去年暑假刚开始看流体模拟,一开始看的是三篇欧拉法的经典文章《Realistic animation of liquids》、《Stable fluids》、《Practical animation of liquids》,之前没有半点基础,一开始看没有摸着头脑,云里雾里啊~ 反反复复读了N遍才找到了点感觉,渐渐开始理解。
现在又开始接触数据驱动的流体模拟,看到这篇牛文《Physically guided liquid surface modeling from videos》TOG2009,刚开始依然云里雾里,花了两三天,读了几遍,才稍微有点理解,囧~ 看文章过程中自己记了一些笔记,也算是这篇文章的简略翻译。
p.s. 第一作者Huamin Wang,本科毕业于浙大,后去美国读了硕士博士博士后。搜资料发现他去年在浙大做过一个有关数据驱动流体模拟的报告,有他的简介如下:
Bio:Dr. Huamin Wang is an assistant professor (to be) in the department of Computer Science and Engineering at the Ohio State University. Before that, he finished his postdoctoral study in the department of Electronic Engineering and Computer Sciences, at the University of California, Berkeley. He received his Ph.D. from Georgia Institute of Technology in 2009, M.S. from Stanford University in 2004 and B.Eng. from Zhejiang University (Mixed Class 1998) in 2002. He was a recipient of the NVIDIA fellowship award in 2005.
接触流体模拟以来,几乎看的全是英文文献,真心感觉中国的科研水平与世界前沿差距很大,少年加油啊~
下面是这篇文章的笔记,只是目前我对这篇文章的个人理解,如有误,恳请指正。(再P.S. 图片公式粘不上来,费劲弄了半天还是不成功,先凑合着看吧,以后知道怎么弄了再加上~)
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Abstract:本文提出一种结合基于图像的重建和基于物理的模拟的新方法用于真实水体的动画生成。双目相机采集的图像作为输入,生成深度图序列,然后添加自动计算的物理约束,可以自动去除outliers、优化几何表面、填补丢失区域,生成的最终模型序列既与采集的真实图像一致,又符合真实物理规律。因为引入了物理约束&