是因为苹果是高分辨率屏幕 需要设置 scale 系数
GLsizei _viewScale;
self.contentScaleFactor = [UIScreen mainScreen].scale;
_viewScale = [UIScreen mainScreen].scale;
CGSize size = self.bounds.size;
glViewport(1, 1, size.width * _viewScale -2, size.height * _viewScale -2);