http://www.global-webnet.com/Blog/post/2012/04/14/Kinect-SkeletalViewer-Cannot-open-include-file-SDKDDKVerh-No-such-file-or-directory.aspx
The solution is 3 easy steps...
While evaluating C++ development for the Kinect (for my http://SolrContrib.CodePlex.com project) I ran into issues compiling the newly installed project from the Sample (on a fresh install of Windows 8 and Visual Studio 2011). In the end I found that "the juice wasn't worth the squeeze"; the C# demos performed just as well as the C++ demos (in the same task that will meet my concerns) with a fraction of the coding (and learning curve).
Binging a solution wasn't productive - I am a C# developer (with no understanding of the C++ environment) trying to compile a project under Windows 8 using Visual Studio 2011. I learned early that when you live on the bleeding edge that sometimes you have to bleed, I was hemorrhaging.
I did however find an excellent clue within the VS11: C++ include directories not set correctly in new project bug reported on the Microsoft site. There was enough information to let me know that I required a "Windows Kits" folder (WindowsSdkDir) which will hold the SDKDDKVer.h. Long story short the Bing trail took me to the following:
Windows Driver Kit (WDK) 8 Consumer Preview: http://msdn.microsoft.com/en-us/windows/hardware/hh852362
- Step #1 - Download and install this development kit, I wasn't trying to create Windows Drivers, however I felt it was safe to assume it would have everything Windows Drivers developers required to compile their C++ applications. The assumption paid off; after I installed it, along with the Windows Driver Frameworks (WDF) Co-Installers it will recommend that you install, the folders were now available!
But I was still not compiling! I went back to bug report and like Jennifer I did not have the required "/shared" folder in the Include directories path (which she manually added). HOWEVER, I did note a checkbox setting [ ] inherit from parent or project defaults as I stumbled around trying to find "HOW" includes worked in this environment (using the following steps):
Step #2 - comply with the following steps
- Right click on SkeletalViewer Project
- Select Properties
- Open Configuration Properties (ref SkeletalViewer Property Pages in image below)
- Selected VC++ Directories (not shown in image)
- Select Include Directories (shown in image below)
- Click the dropdown box (down arrow icon) that will appear to right of input field
- Select Edit (you will see Include Directories windows shown in image below)
- Click the Macros button and scroll down to the WindowsSDK_Include path (shown below)
I saw how the $(WindowsSDK_includePath), included with "Inherited values", contained my /Shared folder!!!
I clicked the Checkbox Inherit from parent or project defaults, exited all windows applying updates as applicable.
I Hit compile and I got another error - this time for a .lib file (can't recall what it was).
Step #3 - I followed the same steps from 5 on for the Library Directories path.
I Hit compile and Walla! I can compile and run the KinectViewer application!