Fluent 开源项目使用教程

Fluent 开源项目使用教程

FluentSwift animation made easy项目地址:https://gitcode.com/gh_mirrors/fluen/Fluent

1. 项目的目录结构及介绍

Fluent 项目的目录结构如下:

Fluent/
├── Fluent.xcodeproj
├── Fluent
│   ├── AppDelegate.swift
│   ├── Assets.xcassets
│   ├── Base.lproj
│   │   ├── LaunchScreen.storyboard
│   │   └── Main.storyboard
│   ├── Info.plist
│   ├── SceneDelegate.swift
│   └── ViewController.swift
├── FluentTests
│   └── FluentTests.swift
└── README.md

目录结构介绍

  • Fluent.xcodeproj: Xcode 项目文件。
  • Fluent: 主项目目录,包含应用的主要代码和资源。
    • AppDelegate.swift: 应用的入口文件,处理应用的生命周期事件。
    • Assets.xcassets: 应用的资源文件,包括图片等。
    • Base.lproj: 本地化资源文件。
      • LaunchScreen.storyboard: 应用启动画面。
      • Main.storyboard: 应用的主界面布局。
    • Info.plist: 应用的配置文件,包含应用的基本信息和配置。
    • SceneDelegate.swift: 处理多窗口场景的代理文件。
    • ViewController.swift: 主视图控制器文件。
  • FluentTests: 测试目录,包含应用的单元测试代码。
  • README.md: 项目说明文档。

2. 项目的启动文件介绍

AppDelegate.swift

AppDelegate.swift 是应用的入口文件,负责处理应用的生命周期事件。以下是文件的主要内容:

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // 应用启动后的初始化代码
        return true
    }

    // 其他生命周期方法
}

SceneDelegate.swift

SceneDelegate.swift 处理多窗口场景的代理文件,适用于 iOS 13 及以上版本。以下是文件的主要内容:

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // 使用此方法配置和附加窗口场景
        guard let _ = (scene as? UIWindowScene) else { return }
    }

    // 其他场景生命周期方法
}

3. 项目的配置文件介绍

Info.plist

Info.plist 是应用的配置文件,包含应用的基本信息和配置。以下是一些常见的配置项:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleDevelopmentRegion</key>
    <string>en</string>
    <key>CFBundleDisplayName</key>
    <string>$(PRODUCT_NAME)</string>
    <key>CFBundleExecutable</key>
    <string>$(EXECUTABLE_NAME)</string>
    <key>CFBundleIdentifier</key>
    <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
    <key>CFBundleInfoDictionaryVersion</key>
    <string>6.0</string>
    <key>CFBundleName</key>
    <string>$(PRODUCT_NAME)</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
    <key>CFBundleShortVersionString</key>
    <string>1.0</string>
    <key>CFBundleVersion</key>
    <string>1</string>
    <key>LSRequiresIPhoneOS</key>
    <true/>
    <key>UILaunchStoryboardName</key>
    <string>LaunchScreen</string>
    <key>UIM

FluentSwift animation made easy项目地址:https://gitcode.com/gh_mirrors/fluen/Fluent

FLUENT 2020R2 tutorial guide PDF及案例源文件 1.What’s In This Manual The ANSYS Fluent Tutorial Guide contains a number of tutorials that teach you how to use ANSYS Flu- ent to solve different types of problems. In each tutorial, features related to problem setup and postpro- cessing are demonstrated. 2. How To Use This Manual Depending on your familiarity with computational fluid dynamics and the ANSYS Fluent software, you can use this tutorial guide in a variety of ways. 2.1. For the Beginner If you are a beginning user of ANSYS Fluent you should first read and solve Tutorial 1, in order to fa- miliarize yourself with the interface and with basic setup and solution procedures.You may then want to try a tutorial that demonstrates features that you are going to use in your application. You may want to refer to other tutorials for instructions on using specific features, such as custom field functions, mesh scaling, and so on, even if the problem solved in the tutorial is not of particular interest to you. 2.2. For the Experienced User If you are an experienced ANSYS Fluent user, you can read and/or solve the tutorial(s) that demonstrate features that you are going to use in your application. You may want to refer to other tutorials for instructions on using specific features, such as custom field functions, mesh scaling, and so on, even if the problem solved in the tutorial is not of particular interest to you. 3.Typographical Conventions Used In This Manual Several typographical conventions are used in this manual’s text to help you find commands in the user interface. • Different type styles are used to indicate graphical user interface items and text interface items. For example: Iso-Surface dialog box surface/iso-surface text command
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