessary functions and data structures for establishing and managing WebSocket connections. Some popular C WebSocket libraries include libwebsockets, WebSocket++ and uWebSockets. Here is an example of a simple C WebSocket client thread using the libwebsockets library: ```c #include <libwebsockets.h> void *websocket_client_thread(void *arg) { struct lws_context_creation_info info = {0}; struct lws_context *ctx; struct lws_client_connect_info ccinfo = {0}; struct lws *wsi; char buf[1024]; int n, ret; // Initialize libwebsockets context info.port = CONTEXT_PORT_NO_LISTEN; info.protocols = protocols; ctx = lws_create_context(&info); if (!ctx) { printf("Error creating libwebsockets context\n"); return NULL; } // Set up connection parameters ccinfo.context = ctx; ccinfo.address = "localhost"; ccinfo.port = 8080; ccinfo.path = "/"; ccinfo.host = lws_canonical_hostname(ctx); ccinfo.origin = ccinfo.host; ccinfo.protocol = protocols[0].name; // Connect to server wsi = lws_client_connect_via_info(&ccinfo); if (!wsi) { printf("Error connecting to server\n"); lws_context_destroy(ctx); return NULL; } // Main loop while (1) { // Wait for incoming messages ret = lws_service(ctx, 1000); if (ret < 0) { printf("Error servicing libwebsockets context\n"); break; } // Send message to server strcpy(buf, "Hello, server!"); n = lws_write(wsi, (unsigned char *)buf, strlen(buf), LWS_WRITE_TEXT); if (n < 0) { printf("Error sending message to server\n"); break; } } // Clean up lws_context_destroy(ctx); return NULL; } ``` In this example, the client thread establishes a WebSocket connection with a server running on localhost:8080 and sends a message to the server once per second. The `lws_service` function waits for incoming messages from the server and handles them as they arrive. If an error occurs during the communication process, the thread exits and cleans up the libwebsockets context.

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