Brooklyn 开源项目教程
1. 项目的目录结构及介绍
Brooklyn 项目的目录结构如下:
Brooklyn
├── Brooklyn.xcodeproj
├── Brooklyn
│ ├── Assets.xcassets
│ │ ├── AppIcon.appiconset
│ │ └── Background.imageset
│ ├── Info.plist
│ ├── MainViewController.swift
│ ├── SceneDelegate.swift
│ └── ViewController.swift
├── BrooklynTests
│ └── BrooklynTests.swift
├── BrooklynUITests
│ └── BrooklynUITests.swift
└── README.md
目录结构介绍
- Brooklyn.xcodeproj: Xcode 项目文件。
- Brooklyn: 主要代码目录。
- Assets.xcassets: 应用的资源文件,包括应用图标和背景图片。
- Info.plist: 应用的配置文件。
- MainViewController.swift: 主视图控制器。
- SceneDelegate.swift: SceneDelegate 文件,用于处理应用的生命周期。
- ViewController.swift: 视图控制器。
- BrooklynTests: 单元测试目录。
- BrooklynUITests: UI 测试目录。
- README.md: 项目说明文档。
2. 项目的启动文件介绍
Brooklyn 项目的启动文件主要包括 SceneDelegate.swift
和 AppDelegate.swift
。
SceneDelegate.swift
SceneDelegate.swift
文件负责处理应用的生命周期和场景管理。以下是该文件的主要内容:
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
window?.rootViewController = MainViewController()
window?.makeKeyAndVisible()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
}
}
AppDelegate.swift
AppDelegate.swift
文件负责处理应用的全局事件。以下是该文件的主要内容:
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}
3. 项目的配置文件介绍
Brooklyn 项目的配置文件主要是 Info.plist
。